Kulan: Knightfall's Heroes of Carnell Game [IC]


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OOC:
Angus' Base Stats
Base Attack Bonus: +4 (Racial), +1 (Ranger) = +5

Adjusted BAB For Size (L): 5-1 = +4

Other Factors: +5 (STR), +1 Magic Wpn (Melee) = (+6) + 4 BAB = +10
+3 (DEX), +1 MW Wpn, -2 Shaky (Ranged) = (+2) + 4 BAB = +6

TOTAL MELEE BAB: +10
TOTAL RANGED BAB: +6

MELEE WEAPONRY:
+1 Claidheamh-mor AB: +10
Med Lance AB: +9 (This weapon is neither magical, nor masterwork.)
+1 Shield AB: +10 (Bashing treats it as +1 weapon)

RANGED WEAPONRY:
MW Bow AB: +6

Angus' Mods

Stench: -2 To All Saves, -2 To All Ability Checks, -2 To Hit, -2 To Damage;
Recitation: +2 To Hit, +2 AC, +2 All Saves;
Two-Handed Weapon: +2 Damage
MOST OF THESE EFFECTS CANCEL EACH OTHER OUT, EXCEPT FOR SKILL CHECK PENALTY.

Azurak: +2 Weapon, +5 (STR), +2 (2H), -2 (Stench), +1 (Rage), +4 BAB = TOTAL BAB of +12 / Weapon Damage: 1d12+2, +5 (STR), +2 (2H), -2 (Stench), +1 (Rage) = TOTAL DAMAGE: 1d12+8

(Once I pick up the shield again, I will get the -4 Exotic Weapon penalty to hit, so my BAB will go to +8)

Conviction: +3 Morale to all Saves; This overlaps (does NOT stack with) morale bonus to Will save from Rage effect.

TOTAL BASE SAVES: Fort +8 / Reflex +9 / Willpower +7;
With Conviction: Fort +11 / Reflex +12 / Willpower +10.

BASE AC Breakdown: Base 10 - Size (1) + Dex (3) + Natural Armor (5*) + Armor (5) + Shield (4) = AC: 26
(* = Racial +2, Amulet +3);

MODS: Not currently using shield (-4), Recitation (+2), Shield of Faith: (+4), Rage (-2)
TOTAL CURRENT AC: 26. (After he picks up the shield, it will go to AC 30.)


Angus waves off Scarborax once more, as the wave of refreshing energy from Maur's spell washes over him. Seeing the Mummy de-spawn also sends a wave of joy, hope, and determination through his frame, more intoxicating than any drug, even moreso than the adrenaline rush from Azurak. Angus grins ear to ear, as he turns his attention to the OG-OB once more! 😎

OOC: I was going to have Angus fight defensively, but in light of the renewed Recitation spell, I have chosen to forego that option.


Still gripping Azurak with both hands, Angus employs his full fury upon the Owlbear! The massive club smashes the Owlbear's bones into FLINDERS, as the summoning magic fails! But alas, all that is left to return is a swirling pile of bones and fur!

Having felled the Owbear skeleton with a single blow, Angus takes a single step backwards, picking up his shield as he does so.

Without actually turning to face him, Angus says, with a chuckle, "Ale bee tekkin' tha' poshoon nah."

"I'll be taking that potion, now."
 

Tarrak seethes as Angus removes the skeleton from the fight. He roars in anger. "NO! Noooooooo! You. Will. Not. Win!"

But, the gathered soldiers continue to feel rallied but the defeat of the mummy and skeleton.

OOC: End of Round Thirteen
 

With one strong hand, Caerth drags the paralyzed wizard to the edge of the grove, and with the other grabbing the demon familiar as well. As he drops both unceremoniously to the ground, the half-orc takes out a few seeds from his pockets and pushes them into the ground next to the elf and quasit, and he mutters a few syllables in Sylvan.

The nearby plants start growing at a rapid pace, vines extending and grabbing Galzadar and Eutharic, hopefully holding them in place long enough to outlast the fight with Tarrak.

Caerth is not sure the elf can truly be turned back to himself, but he's got more pressing matters to attend. Bringing the scrolls to Phar and perhaps healing some of his allies, and the druid is already thinking about a spell that can bring him to them more easily...

