Kulan: Knightfall's Heroes of Carnell Game [IC]

Henry comes out of his own stupor. He watches the fight for survival against Tarrak and he knows he's out of his depth. He has the crossbow in his hand lent to him by the heroes. He had just managed to reload it before the fear took him. He searches for a target and settles on the winged ghast attacking Caerth.

He takes aim and fires, but his hands are still shaking, so the bolt only hits the edge of the stone shelf. He moves down the slope away from the fight centered around Tarrak as he begins to reload the weapon.

 

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Both Thorvid and Bothild finally shrug of the fear caused by the mummy's despair.

The male dwarf fighter is almost glad for the paralysis it caused otherwise he would have fled the battle entirely. It would have been a great dishonor to his clan. Thorvid looks at Sir Ghal and his cohort fighting against the man with the deadly javelin. A small fire creature is also attacking the Confessor. He knows he must help try to take the man down (even with the sickness of the stench still in him), so he moves down the slope across the rough stone outcropping to get into position to help young Ailward.

He senses that Moradin is with him and he says a silent 'thank you' to the ordained champion. He swings his battleaxe, but the Confessor manages to evade the strike.

As the female dwarf fighter recovers her senses, she can see that the halfling Gala of Inanna is standing nearby and that Angus is still standing next to her. She is weak from the wounds she's been dealt and isn't sure what to do.

Elle sees that the dwarf woman is no longer paralyzed. "You're Bothild, right? I need your help. I'm out of healing potions and don't know know how many they have," Elle motions to Angus and the other heroes. "We need to look for more potions among those who have died." She pauses. "I know it seems ghoulish, but if they fall, we are lost."

The female dwarf nods. "Aye, it is practical. I will help."

"Good, go check the others over there," Elle points towards the dead soldiers near Henry.

Bothild moves down the slope and bends over to check one the fallen militia soldiers. She doesn't see any potions but she does take the woman's shortbow and arrows.

Elle doesn't find any scrolls on Syndra. She looks at the dead bard lying under Tristan's feet. The man is still paralyzed with fear. She moves next to the man and looks down at the dead woman. The bard's face is frozen in death with her eyes open. "This is taking too much time."

 

Sir Ghal knows he needs to take the Confessor out of the fight. He swings his blade with all his strength and the blade rips into Crisenth twice. The man is soon a bloody mess. Sir Ghal can sense he has him. One more strike will finish him.

"This... this... cannot... be," Crisenth gasps in pain.

 

Scarborax hands Lady Pendour her rapier and then takes the offered potion. He drinks it down without hesitation. All of the Stump Sorcerer's wounds heal and he feels refreshed and ready to help once more.

"Much better," he says to Lady Pendour. "Thank you, great lady. I am now in your debt."

"Let's worry about that later," the noblewoman replies.

 

Angus moves into position, placing himself in front of the Ghast Lord. He is grinning ear to ear, in an almost evil fashion. His eyes are filled with hatred and disgust for this foul despoiler, this abomination of the natural order, this, the arch enemy of his Goddess, Meilikki, this foul cur who deserves nothing less than utter destruction, and eternal damnation.

Rolz is down. I hope it's not for long. However, Coyote Code seems to be working, despite the frustrations it has given me in the past.

Angus rolled exactly what he needed to hit! YESSSS!!!!!!

Angus hits for 13 points of damage!

Angus says, "Staende ye steel, ye oovergren ceckrooch. Ye've head thaese 'un coomin' fer quite a'bet. Ate stale, ye seck o' doong!"
"Stand ye still, ye over-grown cockroach. You've had this one coming for quite a bit. Eat steel, you sack of dung!"

And without further formality, Angus SMASHES Tarrak in the FACE with his shield! It is a mighty blow, and probably quite unexpected, given the fact that Angus is holding Azurak in his main hand. It's almost as if Angus doesn't think Tarrak is worthy of Azurak's attention. While attacking, Angus LOCKS Tarrak's gaze, smiling defiantly, sneering at Tarrak with the utmost in contempt and condescension.

OOC: Angus hit AC 28 for 13 points of damage.
 
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Angus moves into position, placing himself in front of the Ghast Lord. He is grinning ear to ear, in an almost evil fashion. His eyes are filled with hatred and disgust for this foul despoiler, this abomination of the natural order, this, the arch enemy of his Goddess, Meilikki, this foul cur who deserves nothing less than utter destruction, and eternal damnation.

Rolz is down. I hope it's not for long. However, Coyote Code seems to be working, despite the frustrations it has given me in the past.

Angus rolled exactly what he needed to hit! YESSSS!!!!!!

Angus hits for 13 points of damage!

Angus says, "Staende ye steel, ye oovergren ceckrooch. Ye've head thaese 'un coomin' fer quite a'bet. Ate stale, ye seck o' doong!"
"Stand ye still, ye over-grown cockroach. You've had this one coming for quite a bit. Eat steel, you sack of dung!"

And without further formality, Angus SMASHES Tarrak in the FACE with his shield! It is a mighty blow, and probably quite unexpected, given the fact that Angus is holding Azurak in his main hand. It's almost as if Angus doesn't think Tarrak is worthy of Azurak's attention. While attacking, Angus LOCKS Tarrak's gaze, smiling defiantly, sneering at Tarrak with the utmost in contempt and condescension.

OOC: Angus hit AC 28 for 13 points of damage.
Tarrak's head snaps back and Angus hears the ghast lord's skull crack. But when the centaur sneers at Tarrak, the ghast says, "Was I supposed to feel something with that blow. Pathetic."

The boast is an obvious lie and Angus's and the others can see that for the first time, Tarrak is truly concerned that he is cornered by the three of them.
 

