Kulan: Knightfall's Heroes of Carnell Game [IC]

As the ghast carelessly walks away from Quinn, he takes the opportunity to reward the beastial humanoid with his just deserves.
OOC: I had a whole post ready and then my browser crashed! at least I still have the rolls

move 10 feet west
he moves after the 'former human' and attacks again, but the loose earth beneath his feet spoils both attacks.

AoO
ScottDeWar,Jr: D20 + 16#aoo → 25(9 + 16) A miss I think
ScottDeWar,Jr: D6 + 5 → 10(5 + 5)

Att/dam
ScottDeWar,Jr: D20 + 16;D6 + 5#att,damage → 22; 8(6 + 16);(3 + 5) A miss

OOC: I am not rolling good at all!


hitpoints: 113 [-9 *] present: 104

Att: +16/+11 [bab +9; str +4; CJ +1; +2 luck]
Damage: +5 [str +4; CJ +1]

AC: 27 10 +5 [armor] +2 [luck] +4 [deflection] +2 [dex] +2 [natural] +2 [ench]
ac check penalty: -3

cloak of resistance +1 [resistance ] superseded by shield of law
+9= +3 [moral]; +2 [luck]; +4 [resistance]
Fort: +17 6 [base] +9 +3 [con] -1 [*]
Refl: +14 3 [base] +9 +2 [dex]
Will: +14 3 [base] +9 +2 [wis]
SR: 25 vs chaotic casters and spells
*: cloudkill caused 2 con damage, also loss of 9 hit points
 
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As the ghast carelessly walks away from Quinn, he takes the opportunity to reward the beastial humanoid with his just deserves.
OOC: I had a whole post ready and then my browser crashed! at least I still have the rolls

ooc: AoO
ScottDeWar,Jr: D20 + 16#aoo → 25(9 + 16) A miss I think
ScottDeWar,Jr: D6 + 5 → 10(5 + 5)
Tarrak sidesteps Quinn's strike at the last second as he moves down the slope towards Angus and Wieland.

ScottDeWar_jr said:
move 10 feet west
he moves after the 'former human' and attacks again, but the loose earth beneath his feet spoils both attacks.

ooc: Att/dam
ScottDeWar,Jr: D20 + 16;D6 + 5#att,damage → 22; 8(6 + 16);(3 + 5) A miss

OOC: I am not rolling good at all!


hitpoints: 113 [-9 *] present: 104

Att: +16/+11 [bab +9; str +4; CJ +1; +2 luck]
Damage: +5 [str +4; CJ +1]

AC: 29 10 +7 [armor] +2 [luck] +4 [deflection] +2 [dex] +2 [natural] +2 [ench]
ac check penalty: -3

cloak of resistance +1 [resistance ] superseded by shield of law
+9= +3 [moral]; +2 [luck]; +4 [resistance]
Fort: +17 6 [base] +9 +3 [con] -1 [*]
Refl: +14 3 [base] +9 +2 [dex]
Will: +14 3 [base] +9 +2 [wis]
SR: 25 vs chaotic casters and spells
*: cloudkill caused 2 con damage, also loss of 9 hit points
As Quinn moves to keep pace with Tarrak, he walks the edge of the depression. His footing causes loose stones to fall into the depression as he swings Cruel Justice. The ghast lord manages to turn and deflect Quinn's blade with his falchion.

"Eager to die, knight?" Tarrak sneers at Quinn. "I will grant you death in a moment."
 
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Maur would really prefer some healing and his wand and potions could return him from the brink...but Tarrak just healed himself and Quinn and Wieland are in danger. Calling upon his penultimate smite, charging though the air straight at the ghast lord, Maur arrests his flight at the last moment letting the hammer continue full speed forward.

Trying at the same time to position himself so that he is directly across from Quinn to run interference with the enemy and to leave enough space for Angus to come charging after him, dwarf champion manages it using the fact that flight prevents him from feeling the ground. Weird, to discover that ground can be the enemy in this situation.

Undead flesh blisters under the righteous assault.
"I will tell you same I told your failed champion, Tarrak. You cannot heal as fast as I can hurt you. And you WILL run out of healing eventually. And the hammer will eventually destroy you. Or you could simply surrender right now. We will make your passing painless."