OOC: Dragging Galzadar and Eutharic to next to the grove, as quoted in the OOC thread, then cast entangle to hold them there for 9 minutes (or until they free themselves with a successful DC20 Strength or Escape Artist check:

Entangle will work on the squares next to the grove as well just like with the depressions. If he puts Galzadar on the edge and then casts entangle, the wizard will likely just end up entangled.

Current stats:
Non-wildshaped stats:

(includes Recitation)
AC 21
HP 58/58
Fort 12, Ref 9, Will 12
Speed 20 (medium armor)
Base attack: +6/+1
Melee attack: +15/+10 spear +1 (twohanded, damage 1d8+8, crit x3)
Melee attack: +15/+10 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft)
Ranged attack: +14 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3)
Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage

Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic
Level 1 (5): cure light wounds, entangle, magic fang, obscuring mist, speak with animals
Level 2 (5): flaming sphere, lesser restoration, mass snake’s swiftness, master air, summon swarm
Level 3 (4): giant’s wrath, snare, remove disease, spirit jaws
Level 4 (2): spike stones, ice storm
Level 5 (1): baleful polymorph

Wild Shapes 2/3
Paralyzed for 2 more rounds

HP: 31/32
AC 24
Fort 8, Ref 12, Will 7
Speed: 10 feet, fly 40 feet (average)
Base attack: +5
Melee attack: +13/+11 talons (multiattack, 1d4, distracting attack)
Special attacks: Flyby Attack, multiattack
Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack
Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up)
Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack
Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel
 

Crisenth knows that the knight has the advantage, but the Confessor isn't helpless either. He tries to crush the man's tors with his warhammer, but Sir Ghal easily deflects the blow with his bastard sword. Crisenth takes a step to put a large stalagmite in between him and the Guardian of Carnell.

Aureus knows that if she continues to bleed from Omen's touch, she'll be near death. The hutaakan rogue is glad she decided to learn the healing arts of the Singers of the Dawn. The order has a special place in Carnell and Aeron had been able to teach her the basics before she and the others had gone back to Gurnard's Head the last time. She hopes it will save her neck now.

She wishes she had invested in a healers kit as Aeron had suggested, but she makes do with water from her waterskin and a sprig of bael leaf that wasn't cut off a small section of the roughly made palisade. She finds a single chaga mushroom growing on the edge of the crevasse and a dead wasp that looks like it died a while ago. It might help as well. She crushes the leaf, mushroom, and wasp's abdomen & stinger together with a rock on the cave floor and mixes it all together in her waterskin.

She says a short prayer to Vaflar as she stands up and drinks the entire concoction down. It tastes terrible and she feels like she's going to throw up but she manages to keep the herbal mixture down. She waits to see if the bleeding will stop and is shocked when it does.

"I can't believe that worked," she says, then she burps loudly. "Ooh, that's disgusting stuff."

OOC:
Crisenth (while slowed) attacks once (at -1 to hit), takes a 5-ft. step, and then uses his free action to catch his returning javelin with his free hand.
Crisenth (slowed) - Attack vs. Sir Ghal with warhammer: 1D20+10 = [4]+10 = 14 (miss)

Aureus - DC 15 Heal check: 1D20+6 = [9]+6 = 15 (success!)
This negates any more damage from bleeding touch this round. I'm going to say that preparing the remedy and drinking it down counts as a full-round action since Aureus doesn't have a healing kit.
 



Phar gives a wordless cry of rage as Lady Pendour is struck by the bleeding touch of Omen. "That's enough out of you I think." He says this with fire in his voice and in his hands as he repeats the spell that wounded Omen before. More searing rays of heat lance out at the enemy.

OOC:
Scorching Ray
_: 1D20+11 = [15]+11 = 26
4D6+1 = [6, 4, 6, 6]+1 = 23
1D20+11 = [10]+11 = 21
4D6+1 = [3, 2, 6, 3]+1 = 15
The rays slam into the priestess and she yells in pain. After the flames subside, she knows she is outmatched. The wizard's spells are too strong for her. She looks up the slope and picks a target. "If I'm going... to die, I'm taking... someone with... me!" she says slowly to Phar. She incants a curse of ill tidings towards Scarborax and calls out to Malotoch for vengeance against those that stand against her and Lord Tarrak.

