Kulan: Knightfall's Heroes of Carnell Game [IC]

Phar's quick wits are taxed as he considers how best to turn the tide of this battle, trusty bow, a spell, the staff...Several options race through his mind before he selects one. He moves over the difficult terrain lightly and carefully until he determines the right spot and the activates the magic of the staff. The powerful magic bursts out in all directions Phar, Aureus , Henry, Lady Pendour, Scarborax, and Wieland are once more protected by the shield of law.

OOC: Full move (15' over this terrain) up slope. Cast Shield of Law with the staff.
The magic from the staff rushes out to protect Phar and six of his allies. The protections should keep them all safe from the worst the remaining cultists can inflict.

OOC: You can protect one more character... either Bothild (female dwarf; critically injured) or Tristan (paralyzed male human).
 

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Tarrak watches the trio of adventures gathered around the ghast lord careful as he incants another inflict spell to repair the damage that Angus did to him with Azurak, as well as some of the damage from the dwarf's last smite attack. "It is not over yet!"

Meanwhile, Phre moves blindingly fast and bites down on Caerth's shoulder with great force. She tries to rake the half-orc druids chest and face too, but Caerth manages to block her claws with his spear.

 

Lady Pendour takes at aim Phre moments after she bites Caerth and fires two arrows from Aureus's bow. The first arrow strikes the monstrous ghast in the side while the second flies high over the ghast and Caerth.

Phre is surprised by the arrow's impact, and she hisses in discomfort. Caerth can sense that one more hit will likely finish the winged ghast off.

 


OOC: LOL, double strength affliction :D
Shield of ALIGNMENT cannot be cast by a caster with opposing alignment. That doesn't mean the spell wouldn't work on him.


"This is only delaying the inevitable, Tarrak. Your allies will not come and save you."
Maur slams his hammer down once more. At the second swing, one of the enchantments winks out of existence along with Phar shield of law.
"Hmmm...we'll end up fighting bare-handed, eh?!"


Free: 5' step diagonally to the right.
Attack:
Full attack on Tarrak: 1D20+21 = [8]+21 = 29
1D8+8+2+2+2 = [4]+8+2+2+2 = 18
1D20+16 = [7]+16 = 23
1D8+8+2+2+2 = [1]+8+2+2+2 = 15
hit and miss for 18, DC 14 save or be destroyed

Current AC: 30/17/30 while immobile
+4 deflection against the chaotic due shield of law
AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies

When moving: lower all AC numbers by 2

Smites: 0/6

HP 36/81
Saves:

+3 vs poisons, spells and spell-like abilities
+1 vs evil creatures (vestments))
Fortitude: +8+3+1+2(heroism)+3 (recitation) = 17
Reflex
: +2+0+1 +2 (heroism)+3 (recitation) = 8
Will
: +8+4+1 +2 (heroism)+3 (recitation) = 18
+3 from shield of law

+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods
Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)
Damage: 1d8+8+2+2+2 (last +2 lasts 1 more rounds)
Critical: 20/x3

Active spells:
14 hours Consecrate gives -1 penalty on attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check

70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)

Shield of Law
SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.

Divine Favor 5 rounds (1 remaining) +2 luck to attack and damage

Recitation 7 rounds (5 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit)

Lesser Transformation 7 rounds (5 rounds remaining) +Str/Con, flight (good)

Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)

Smite: +3 (cha) to hit / +10 (effective turning level)

Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
2/5 Bless x2, Foundation of Stone, Hide from Undead, Lesser Holy Transformation, Animate Rope (D)
2/3 Consecrate, Ghosttouch armor, Remove Paralysis, Spiritual Weapon (D)
0/3 Holy Storm, Mass Conviction (+3), Downdraft, Stone shape (D)
0/2 Celestial Brilliance, Recitation, Spike Stones(D)

Basic non-magic stats
AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)
Total / Touch / Flat Footed
AC: 24 / 13 / 24
Initiative: 12
 
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OOC: LOL, double strength affliction :D
Shield of ALIGNMENT cannot be cast by a caster with opposing alignment. That doesn't mean the spell wouldn't work on him.
OOC: First, Phar is not a cleric; he's a wizard. Second, a Staff of Defense would be a very annoying magic item if it required a cleric to activate the Shield of Faith, Shield of Law, and Shield Other spells but required a wizard to activate the Shield spell.

