Knightfall
World of Kulan DM
OOC: Oops! I didn't mean to post yet.
Qi tries to answer Litrix's question. "If the shrine is dedicated to a dark god, the Boots might have been wary of divine vengeance... not for them, but for the people of the Strandlands. Evil gods tend to be very vindictive.""And does anyone know what razing will do more harm than good means? How will it be bad?"
Phar isn't surprised to discover that the mithral mace on the table and Stratesus' quarterstaff are magical. Two of the weapons in the weapons rack are also magical... a silvered glaive and an engraved greataxe. The wooden shield at the foot of the bed also has a faint aura. The staff has the strongest aura of the weapons and shield. The shield has a coat of arms on it with a simplified boot design that is similar to the one that is on the iron doors." 'The doors will open for you or your bloodline.; "
Phar quotes the line from the letter. He's placed the paper on the table and seems slightly distracted, wandering the room as he's scanning, looking at the various objects and weapons that are lying about. Despite this, he doesn't miss anything of the conversation that's going on around him.
Race: Silver-Grey Elf Paragon HP: 54/54 AC: 21; FF:18 T: 14 | Spot:+11 Listen:+8 Search+13 |
❏Mage Hand; ❏Open/Close; ❏❏Detect Magi;❏❏Electric Jolt;❏❏Prestidigitation
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Fort:+4 Will: +8(10) Refl: +8 | Initiative: +3 Range:+9/+4 Melee: +6/+1 |
1st [6+1](DC18) ❏Familiar Pocket ❏Feather Fall ❏❏*Magic Missile ❏Protection from Evil ❏Slide Feather fall
2nd[6+1](DC19) ❏Cat's Grace (DC:19)❏Glitterdust 3rd[5+1](DC20)❏Dispel Magic ❏*Fireball ❏Fly ❏Haste ❏*Lightning Bolt |
STR:11
DEX: 17 + 3 CON: 12 + 1 INT: 22+7 WIS: 12 +1 CHA:12 +1 | XP: 65468/66000 |
(DC21)4th [4+1❏❏*Fire Shield ❏❏❏*Ice Storm
5th(3+1) (DC22) Dismissal []; Cacaphonic Burst[]; Break Enchantment[] |
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Phar thinks about what he knows of shrines of evil that exist in the Strandlands. He's been in these lands long enough to know that hidden shrines to dark gods are considered to be 'out there, in the wilds'. The elf paragon hasn't heard of the shrine, itself. Not even the slightest rumour. When Vok referred to it, it was first time he ever heard of the Wicked Hill.Phar points out the magical items.
"I have no pearls but have one scroll of identify. The staff radiates the strongest magic."
Then Phar peruses the knickknacks and keepsakes on the shelf. More interested in the uniqueness of what they could be - what they might represent and what kinds of stories they might tell.
TaranTheWanderer said:1. Knowledge roll to know what the Wicked Hill might be. I did a straight d20 with a result of 18 which you can apply to the most appropriate skill.
Knowledge roll: 1D20 = [18] = 18
2. I'd like to investigate the shelf with the keepsakes. Not sure the appropriate skill for this, if any. Once again, I'll just roll a die to save you the trouble, if you need a roll.
keepsakes roll: 1D20 = [3] = 3
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"Vok already exists on this world," Aureus replies. "He the demonic lord of the Knotwood. It's where he was created when an elf summoned a balor and then merged with it. They became Wyrknari Vok. He cast some sort of High Magic spell that warped the Old Knotwood. The forest elves in the forest at the time were transformed into blood elves."Looking from one to the other, Litrix is a bit confused
"You mentioned this Vok-elf before when you told me about the manifestation. But what's the story behind it? I understand it is now a demon lord that shows interest in getting back to our world. But how did he become so powerful?" Litrix asks the group
Race: Silver-Grey Elf Paragon HP: 54/54 AC: 21; FF:18 T: 14 | Spot:+11 Listen:+8 Search+13 |
❏Mage Hand; ❏Open/Close; ❏❏Detect Magi;❏❏Electric Jolt;❏❏Prestidigitation
|
Fort:+4 Will: +8(10) Refl: +8 | Initiative: +3 Range:+9/+4 Melee: +6/+1 |
1st [7+1](DC18) ❏Familiar Pocket ❏Feather Fall; [][]*Magic Missile; [] Protection from Evil; [] Slide []Feather fall
2nd[6+1](DC19) ❏Cat's Grace (DC:19)❏Glitterdust [X][X] [] *Scorching Ray ❏Web; []Luminous Swarm 3rd[6+1](DC20)❏Dispel Magic ❏*Fireball ❏Fly; [ ] [ ]Haste; ❏*Lightning Bolt [] |
STR:11
DEX: 17 + 3 CON: 12 + 1 INT: 22+7 WIS: 12 +1 CHA:12 +1 | XP: 65500/66000 |
(DC21)4th [5+1❏❏*Fire Shield ❏*Ice Storm [] [] polymorph []Summon Monster IV
5th(4+1) (DC22) Dismissal []; Cacaphonic Burst[]; Break Enchantment[] Wall of Force 6th (2+1)[DC22] []Disintegrate; []*Wall of Force; []Cacophonic Burst |
"We will return The Hermit to the earth, once we know a place where none will look for him. For now, however, we should locate the Wicked Hill. There should be a book that details the Shrine of Utter Evil, but I don't know which tome."Caerth listens to the others but his focus remains on his childhood hero. 'Why isn't he buried under the earth? Why is he like this?' The room seems to have once been a place to live, not a place to die. Yet, the druid lies in his bed with his arms crossed over his chest with his staff nestled under them across his chest.
"He should be one with the earth," Caerth says glumly. "Why would his companions leave him like this?"
