Kulan: Knightfall's Heroes of Carnell Game [IC]

Phar gives the dog a wide birth and follows the young human to the rear of the shop out of curiosity.
You find Dorn struggling to gather up a large coil of rope. The rope seems in good condition although it has been sitting outside. There is at least 100 feet of rope. The young human is trying to entangle the coil. He looks at you with surprise. His eyes are wide and his nose twitches like a homely rabbit. He smiles with a set of crooked teeth.

"The beeswax is in the cellar," he points to a wooden door that obviously leads underground. "Perhaps you and your friends could help bring it up? This rope is causing me all sorts of trouble."

He manages to get another section un-knotted and begins work on particularly nasty looking tangle. At this rate, it will take him a good ten to twenty minutes.

Just then you hear the old dwarf exclaim from inside, "Found 'em. I knew those pitons were here somewhere." There is a sudden cacophony of noise and the old dwarf swears in dwarven.

"Master?" Dorn shouts.

"Damn it, Dorn! How many times I have I told you not ta stack the firewood so close ta these shelves."

Dorn sighs. "At least one more time, I guess," he says under his breath. He looks at the old shack and then at you. His eyes go wide with fear once he realizes you overheard him. "Please don't tell him I said that," he whispers. "He'll make me walk to and from Harkin for his favorite cider as punishment."
 

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After appraising the young man sternly for a moment Phar gives him a sly wink. "Well, I've already bought him a round or two today, so I don't feel obligated to help him get a cider as well. Let me see if I can speed things up with that rope. We are in a bit of a hurry." Phar speaks a few words heavy with arcane energy and begins to gesture at the rope. It comes clean of the assorted grime and begins to pull together into a more manageable heap at his command. "Now tell me where I can find the wax."

OOC: Prestidigitation to clean and gather the rope.
 

Quinn

"You are too kind, master elf. I would have leave the boy learn from his mistakes. That builds character. But perhaps you are correct, we are in a hurry after all..." Quinn says. He walks to the cellar to retrieve the wax.
 

After appraising the young man sternly for a moment Phar gives him a sly wink. "Well, I've already bought him a round or two today, so I don't feel obligated to help him get a cider as well. Let me see if I can speed things up with that rope. We are in a bit of a hurry." Phar speaks a few words heavy with arcane energy and begins to gesture at the rope. It comes clean of the assorted grime and begins to pull together into a more manageable heap at his command. "Now tell me where I can find the wax."
Dorn is fascinated as he watches as you use your magic to clean and organize the rope into a manageable coil. It's child play for you, but for him it's quite the spectacle. "I-I'm glad you're here to help." He seems a bit dumbfounded.

After you finish, you note that Quinn has followed you behind the shack.

"The beeswax is down here." Dorn stumbles over to the cellar and opens the door for you.

"You are too kind, master elf. I would have leave the boy learn from his mistakes. That builds character. But perhaps you are correct, we are in a hurry after all..." Quinn says. He walks to the cellar to retrieve the wax.
The homely boy opens the cellar keeping one eye on Phar. He seems awed by the wizard's spell. You've seen more impressive magical acts in your time in the arena, so you know what Phar did was likely fairly routine.

The way down into the cellar is solidly constructed, unlike the shack. The cellar looks much older to you eye. The steps down are stone not wood. It's completely pitch black where the light from the day doesn't shine. Dorn stands holding the door. "There is a oil-soaked torch down there hanging on the wall at the bottom. It will be easy to light -- just a spark will do." He gives the door a push and it clatters open onto the ground.

He waits as you head down into the cellar. It's dark but you find the torch easy enough. It is cool inside the room, which you judge to be larger than the shack above.
 

Bronzethegn exits the tiny blacksmithy with half-a-dozen iron pitons in one hand and a large grappling hook in the other. His big smile shows his approval for Caerth's caring treatment of his dog. "Me think Mutton there really likes you. That's rare. He doesn't usually take ta strangers this well." He slowly walks up to Lorien and hands him the grapple and pitons. "Here you go. I hope this stuff with help you. Now, ta make sure Dorn isn't making a mess."

The old dwarf gingerly walks to the the back of the shack just in time to see Quinn head down into the cellar. He notes the rope on the ground and looks quizzically at Dorn. "He did it." The boy motions to Phar. "I've never seen anything like it."

"Well, now that he's done, don't you think you should get back ta work, eh?" The old dwarf growls.

