Kulan: Knightfall's Heroes of Carnell Game [IC]

The yellow ooze in front of Quinn slams into him with the full weight of its entire body. The force of the blow rattles the big man's teeth. The ooze tries to wrap itself around Quinn.

The other two siblings, proceed to climb the walls of the corridor on either side of the human fighter. One comes to a hanging rest on the ceiling above Quinn while the other clings on the door next to Aureus, much to her surprise, and slams into her. It wraps itself around her and squeezes. She barks out in pain and surprise.

OOC: 1st ochre jelly's slam attack > 1d20+5=21 (hit), Damage > 2d4+3+1d4=10 (9 physical, 1 acid), Grapple check > 1d20+10=23 (Quinn must beat this # to avoid being constricted!) | 2nd ochre jelly's slam attack > 1d20+5=24, Damage > 2d4+3+1d4=9 (7 physical, 2 acid), Grapple check > 1d20+10=22, Constrict damage > 2d4+3+1d4=13 (10 physical, 3 acid) | Aureus's grapple check > 1d20+1=14 (oh oh!)
 

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"Don't shoot" Lorien snaps to Caerth. "Nothing sharp" He adds to Phar's comment and pokes his hand through the mouth of his backpack. He himself wasn't prepared for this, but he had something he could use. He pulls out a short metal club that has a heatless flame flickering on one end and tries to pummel one ooze with it.
Lorien watches one of the ooze's slam into Quinn and the other slam and constrict Aureus. As best he can, he chooses to help the lanky dogwoman, as she lets out a pained growl. His strike with the magic torch crushes a small wiggly appendage against the door. The ooze's grip on Aureus doesn't falter.

OOC: Lorien's attack with magic torch > 1d20+6=9 (hit), Damage > 1d3=1 | Since I told JustinCase that Caerth could attack with an improvised wooden piece of cot without a penalty, I won't ding anyone else with it for this fight either.
 

Quinn throws caution to the wind, seeing as he has acted calametis and created 2 extra ochre Jellies. I so doing he is slammed by a bone jarring punch by a pseudopod that has the added effect of an acid burn. This is no different then when he fought against a 4 armed gorilla in the arena once - ONLY once. The Jelly tried to grab at him, but he slips away but only by a bit. He continues on to the previous room to get some wood to fight with stowing his chain at the same time.

roll posted here

[sblock=stat block]damaged taken 10[/sblock]
 


Phar wades into the melee with his torch (1d20+4=14), swinging at the nearest bit of jelly.

OOC: damage (1d3=3)

[sblock=Spells remaining]
O Level , Caltrops, Prestidigitation, Electric Jolt
1st Level , Whelm, Familiar Pocket, Protection from Evil, Slide, Feather Fall
2nd Level , Luminous Swarm, Slapping Hand, Cat's Grace,
3rd Level Haste, Summon Monster 3, Fly,
[/sblock]
 


Quinn throws caution to the wind, seeing as he has acted calametis and created 2 extra ochre Jellies. I so doing he is slammed by a bone jarring punch by a pseudopod that has the added effect of an acid burn. This is no different then when he fought against a 4 armed gorilla in the arena once - ONLY once. The Jelly tried to grab at him, but he slips away but only by a bit. He continues on to the previous room to get some wood to fight with stowing his chain at the same time.
Quinn follows Caerth into the billet-room. He watches the half-orc druid break apart the other cot gather up a long piece of wood that Caerth holds like a staff. Quinn finds several pieces of wood that could act as clubs. Thinking through his training, he tries to deduce the best option for the best damage. One breaks apart in his hand while the other, a smaller piece of the cot's leg, holds together.

OOC: Quinn > untrained Craft (weaponsmithing) check 1d20+1=6 | Wood shard with a metal stud > Stats: Cost n/a, Damage (M) 1d6-1, Crit. n/a, Range Incr. 5 ft., Weight 1-½ lb., Type Bludgeoning. Quinn can use this makeshift weapon without a improvised weapon penalty; however, the wood is weak, so it does one point less damage and it can't critical. While it's lighter than a normal club, it will break on a roll of 1.
 

Quinn follows Caerth into the billet-room. He watches the half-orc druid break apart the other cot gather up a long piece of wood that Caerth holds like a staff. Quinn finds several pieces of wood that could act as clubs. Thinking through his training, he tries to deduce the best option for the best damage. One breaks apart in his hand while the other, a smaller piece of the cot's leg, holds together.

OOC: Quinn > untrained Craft (weaponsmithing) check 1d20+1=6 | Wood shard with a metal stud > Stats: Cost n/a, Damage (M) 1d6-1, Crit. n/a, Range Incr. 5 ft., Weight 1-½ lb., Type Bludgeoning. Quinn can use this makeshift weapon without a improvised weapon penalty; however, the wood is weak, so it does one point less damage and it can't critical. While it's lighter than a normal club, it will break on a roll of 1.

"This will have to work." He exits to get him a piece of that jelly out there.
 

Caerth carries his makeshift staff back to the oozes, holding it firmly, feeling the old wood. Faintly he feels the strength of the old tree that the piece of bed used to be part of, and the half-orc druid smiles to himself. Oh yes, this will do!

Taking his place in the fight, Caerth takes the staff in two hands and makes a heavy swing at the nearest ooze.

OOC: Attack two-handed: [roll0] for [roll1] damage (1d6-1 plus 1.5* strength mod for two-handed).
 

Caerth carries his makeshift staff back to the oozes, holding it firmly, feeling the old wood. Faintly he feels the strength of the old tree that the piece of bed used to be part of, and the half-orc druid smiles to himself. Oh yes, this will do!

Taking his place in the fight, Caerth takes the staff in two hands and makes a heavy swing at the nearest ooze.
Caerth's strike causes the ooze holding Aureus to dissolve away with a wet roar of agony. The sound is, unnatural. Aureus falls prone on the floor of the corridor, covered in goo.

The ooze still on the floor in front of Caerth and Lorien, slides forward and slams into Caerth. It tries to wrap itself around the half-orc druid like its sibling did to Aureus. The ooze on the ceiling moves forward and down to fill the doorway from the billet-room. It manages to block Quinn's return into the corridor, leaving him alone on the other side. The light filtering in through the open doorway passes through the ooze's body causing the corridor to become a murky yellow mixed with the pale white light emanating from Cruel Justice.

OOC: Random target >1d2=2 (Caerth) | Ooze's attack > 1d20+5=23 (hit); Damage > 2d4+3+1d4=12 (8 physical, 4 acid), Improved grab (grapple check) > 1d20+10=28 | [MENTION=27761]Blackrat[/MENTION], Lorien can take an AoO since the ooze had to come close to him to hit Caerth.

The second ooze double-moved to the open doorway. All of it is in the corridor on the wall from the floor to the ceiling. Quinn can hit from his side of the doorway, and enough of it is visible so that it doesn't have cover.
 

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