The small lizardkin gasps as a pillar of dark energy seems to surround him for a moment and then rushes inwards towards the Stump Sorcerer. The chromithian is lucky that the priestess's power isn't stronger, as he shrugs off the worst aspects of the spell.

"No! You're... supposed to die... die... die!" Omen screeches like a child throwing a tantrum. The effect of the slow spell makes her sound even more ridiculous.

"Not today, it seems," Aureus barks at the woman.

Angus can see that the reptilian sorcerer is barely able to stand. One more hit and Scarborax will likely fall.

OOC: I forgot to roll for entropic shield last round, so I'm going to say those rays got past it. Rolling for this round...
Omen - Entropic Shield gives 20% miss chance: 1D100 = [80] = 80
1D100 = [49] = 49
Both of Phar's rays still hit.

Omen cast's deific vengeance on Scarborax.
Omen - Casts Deific Vengeance on Scarborax: 3D6 = [2, 2, 2] = 6

Scarborax - Will save vs. Deific Vengeance (DC 18): 1D20+7 = [16]+7 = 23 (saves)
Half damage


Meanwhile the little elemental charges the slope and attacks Crisenth from the flank. His little firey fist throws a few sparks as it impacts. While the blow is small compared to such a foe it is another nail in the coffin.

OOC:
charge and attack with standard and fire damage: 1D20+7 = [20]+7 = 27
1D4 = [2] = 2
1D4 = [1] = 1
Crit Check and extra damage if needed.: 1D20+7 = [8]+7 = 15
1D4 = [2] = 2
1D4 = [3] = 3
The elemental catches Crisenth off guard and the man is hit in the knee by the summoned creature. Fire burns a hole in the Confessor's leggings and blisters his skin.

OOC:
There isn't enough room between Crisenth and the elemental for it to charge the Confessor. Also, if the elemental tries to get into a flanking position, then Phre will get an AoO. I'm assuming you don't want to risk that. That means the attack roll is 4 less, but the elemental still hits but the second roll isn't high enough for a crit.

(That is the first damage to Crisenth.)

Crisenth (slowed) - Reflex saving throw to keep from catching on fire (DC 11): 1D20+5 = [8]+5 = 13 (saves)
He does not catch on fire.
 
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Tarrak strides across the battlefield away from Quinn without giving the burly fighter a second thought even as Quinn slashes out at him with Cruel Justice. The ghast lord stops several feet from Wieland and casts a spell to undo some of the damage done to the undead overlord. After the dark energy knits much of the ghast lord's putrid flesh back together, he looks first at Angus and then at Wieland.

"I will be with you in a moment, centaur," he mocks. "First I will kill this one and make you watch."

Phre takes to the air and flies high enough over the battlefield to avoid the weapons of those below. She manages to reach Caerth and swing her morningstar at the half-orc druid with all her strength, but a gust of wind rushes against her suddenly, which ruins her strike.

OOC:
@ScottDeWar_jr, Quinn gets an AoO vs. Tarrak.

Tarrak casts heal undead one more time.
Tarrak - Heal Undead: 4D8+9 = [8, 8, 6, 5]+9 = 36
Oh looks, some good rolls this time.

Phre (flying) - Attacks Caerth once with morningstar: 1D20+17 = [2]+17 = 19
1D8+11 = [4]+11 = 15 (miss)
Almost a critical miss. 🤪
 
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Lady Pendour reaches for one of her healing potions but the power of Omen's bleeding touch hits her a moment before she can retrieve it. She gasps in pain but manges to fight through it and retrieve the potion from a pouch on her belt. She drinks it down quickly and says a short prayer to Inanna.

"Aureus, my other potion!" She says to the hutaakan rogue. "You need this healing!"

Aureus shakes her head. "I'll be fine as long as that witch doesn't touch me again." She looks up the slope. "Go give it to one of the villagers but don't get close to Tarrak."

Lady Pendour nods and looks up the slope towards the Stump Sorcerer. "Scarborax, I'll heading your way! Hold on!"

 

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