Kulan: Knightfall's Heroes of Carnell Game [IC]

Caerth relaxes after the last foe in sight drops down next to him. He casually looks at the corpse to see if it carries something valuable or useful and pokes a bit with his spear.
Caerth finds little of value on the two dead rooks in front of him -- rusted daggers and strange, soft metal bands on their arms. The bands are crudely designed having been bent into shape, likely by hand. The bands are stained with grime yet have not rusted.

OOC: There are two bands on each rook. It is easy to pry them off the rooks' corpses.
 

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Quinn rises from the ground, dusting himself off. he then retrieves his spiked chain and returns it coiled to its straps.

He gives anyone who looks at him with mirth a dark glare but does not say anything.

After a few seconds he does look back the way he fled and says, "We are missing one of our numbers back at the alter, I believe. I found, . . . comfort there . . . . myself."
Quinn looks at Aureus for the translation, meanwhile he removes his chain to be ready just as the bow shooter remains at the ready.
Aureus wonders why the big human is staring at him. It's not like he can understand me. What does he want? She ponders silently. She shrugs, not concerned. If he really needs to tell her something, Phar will translate.

"I see no more," responds Phar to Aureus, but he doesn't lower his bow. "Now that the Rooks are dead our companion should return, but let us backtrack a bit and meet halfway I think."
Aureus nods to Phar and offers to lead the way back down.

"Foul creatures," the half-orc mutters before turning to his allies. "Let's get everyone together and then push on. I have had enough of these harpies, I'd say let's get this over with."
Aureus moves down the steps, leading the way. Soon all are gathering the sanctuary of the chapel. Lorien is there huddled by the altar. Whatever worked to drive the fear from Quinn's mind hasn't done so for Lorien. He is shaking and looks ready to flee. He doesn't cower from the others, but it takes several minutes for him to calm down.

"They're all dead, right?" He finally asks. "Any sign of a way up to the body on the flagstaff?"

OOC: I'm not sure if [MENTION=27761]Blackrat[/MENTION] is indisposed or if he isn't get the notifications of my mentions, so until he responds, I will speak for Lorien. (Unless he see's this post soon.)
 



"Foul magic in their screams..." Lorien muses now that he has regained his composure. "You found something?" He asks Phar
 


Phar takes one of the bands and uses a little water to clean it and see if there is anything of interest there.
The metal band doesn't appear to be made from gold or silver. Phar has heard of a metal known as electrum but the color isn't right for what he is looking at in his hands. The metal is blue-green in color and bends so easily that Phar can almost pull the band apart. It's not like any other metal he has ever seen or heard of before.

so they are made of a soft metal like gold or platinum?
OOC: Was this meant to be Out of Character or is Quinn asking Phar. | If the PCs want to figure out what the metal is and where it comes from, it will require either a Profession (metalsmith) or a Knowledge (dungeoneering) check. (Since caverns fall into dungeoneering, I'll say metallurgy does as well.)
 


"Foul magic in their screams..." Lorien muses now that he has regained his composure. "You found something?" He asks Phar

'yes. YES! That's what it was, fowl magic. dirty fowl magic." Says Quinn with a slight bit of false bravado.
Once all together again, the group heads back upstairs to the ruined armory to find a way up to the next level of the tower. In a small walled-off alcove, another set of stairs spiral upward. The stairs come to a five-foot-wide walkway of a look-out. The walkway is slick making it hard to stand properly. The stairs continue upwards. The sky is darkening above with rolling clouds and sharp winds. The air is cold and damp. More rain is coming.

Up the stairs beyond the look-out stands the tower's highest point. You can hear the flagstaff shifting in the wind. The climb takes you up onto a signal tower. The water of the sea is hundreds of yards below. It's choppy waters are dark and anger -- a mirror to the storm growing above your heads. The metal pole of the flagstaff is like the mast of a small sailing. It rises at least 30 more feet into the air and leans precariously in the wind. Chained to the top of the pole is the body you saw from below.

Cruel Justice speaks to the group. "The one called Pendour," the blade intones. "He must be brought down and laid to rest."
 


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