Caerth growls dangerously as Phre unexpectedly manages to hit him with her claw. For a moment he feels a sting, as if a magical disease is trying to enter his bloodstream, but it passes quickly.

"You will die here," he says with finality, deciding to end this one before moving on. His spear moves in a blurry, stabbing at the undead monstrosity once, twice. The first attack finds its way easily through the ghast's flesh, the second is a bit more clumsy.

OOC: Full attack with magical spear:
1D20+15 = [15]+15 = 30
1D8+8 = [1]+8 = 9
1D20+10 = [9]+10 = 19
1D8+8 = [7]+8 = 15


5 damage to the half-orc druid.

@JustinCase:
Is Caerth immune to magical diseases (yet)? If not, then he must also make a Fortitude saving throw or contract ghoul fever. (The save DC is 19.)

Nope, immune to poisons but not to diseases. :(
Fort: 1D20+12 = [14]+12 = 26 (save)


Current stats:
Non-wildshaped stats:

(includes Recitation)
AC 21
HP 53/58
Fort 12, Ref 9, Will 12
Speed 20 (medium armor)
Base attack: +6/+1
Melee attack: +15/+10 spear +1 (twohanded, damage 1d8+8, crit x3)
Melee attack: +15/+10 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft)
Ranged attack: +14 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3)
Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage

Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic
Level 1 (5): cure light wounds, entangle, magic fang, obscuring mist, speak with animals
Level 2 (5): flaming sphere, lesser restoration, mass snake’s swiftness, master air, summon swarm
Level 3 (4): giant’s wrath, snare, remove disease, spirit jaws
Level 4 (2): spike stones, ice storm
Level 5 (1): baleful polymorph

Wild Shapes 2/3
Paralyzed for 2 more rounds

HP: 31/32
AC 24
Fort 8, Ref 12, Will 7
Speed: 10 feet, fly 40 feet (average)
Base attack: +5
Melee attack: +13/+11 talons (multiattack, 1d4, distracting attack)
Special attacks: Flyby Attack, multiattack
Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack
Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up)
Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack
Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel
 

Caerth growls dangerously as Phre unexpectedly manages to hit him with her claw. For a moment he feels a sting, as if a magical disease is trying to enter his bloodstream, but it passes quickly.

"You will die here," he says with finality, deciding to end this one before moving on. His spear moves in a blurry, stabbing at the undead monstrosity once, twice. The first attack finds its way easily through the ghast's flesh, the second is a bit more clumsy.

OOC: Full attack with magical spear:
1D20+15 = [15]+15 = 30
1D8+8 = [1]+8 = 9
1D20+10 = [9]+10 = 19
1D8+8 = [7]+8 = 15



Nope, immune to poisons but not to diseases. :(
Fort: 1D20+12 = [14]+12 = 26 (save)


Current stats:
Non-wildshaped stats:

(includes Recitation)
AC 21
HP 53/58
Fort 12, Ref 9, Will 12
Speed 20 (medium armor)
Base attack: +6/+1
Melee attack: +15/+10 spear +1 (twohanded, damage 1d8+8, crit x3)
Melee attack: +15/+10 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft)
Ranged attack: +14 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3)
Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage

Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic
Level 1 (5): cure light wounds, entangle, magic fang, obscuring mist, speak with animals
Level 2 (5): flaming sphere, lesser restoration, mass snake’s swiftness, master air, summon swarm
Level 3 (4): giant’s wrath, snare, remove disease, spirit jaws
Level 4 (2): spike stones, ice storm
Level 5 (1): baleful polymorph

Wild Shapes 2/3
Paralyzed for 2 more rounds

HP: 31/32
AC 24
Fort 8, Ref 12, Will 7
Speed: 10 feet, fly 40 feet (average)
Base attack: +5
Melee attack: +13/+11 talons (multiattack, 1d4, distracting attack)
Special attacks: Flyby Attack, multiattack
Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack
Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up)
Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack
Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel
"I've been dead for decades, druid, and have faced worse than you," she replies as she licks at the wound Caerth inflicted. "But even if I fall, it will not be the end for my soul. I have sworn myself to Malotoch, and I will be rewarded beyond the mortal realm."

Crisenth feels the magic slowing him end. The protective magic on Sir Ghal put him at a huge disadvantage and he now finds himself surrounded. Death is calling him but maybe he can take one of the others with him and break the knight's spirit. His soul belongs to Malotoch and she will reward him with undeath but not if he surrenders.

He grins at Ailward and strikes out again the young cohort but this time he can swing his warhammer twice. He great underestimates the battle sorcerer's defensive skills, as well as how hurt he is himself. His first strike comes close but the recitation magic protecting Ailward saves the young cohort again. In frustration, the Confessor of Malotoch second swing is wild and undisciplined and he nearly loses his grip.

Aureus bends down over Merdith and retrieves the dead woman's bow and arrows. "I will return these to your family, if I live," she says. She lays her short sword on the woman's chest. "Hang on to this for me."

The hutaakan rogue looks up the slope and quickly decides that Caerth needs her help more than the others. She takes aim at Phre and fires a single shot, but the arrow deflects off one of the stalagmites between her and the monstrous ghast.

 
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Phar's quick wits are taxed as he considers how best to turn the tide of this battle, trusty bow, a spell, the staff...Several options race through his mind before he selects one. He moves over the difficult terrain lightly and carefully until he determines the right spot and the activates the magic of the staff. The powerful magic bursts out in all directions Phar, Aureus , Henry, Lady Pendour, Scarborax, and Wieland are once more protected by the shield of law.

OOC: Full move (15' over this terrain) up slope. Cast Shield of Law with the staff.
 

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