Swift: smite
Full:
Charge attack vs Tarrak: 1D20+21+3+2 = [10]+21+3+2 = 36
1D8+8+2+2+2+10 = [4]+8+2+2+2+10 = 28
I didn't dare power attack again :) Should have, but smite hit is terrible enough

Charge gives -2 to AC

Current AC: 30/17/30 while immobile
+4 deflection against the chaotic due shield of law
AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies

When moving: lower all AC numbers by 2

Smites: 2/6

HP 36/81
Saves:

+3 vs poisons, spells and spell-likes
+1 vs evil creatures (vestments))
Fortitude: +8+3+1+2(heroism)+3 (recitation) = 17
Reflex
: +2+0+1 +2 (heroism)+3 (recitation) = 8
Will
: +8+4+1 +2 (heroism)+3 (recitation) = 18
+3 from shield of law

+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods
Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)
Damage: 1d8+8+2+2+2 (last +2 lasts 2 more rounds)
Critical: 20/x3

Active spells:
14 hours Consecrate gives -1 penalty on attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check

70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)

Shield of Law
SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.

Divine Favor 5 rounds (2 remaining) +2 luck to attack and damage
Recitation 7 rounds +3 luck to AC, to hit, to saves (this superseeds divine favor to hit)

Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)

Smite: +3 (cha) to hit / +10 (effective turning level)

Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
2/5 Bless x2, Foundation of Stone, Hide from Undead, Lesser Holy Transformation, Animate Rope (D)
2/3 Consecrate, Ghosttouch armor, Remove Paralysis, Spiritual Weapon (D)
0/3 Holy Storm, Mass Conviction (+3), Downdraft, Stone shape (D)
0/2 Celestial Brilliance, Recitation, Spike Stones(D)

Basic non-magic stats
AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)
Total / Touch / Flat Footed
AC: 24 / 13 / 24
Initiative: 12
 


Maur would really prefer some healing and his wand and potions could return him from the brink...but Tarrak just healed himself and Quinn and Wieland are in danger. Calling upon his penultimate smite, charging though the air straight at the ghast lord, Maur arrests his flight at the last moment letting the hammer continue full speed forward.

Trying at the same time to position himself so that he is directly across from Quinn to run interference with the enemy and to leave enough space for Angus to come charging after him, dwarf champion manages it using the fact that flight prevents him from feeling the ground. Weird, to discover that ground can be the enemy in this situation.

Undead flesh blisters under the righteous assault.
"I will tell you same I told your failed champion, Tarrak. You cannot heal as fast as I can hurt you. And you WILL run out of healing eventually. And the hammer will eventually destroy you. Or you could simply surrender right now. We will make your passing painless."

Swift: smite
Full:
Charge attack vs Tarrak: 1D20+21+3+2 = [10]+21+3+2 = 36
1D8+8+2+2+2+10 = [4]+8+2+2+2+10 = 28
I didn't dare power attack again :) Should have, but smite hit is terrible enough

Charge gives -2 to AC

Current AC: 30/17/30 while immobile
+4 deflection against the chaotic due shield of law
AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies

When moving: lower all AC numbers by 2

Smites: 2/6

HP 36/81
Saves:

+3 vs poisons, spells and spell-likes
+1 vs evil creatures (vestments))
Fortitude: +8+3+1+2(heroism)+3 (recitation) = 17
Reflex
: +2+0+1 +2 (heroism)+3 (recitation) = 8
Will
: +8+4+1 +2 (heroism)+3 (recitation) = 18
+3 from shield of law

+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods
Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)
Damage: 1d8+8+2+2+2 (last +2 lasts 2 more rounds)
Critical: 20/x3

Active spells:
14 hours Consecrate gives -1 penalty on attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check

70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)

Shield of Law
SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.