The apprentice bobs his head and runs down into the cellar to help Quinn with the beeswax. He pulls out a flint and steel and quickly lights the torch. It sputters to life and fills the entire cellar with light. The cellar is simple yet well designed. The walls are stone just like the steps down. The room is definitely larger than the shack above -- almost twice its size. Dorn goes to the far corner, picks up a large crate off a low shelf, brings it over to where Quinn stands, and puts it down in from of the gladiator. "Will this be enough?"

The crate has several medium-sized blocks wrapped in cloth. Quinn can smell the wax and the faint odor of honey.
 

Quinn

The gladiator grins "More than enough, my thanks Dorn." Quinn picks up the crate easily and walks upstairs. "Nice cellar Master dwarf, a great place to drew some beer."
 

The gladiator grins "More than enough, my thanks Dorn." Quinn picks up the crate easily and walks upstairs. "Nice cellar Master dwarf, a great place to drew some beer."
"Aye, I have indeed brewed some great bitters down there in the past. But it is tough for me to go up and down those stairs at my age. That is what Dorn is for," he raises his voice just loud enough for his apprentice to hear him.

The boy rushes up the steps still holding the torch. After a stern look, Dorn rushes back down, gathers up some more items, douses the torch, rushes back up the stairs, and flips the cellar door closed. He carries with him several corked bottles of liquid. He gives one to each of you and hands the last one to his master. Then he bobs his head up and down several times before scampering back into the shack. Soon you hear the young boy once again working at the anvil.

"Stow these bottles on yerself carefully, and just before a tough fight drink 'em down. The brew will relax your troubles and heal your aches." He shakes each of your hands before hobbling back to the opening of his workshop. "Good luck ta you, my friends."

He sits down on round chair made from a tree trunk and chugs down his own. "Ah! Much better!"

His dog barks and the old smith laughs, picks up branch, and heaves it a good twenty feet. The hound chases it down. Bronzethegn rushes to his feet and dances a little jig with a laugh. The brew has given him some vigor, and he picks up a heavy work hammer. The dog runs back with the stick and the dwarf throws it one more time before giving you a wink as he strides into the workshop.

You hear from inside, "Let me teach you something new today, Dorn! Let me at that anvil!"

The ringing of metal on metal stops for a moment. The sound that rings out shortly after shakes the shack. The old dwarf sings as he works, and the dog barks near the entryway.
 

Caerth Heart-of-Oak

After saying goodbye to Mutton with a few pats on the dog's flanks, Caerth rejoins the others.

"Let's get going, then," the half-orc says, eager for the mission. He scans the nearby trees and smiles when a large brown owl emerges, flying soundlessly across the distance and landing on Caerth's left forearm. The body of a small mouse hangs partially out of the bird's beak, lifeless.

"Where've you been, then?"
the druid says softly to the owl. "Been playing with your food again?"

After a moment, Caerth turns to his two-legged companions and says, "This is Screech. He's been following me around for a while now. Don't be alarmed."
 

Dorn is fascinated as he watches as you use your magic to clean and organize the rope into a manageable coil. It's child play for you, but for him it's quite the spectacle. "I-I'm glad you're here to help." He seems a bit dumbfounded.

Phar offers a little bow to the homely apprentice. "My people have a gift for such things, but like all things worth having they require study and diligence to master. I could never match your master's gifts with fire and forge. I expect you find him to be a harsh taskmaster, but he must act so to coax forth your own gifts. I'm sure you will one day display a prowess in your chosen art that will be awe inspiring to me. But only if you are willing to put forth the effort to master it."

After the men return to their work Phar nods to his companions, "I believe we have a boat to catch?"
 

Phar's mention of the boat reminds you all of the grim business you've been hired to accomplish. It easy enough to find your way to the boat, as both Lorien and Quinn already know the way. They lead you down to a wide beachhead where an old shack sits against a long pier. The sand is course and covered in seaweed and the occasional piece of detritus. You can smell the lingering scent of ichor from the dead spiders that Lorien and Quinn, with their former companions, defeated. There are still webs lingering on the shack and not all of the remains of the giant sand spiders have been removed or washed away.

For the newcomers, it looks like it was a grisly fight.

Lorien and Quinn lead you to the boat -- a large rowboat, really. it will carry all of you but just barely. Two long oars sit in the launch and it sits close to the edge of the water. The tide definitely has risen since Lorien and Quinn were here. The boat was back half a dozen feet or more from the water, previously. It is simple enough to attach the oars properly and get it into the water.

Looking out to sea, you note that Gurnard's Head is actually visible from this vantage point. It seems to rise from the waters like a rocky elemental being watching over all it sees. The sky is cloudy but you can see the horizon. It likely won't take long to row out to the old fortress.
 

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