Caerth shakes his head."Spiders first. That way we have at least partial security. And we won't get ganged up by the snake, spiders and scorpion. Unless Caerth thinks they too have some intelligence and we can communicate? What do you say, druid?" Maur doesn't hate animals and would not fight just to clear this place out, but there might be important stuff here.
"We could be Gloves, since we already have Arms." quips Litrix, rare smile on his face "No need to revive the dead company and maybe tarnish or worse, overshadow, them and people forget."We are here to protect the lands from a great evil, and already we have found most of the Star Arms. Like those weapons, the possessions of the Companionship of the Boot are powerful and dangerous in the wrong hands, but they are tools in our struggle against Vok and the dark gods. I say we use them, and keep them safe."
"We are here to protect the lands from a great evil, and already we have found most of the Star Arms. Like those weapons, the possessions of the Companionship of the Boot are powerful and dangerous in the wrong hands, but they are tools in our struggle against Vok and the dark gods. I say we use them, and keep them safe."
"Hmm," Aureus moves first to the door and notes what Phar is looking at, then she makes a circle of the room. Finally, she goes to the centre of the room and bends down to inspect the grate on the floor. She pulls on it to make sure it is secure. It doesn't budge. "This looks like it was meant to be some sort of drain. A place for water to escape into in case the room flooded for some reason." She looks up at the skylight. "I don't see any cracks in that but I wonder if something could break in there, now that the room isn't magically locked."Listening to the conversation, Phar moves to the doors.
He looks them up and down, studying the various runes.
"I can close these and they shouldn't magically lock anymore. Maybe we should hunt the spiders that are residing here as they may pose a threat to the scorpion - and any other denizens. Then we can rest and, perhaps, we can find information on the Wicked Hill Shrine in these books. It is likely that our prey is going there which no longer necessitates us tracking him. Unless you think that catching him before he reaches the shrine would be an advantage, I believe learning all we can about it before facing him would be advantageous."
Quinn looks back and nods. "I agree completely, my friend. We were meant to find this place, although being subject to Fate is a bit unnerving."Caerth looks at Quinn with a look on his face that is parts respect, jealousy and pride.
"You are related to the Boots," the druid says softly, with reverence. "Which means that we were meant to come here. Fate, or an altogether more mundane force, has brought us together and into the final resting place of The Hermit, backbone of the legendary group of people that once protected these lands."
For the first time in a while, thinking of Aeron doesn't make Caerth bristle with rage. Yes, he has question for the old man, but he after reading through sections of Stratesus' journal, he now has better understanding of what the old hedge-wizard went through raising him. Stratesus did the same for both Avital and Jorziza, and The Hermit ended up outliving both of them. There were thing that Stratesus had wished to tell both of them. Could Aeron have those same thoughts? Maybe there have been secrets that Aeron has wanted to tell Caerth but couldn't bring himself to say. Questions that will have to be answered. But, questions that will have to wait until Eike is dealt with and they, hopefully, return to Carnell with Brutus's ring so the half-ogre boy can be given a proper burial as a Pendour.JustinCase said:He looks around and his eyes meet everyone else's in turn.
"We are here to protect the lands from a great evil, and already we have found most of the Star Arms. Like those weapons, the possessions of the Companionship of the Boot are powerful and dangerous in the wrong hands, but they are tools in our struggle against Vok and the dark gods. I say we use them, and keep them safe."
Privately the half-orc wonders about several discoveries made here. As an adult he realizes that the fantastical tales Aeron told him were mere fancy stories, while the truth is far more nuanced and sometimes harsh. He can accept that. But traveling side by side with a blood relative of Stratesus and happening upon this place, that cannot be accidental.
The notion that the scorpion is somehow immortal also raises questions. For one thing, how does Aeron fit into this? For a while now, Caerth has suspected his mentor is not what he appears; the deep gnome already mentioned Aeron is merely the name he goes by today. Perhaps he has been orchestrating this, dare he say, resurrection of the Boots?
Absentmindedly stroking his owl Screech, Caerth decides he wants to confront Aeron as soon as possible.
On impulse, he walks up to the corpse in the bed and gingerly takes the staff.
"We will be the new Companionship of the Boots."
With that, the half-orc looks down at his bare feet, and hesitates.
"With or without actual boots."
"Or... perhaps... Gauntlets," Quinn suggests. "Guardians of the Gauntlets.""We could be Gloves, since we already have Arms." quips Litrix, rare smile on his face "No need to revive the dead company and maybe tarnish or worse, overshadow, them and people forget.
Quinn notes Caerth's pocketing of the journal and smiles. He nods to the half-orc druid again. 'There is no one I would trust with it more', he thinks.JustinCase said:"We will return The Hermit to the earth, once we know a place where none will look for him. For now, however, we should locate the Wicked Hill. There should be a book that details the Shrine of Utter Evil, but I don't know which tome."
Tucking the journal into his bag, trying not to be too obvious about it, the druid steps towards the library and starts looking at the titles.
"Mostly," Aureus says while looking at the chest's lock. "That's not reassuring."JustinCase said:Caerth shakes his head."Spiders first. That way we have at least partial security. And we won't get ganged up by the snake, spiders and scorpion. Unless Caerth thinks they too have some intelligence and we can communicate? What do you say, druid?" Maur doesn't hate animals and would not fight just to clear this place out, but there might be important stuff here.
"Spiders are mostly harmless. Shouzas has endured all these years, so she'll be fine. Plus, the spiders are free guardians, preventing curious people from looking too closely."
Only if someone convinces him to explore further in the ruins, for example that more powerful artifacts could be found, will Caerth grudgingly accept; otherwise, he is content to keep to this room.
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