If we went by the alignment rule, then no one would have had Shield of Law protecting them at the start of the fight. It wasn't Maur who used the staff to protect everyone, it was Phar. That, I'm 99% sure of. Yes, I originally thought it wouldn't work on chaotic characters and that it required multiple castings for multiple characters, which was my mistake.

I'm not saying you're wrong, but I'm going to say that we've already overruled the opposing alignment restriction for using the staff. I'll look at the section for staffs in the DMG again and see if there is something specific in the Magic Item Compedium.


Neurotic said:
"This is only delaying the inevitable, Tarrak. Your allies will not come and save you."
Maur slams his hammer down once more. At the second swing, one of the enchantments winks out of existence along with Phar shield of law.
"Hmmm...we'll end up fighting bare-handed, eh?!"

Free: 5' step diagonally to the right.
Attack:
Full attack on Tarrak: 1D20+21 = [8]+21 = 29
1D8+8+2+2+2 = [4]+8+2+2+2 = 18
1D20+16 = [7]+16 = 23
1D8+8+2+2+2 = [1]+8+2+2+2 = 15
hit and miss for 18, DC 14 save or be destroyed

Current AC: 30/17/30 while immobile
+4 deflection against the chaotic due shield of law
AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies

When moving: lower all AC numbers by 2

Smites: 0/6

HP 36/81
Saves:

+3 vs poisons, spells and spell-like abilities
+1 vs evil creatures (vestments))
Fortitude: +8+3+1+2(heroism)+3 (recitation) = 17
Reflex
: +2+0+1 +2 (heroism)+3 (recitation) = 8
Will
: +8+4+1 +2 (heroism)+3 (recitation) = 18
+3 from shield of law

+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods
Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)
Damage: 1d8+8+2+2+2 (last +2 lasts 1 more rounds)
Critical: 20/x3

Active spells:
14 hours Consecrate gives -1 penalty on attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check

70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)

Shield of Law
SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.

Divine Favor 5 rounds (1 remaining) +2 luck to attack and damage

Recitation 7 rounds (5 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit)

Lesser Transformation 7 rounds (5 rounds remaining) +Str/Con, flight (good)

Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)

Smite: +3 (cha) to hit / +10 (effective turning level)

Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
2/5 Bless x2, Foundation of Stone, Hide from Undead, Lesser Holy Transformation, Animate Rope (D)
2/3 Consecrate, Ghosttouch armor, Remove Paralysis, Spiritual Weapon (D)
0/3 Holy Storm, Mass Conviction (+3), Downdraft, Stone shape (D)
0/2 Celestial Brilliance, Recitation, Spike Stones(D)

Basic non-magic stats
AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)
Total / Touch / Flat Footed
AC: 24 / 13 / 24
Initiative: 12
Tarrak looks at Maur with great annoyance. "You talk a lot, champion," the ghast lord hisses. "I will NEVER surrender to you and will not just stand here and let you undo my destiny... as if you could." He looks towards Crisenth. "I do not need the Confessor to come to my aid nor any other living being!"

He roars. "If you wish to drop your hammer and try to pummel me with your fists, then go ahead a try! You would be a fool to give up your little hammer there. It is the only thing that gives you any chance of truly destroying me. For if I fall by any other weapon, I will rise again to seek vengeance on you and these others!"
 

The favored weapon of the gladiator hits the cave floor with a loud, echoing, and menacing metalic clank! Then whips into the air in the hands of a much practiced man of battle. The grim look on Quinn's face is one of deturmination and vengeful justice. The blood shed this day is on his hands as much as it is on any cult member and he is done with this fight!!!