Divine Favor 5 rounds (2 remaining) +2 luck to attack and damage
Recitation 7 rounds +3 luck to AC, to hit, to saves (this superseeds divine favor to hit)

Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)

Smite: +3 (cha) to hit / +10 (effective turning level)

Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
2/5 Bless x2, Foundation of Stone, Hide from Undead, Lesser Holy Transformation, Animate Rope (D)
2/3 Consecrate, Ghosttouch armor, Remove Paralysis, Spiritual Weapon (D)
0/3 Holy Storm, Mass Conviction (+3), Downdraft, Stone shape (D)
0/2 Celestial Brilliance, Recitation, Spike Stones(D)

Basic non-magic stats
AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)
Total / Touch / Flat Footed
AC: 24 / 13 / 24
Initiative: 12
"Bah! Your hammer means nothing to me, dwarf. I trust Malotoch to protect me from your insignificant little god," Tarrak sneers as he absorbs the damage from Maur's smite. "And... you know nothing of pain, so I will show you true pain!"
 


Ailward knows he's unlikely to hurt the ghast lord, but perhaps he can help defeat the Confessor of Malotoch. He moves up the slope and swings the silvered bastard sword at Crisenth. The blade slices through the air and through the slowed priest of Malotoch.

Crisenth grimaces. He was so concerned about Sir Ghal that he walked right into the young cohort's blade.

Sir Ghal moves up the slope and brings his own bastard sword down from the other side of the stalagmite. The blade cuts into the Confessors back, as the slowed priest cannot react fast enough to the two warriors fighting in tandem.

Elle watches the fight unfolding between the knight, his cohort, and the Confessor. She takes a moment to cast another orison, which will give her a chance to survive a serious strike. She'll keep her last orison in case an ally falls and she has to keep them from dying.

"Gala," Sir Ghal says. "Check the fallen. See if any of them are alive or if they might have anything on them you can use to help the others. Go!"

Elle nods and moves down the slope past Bothid and her comatose kinswoman to stand next to Syndra. She knows her potions have already been used, but if she has scrolls on her... it could help.

With the potion safely in Angus's hand the Stump Sorcerer can now worry about himself. He heard Lady Pendour calling out to him. "My lady, I will meet you half way." Scarborax moves down the slope towards Lady Pendour. He nearly trips over her lost blade and the chromithian sorcerer bends over and picks it up as he heads towards the noblewoman. He takes shelter behind a large stalagmite so that the priestess cannot easily target him again. "I found your blade."

OOC:
Ailward - Attack vs. Crisenth: 1D20+8 = [18]+8 = 26
1D10+1 = [10]+1 = 11
(hit)

Sir Ghal - +2 bastard sword (Attack vs. Crisenth): 1D20+16 = [14]+16 = 30
1D10+8 = [3]+8 = 11
(hit)

Elle casts virtue on herself and then moves down the slope away from the Confessor.

Scarborax moves down the slope and uses a move action to pick up Lady Pendour's magical rapier.
 

As Angus takes the potion, he puts Azurak under his armpit, the way a nobleman would put his walking cane under his armpit while removing his gloves. He drinks the potion down, discarding the empty bottle, and returning Azurak to its proper position. He then begins moving toward Tarrak, with a look of purpose and determination.

Angus says, "May 'n ewe 'ere goonta 'ave words, ye wee little shite. Aye got yer wee little toy, whay doonya try 'n taeke et beck?" his words are as much of an invitation as they are a declaration.

"Me and you are going to have words, you wee little sh*t. I've got your wee little toy, why don't you try and take it back?"

OOC:
Angus' AC is currently 30; next round, he will start fighting defensively, causing it to jump to a 32.
 
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Caerth mutters an orcish curse as Phre assaults him unexpectedly. He had a good plan, but the flying ghast is in his face and he needs to respond.

”Hold still, stinky,” he says, striking with his powerful magic spear at the reeking undead, obviously appalled but not poisoned by the creature’s stench.

He does take a step back, however, hoping to make room for casting a spell.

 

Caerth mutters an orcish curse as Phre assaults him unexpectedly. He had a good plan, but the flying ghast is in his face and he needs to respond.

”Hold still, stinky,” he says, striking with his powerful magic spear at the reeking undead, obviously appalled but not poisoned by the creature’s stench.

He does take a step back, however, hoping to make room for casting a spell.

The ghast manages to avoid the strikes from Caerth's spear. She lets out a howl in anger.

Screech recovers from the paralyzatino just in time to regurgitate the last mouse he ate. The bird flaps his wings, hisses in displeasure, and then begins clicking its tongue both at Caerth and at Phre. He is not a happy bird!
 
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