Kulan: Knightfall's Heroes of Carnell Game [IC]

Lorien takes in the situation and retreats pass Quin, letting the gladiator take his place in the fight. Once he's in the room with Aureus, he pulls out a slender metal stick form his pocket. "Heal" he says in elven, hoping single simple word is understood. He touches Aureus with the end of the wand and healing energy flows to her.

Ooc: Wand of Cure Light Wounds.
 

log in or register to remove this ad


Lorien takes in the situation and retreats pass Quin, letting the gladiator take his place in the fight. Once he's in the room with Aureus, he pulls out a slender metal stick form his pocket. "Heal" he says in elven, hoping single simple word is understood. He touches Aureus with the end of the wand and healing energy flows to her.

Ooc: Wand of Cure Light Wounds.
Some of Aureus' pain subsides. Lorien can't tell how effective the healing energy is due to all the ooze goo covering her but her breathing becomes clearer as she stands up and begins to scrap the remains of the two destroyed oozes off herself. She shows Lorien a toothy smile and then points to the torch in his hands. "Me... one?" She manages to say two elvish words to the bard.

OOC: The wand is at the minimum caster level, right? If so, Aureus regains 7 hp 1d8+1=7.

OOC: He's a lover not a fighter. Should I roll now to try and break free?
OOC: Yes, you're up.
 

The ooze's grip looses on the big druid and Caerth breaks free. The blows that Lorien and Phar inflict seemed to help to distract the ooze. (If such thing is even possible.)

OOC: Caerth can choose to come out on the same side as the other PCs or on the other side, where he'd be able to attack (next round).
OOC: Caerth moves to the other side, hoping to flank the ooze if possible.
 


Badly wounded now, Phar kicks hard to break free of the grasping goo holding him.
Phar thinks he's broken free of the ooze with his kick as it grip slackens, but at the last second, the ochre jelly renews its grip on the elven wizard, holding him tight.

OOC: Ooze's opposed grapple check vs. Phar > 1d20+10=21

"Leave my friend ALONE!" calls Quinn to the remaining jelly

Once again, the muscled gladiator strikes the ooze with his makeshift quarterstaff with two hands, hoping to not hurt his friend within its wrappings.
Quinn's makeshift weapon slams hard into the ooze with a massive amount of force. Nearly a third of it turns a pulpy white and sluffs off onto the floor of the corridor. The creature quivers in pain as it reels away from Quinn.

It manages to keep its grip on Phar despite the elf's attempt to break free.

OOC: Hmm, I forgot about the rule about attacking a foe that is grappling an ally.

OOC: Caerth moves to the other side, hoping to flank the ooze if possible.
OOC: The ooze is immune to flanking attacks, unfortunately. Caerth can still attack it from there, regardless. JustinCase, you're action for Caerth.
 
Last edited:

Phar thinks he's broken free of the ooze with his kick as it grip slackens, but at the last second, the ochre jelly renews its grip on the elven wizard, holding him tight.

OOC: Ooze's opposed grapple check vs. Phar > 1d20+10=21


Quinn's makeshift weapon slams hard into the ooze with a massive amount of force. Nearly a third of it turns a pulpy white and sluffs off onto the floor of the corridor. The creature quivers in pain as it reels away from Quinn.

OOC: Hmm, I forgot about the rule about attacking a foe that is grappling an ally..

ooc: parc ho
 

Caerth, now on the far end of the hallway, grabs his makeshift staff in two strong hands and tries to discern where he could strike the ooze for the maximum effect. However, the thing looks alike everywhere, so the half-orc shrugs and attacks a random part of the ooze's anatomy.

OOC: Attack [roll0] for [roll1] damage.
 

Caerth, now on the far end of the hallway, grabs his makeshift staff in two strong hands and tries to discern where he could strike the ooze for the maximum effect. However, the thing looks alike everywhere, so the half-orc shrugs and attacks a random part of the ooze's anatomy.
The strike hits with full force. For a moment, it looks like the entire ooze is going to collapse in on itself. Instead, it seems to half-climb the wall taking Phar with it. It envelops the elven wizard nearly completely and nearly crushes the life out of him.

Phar yells in pain and then goes limp. The ooze makes noises almost like slurping sounds, as it tries to climb up the wall while holding on the elven wizard's unconscious form.

OOC: 2d4+3+1d4=11 (10 physical, 1 acid). (Phar is now at 0 hit points.) The ooze is still in range of melee strikes, so the PCs can still hit it.
 


Remove ads

Top