Kulan: Knightfall's Heroes of Carnell Game [IC]


log in or register to remove this ad

"Let's get some light on then" Lorien says poking his hand into his backpack and instantly pulling out a torch that seems to be already lit.

OOC:
Init: 1d20+7=14
Move action to pull out an everburning torch from the handy haversack. (It really is handy :D)
Aside note; KF, could you maybe edit in a link to the Rogues Gallery into the first post of this thread. It takes forever to dig through to that thread. I tried to put it into my signature, but apparently signature rules have been changed so that I can't put links in anymore.
 

The creature makes a sound somewhere in between a shriek and a roar. There is a loud splash. The next thing know a 5-foot long humanoid shape swims out from under the other rowboat directly towards yours. It isn't even trying to hide as it bumps into the boat. It seems to want to knock you out into the water, although it didn't hit the boat with much force. It swims on under the other side of the wharf coming up against the far wall. It looks at you with inhuman eyes, which glow in the light of Lorien's magical torch. It's definitely humanoid in shape, but just barely. It's skin appears deformed and its legs and arms are gangly. It has sharp teeth and what appears to be three-fingered claws. You hear the sound again, but seems to be coming from all around you. The other rowboat moves with a thump as something else swims by underneath. The grotto fills with more hissing.

OOC: Balance Check: DC 5 (stay in boat); DC 10 (get on to the wharf).
 

Quinn

Quinn keeps his balance and makes a daring jump to the wharf. "To the wharf! Jump to the wharf quickly!" He had never fought these creatures before, but surely they seem more fond in water, and making them come for them would certainly give them some sort of advantage. His spiked chain in hand, he looks to see if he can reach out and lash at one of the monsters with it.


Balance to stay on boat, move to jump to the wharf: 11 and 20, succeeds in both.
If he can he'll attack with his spiked chain, as it has reach: only one attack since he used his move action: 24 to hit, 8 dmg.
 

Quinn keeps his balance and makes a daring jump to the wharf. "To the wharf! Jump to the wharf quickly!" He had never fought these creatures before, but surely they seem more fond in water, and making them come for them would certainly give them some sort of advantage. His spiked chain in hand, he looks to see if he can reach out and lash at one of the monsters with it.
Your weapon rips through the water to strike at the creature swimming underneath the wharf. Your aim seems true, but the water distorts the creature. The chain fails to make contact.
 

At the impact Lorien jumps to the wharf and draws his sword while starting a battle-chant of the wild elves.

OOC:
Balance check: 1d20+10=14
Quick draw, free action to draw sword
Activate Inspire Courage, Standard Action, everyone gets +1 to attack and damage rolls, and saves against charm or fear.
 

DM posting as Caerth

Caerth decides against trying to jump to the wharf, as the creature bumps into the boat. He takes a moment to study the creature swimming under water. He knows these beasts. He knows what they will grow into. "These are the offspring of scrags -- aquatic trolls. They aren't fully formed, but they are still dangerous. They're likely acting on primal instincts due to the blood in the water." He points to the blood dripping into the water. "They won't leave the water to pursue us."

Caerth prepares his spear just in case the juvenile giant-kin attempt another pass at the rowboat.

OOC: Ready action: will attack with spear if scrags tries to ram rowboat.
 
Last edited:

Aureus Canis, female hutaakan rogue

Aureus deftly leaps to the wharf.

OOC: No chance of failure with a Balance of +14.
 


The lithe elf hops easily to the wharf and unlimbers his bow. He nocks an arrow and waits for one of the foes to show itself.
You don't have to wait long, as the scrags come together and swim along the surface in unison towards the rowboat. Your shot fires true skewing one of the marine trolls as it swims. It slows but it still keeps coming turning from the boat to the wharf. It climbs onto the edge of the wharf and attempts to grab at Lorien's feet to pull him down. It misses weakly as its black blood pours out from the wound in its neck where Phar's arrow struck.

The second scrag stops short of ramming the boat and tries to rise up to claw at Caerth, as the half-orc druid brings the full weight of his spear down on it. "They're being highly aggressive! Very unusual! Try to get them out of water or they'll regenerate!" He pulls the scrag into the boat with his spear. The scrag whines then hisses.

OOC: Both scrag attacks missed (neither has improved cover at this point). Caerth's Atk: 9+10+1* = 20 (hit). Dmg: 2+7+1* = 10. Opposed Strength check: 18+4=22 vs scrag 19+0=20. * Inspire courage
 
Last edited:

Remove ads

Top