Kulan: Knightfall's Heroes of Carnell Game [IC]

The scrag in the rowboat whines as it pulls itself out of the boat and back into the water. It dives down and doesn't resurface.
 

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Quinn

Quinn stumbles to the wet planks of the wharf, and frantically tries to step back up and move to the safety of the unmoving stone.

Balance check: 5 If Quinn is only prone on the wharf, he'll try to get up and move out, with another balance check of 20
 

After helping Caerth up from the boat, Lorien grabs the torch again and makes his way up the wharf to more stable footing.

OOC: Balance in case it is needed for this 1d20+10=20
 

Quinn stumbles to the wet planks of the wharf, and frantically tries to step back up and move to the safety of the unmoving stone.
Your footing fails and you fall onto the wharf. You just hang onto the rotting timbers enough to keep from going in the water.

After helping Caerth up from the boat, Lorien grabs the torch again and makes his way up the wharf to more stable footing.
As you make your way to the stable rocky area, you see Quinn fall from the shaking. He manages to keep from falling in the water. He quickly pulls himself up and walks with you to the ledge.
 

The two scrags that were shaking the wharf, stop. They roar in displeasure. One swims towards the rocky ledge with manic hunger in its eyes. It claws part of the way up the rock swatting at Lorien, as he steps onto the ledge. It misses the bard's foot mere inches, as its claw scraps off the rock.

The other scrag swims over to the lower part of the wharf, drawn by the scent of the dead man on the rotting timbers. It reachs up and grabs a hold of the feet of the body and tries to pull it into the water. The body seems to be hooked on something.

OOC: Attack roll.: 16 + 8 = 18. | The PCs have cover from the scrags attacks from below the rocky ledge (+4 AC). This scrag has normal cover from those on the ledge, but not from Aureus. The Second scrag failed (6+0=6) its Strength check (DC 10) to loosen the body from the wharf.
 


Aureus sees no reason to leave the wharf since it is so easy to keep her balance. She balances herself as she attacks the scrag that tried to attack Lorien.
You deftly walk along the edge of the wharf to where the scrag is clawing at Lorien. You slash down at the beast with your sword from your advantageous position and cut the beast nearly in half. The beast tries to cry out but only manages to gurgle ichor instead. It loses its grip on the rock and falls back into the water.

OOC: The scrag is considered flat-footed as it clings to the rock, so re-roll your damage to include sneak attack. :)
 

The other two scrags in the water see their kin fall and charge through the water to attack Aureus. They use their claws to swipe at her ankles, but she easily avoids their clumsy blows.

OOC: Charge attacks: 3+2+2=7 (miss); 7+2+2=11 (miss) | -2 to their ACs until their next turn. They still have improved cover in the water, however.
 


DM attacking as Phar

Phar takes aim with his bow firing at one of the scrags attacking Aureus. The shot enters the water near the creature but fails to hit its target.
 

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