The first pass shreds rotted flesh and bone off the ghast, though the second is avoided by Tarrak ducking at just the right moment.

ScottDeWar,Jr: D20 + 17;#D20 + 12;attack → 28; 0; 0(11 + 17);;( 0) the other two were attempts at multi rolls. this is a hit, I think.
ScottDeWar,Jr: D20 + 12 → 24(12 + 12) A miss, I think.
attacks were 29 and 25, forgot to add feat: wpn focus. I don't think any thing else is missing.

ScottDeWar,Jr: 2D4 + 7 → 12( (1 +4) + 7)

hitpoints: 113 [-9 *] present: 104 -33 [post 1,784]=71

Wpn:
Spiked chain +1 att; 2d4+1[ench]+4[str]+2[feat]
threat range: 20 [x2]

Att: +18/+13 [bab +9; str +4; chain +2; +2 luck] +1 feat
Damage: +8 [str +4; chain, feats +3]

AC: 24 10 +7 [armor] +2 [luck] +4 [deflection] +2 [dex] +2 [natural] +2 [ench]
ac check penalty: -3

cloak of resistance +1 [resistance ] superseded by shield of law
+6= +1 [cloak; +3 [moral]; +2 [luck]; +4 [resistance]
Fort: +14 6 [base] +9 +3 [con] -1 [*]
Refl: +11 3 [base] +9 +2 [dex]
Will: +11 3 [base] +9 +2 [wis]
SR: 25 vs chaotic casters and spells
*: cloudkill caused 2 con damage, also loss of 9 hit points
 
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The favored weapon of the gladiator hits the cave floor with a loud, echoing, and menacing metalic clank! Then whips into the air in the hands of a much practiced man of battle. The grim look on Quinn's face is one of deturmination and vengeful justice. The blood shed this day is on his hands as much as it is on any cult member and he is done with this fight!!!

The first pass shreds rotted flesh and bone off the ghast, though the second is avoided by Tarrak ducking at just the right moment.

OOC: ScottDeWar,Jr: D20 + 17;#D20 + 12;attack → 28; 0; 0(11 + 17);;( 0) the other two were attempts at multi rolls. this is a hit, I think.
ScottDeWar,Jr: D20 + 12 → 24(12 + 12) A miss, I think.
attacks were 29 and 25, forgot to add feat: wpn focus. I don't think any thing else is missing.

ScottDeWar,Jr: 2D4 + 7 → 12( (1 +4) + 7)

hitpoints: 113 [-9 *] present: 104 -33 [post 1,784]=71

Wpn:
Spiked chain +1 att; 2d4+1[ench]+4[str]+2[feat]
threat range: 20 [x2]

Att: +18/+13 [bab +9; str +4; chain +2; +2 luck] +1 feat
Damage: +8 [str +4; chain, feats +3]

AC: 24 10 +7 [armor] +2 [luck] +4 [deflection] +2 [dex] +2 [natural] +2 [ench]
ac check penalty: -3

cloak of resistance +1 [resistance ] superseded by shield of law
+6= +1 [cloak; +3 [moral]; +2 [luck]; +4 [resistance]
Fort: +14 6 [base] +9 +3 [con] -1 [*]
Refl: +11 3 [base] +9 +2 [dex]
Will: +11 3 [base] +9 +2 [wis]
SR: 25 vs chaotic casters and spells
*: cloudkill caused 2 con damage, also loss of 9 hit points
The spiked chain whistles over Tarrak's head with Quinn's second swing. It nearly connects with the tall ghast lord's head but Quinn's place up the slope means that Tarrak barely gets his head down in time.

OOC: Weapon focus might just mean you hit because AC 28 -2 for flanking =26
OOC:
Since he did forget both flanking (+2) and Weapon Focus (+1) in his rolls, it would be 31 for the first roll and 27 for the second. The 31 hits but the 27 is still a miss (barely). @ScottDeWar_jr, Quinn is flanking with Angus.
 

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