Kulan: Knightfall's Heroes of Carnell Game [IC]


log in or register to remove this ad

Knightfall

World of Kulan DM
"Just bats," the half-orc whispers. "Don't scare them. I heard the rat moving this way."

The druid takes the lead to the hole where it must've scurried to.
"Uh, which way are you pointing there. I can't see a thing." Whispers Quinn, softer then his last words.

"Do no not spook the flying rats-do not spook the flying rats" His words are low in volume but his concern is blaringly loud.

He rolls up his chain so no part of it will make sound if he bumps into something.
Caerth sighs. Of course, not everyone can see in the dark.

"Here, I'll lead you."

The half-orc grabs Quinns arm, and holding the bow and arrow in his other hand.
"The gladiator allows himself to be lead by the half orc mumbling 'thanks dad" followed by soft snickering.
Caerth helps the big man avoid the stalagmites jutting up from the cave floor and the two of them are soon near the opening that the rat disappeared into. The passage is just over 3-feet high from the floor of the cavern, and Caerth has to stoop to see down its length, which looks to be around 30 feet. The half-orc druid can see that there are two irregular passages that branch off his left and right, about 10-feet down the passage. Getting through them will be a tight fit, as the opens look to be no more than 2-feet wide. Even Lorien and Phar would have trouble getting through.

Cearth can see two rats in the passage. A normal looking rat, scurrying away in fright, and a larger one that looks like it could be a dire rat. It's hard to tell since both are near the end of the passage. The big one hisses at Caerth, highly irritated.

Aureus slinks behind the party feeling much more comfortable with fewer eyes on her. She mentally thanks Cruel Justice for aiding her in her attempt to disappear.

Aureus' darkvision takes over and she is soon gliding past both Lorien and Phar who are both having trouble in the pitch blackness of the cavern since there is no light at all without Cruel Justice's magical illumination. Sensing that light is needed again, the magical sword begins to glow dimly from it's pommel. It's just enough to activate the low-light vision of the two elves so that they can see again, yet not enough light for a foe to easily pinpoint the hutaakan rogue.

"Better," Lorien states quietly, not wishing to disturb the bats above. His low-light vision comes back into focus and he makes his way over to where Caerth and Quinn are standing. "What do you see?" The bard whispers to the druid.
 

JustinCase

the magical equivalent to the number zero
"Two rats in there," Caerth whispers, pointing down the small passage. "Big angry one. Might be the one."

Unsure how well the others can see, the half-orc gestures forward then to either side.

"Two side passages. Very small. Tight fit for us."
 

Scotley

Hero
Phar speaks words of power in his almost musical voice and makes strange gestures in the air with his hand. With a final thrust forward of an open palm the spell takes effect and strands of web shoot forth to block the two small side passages. If he manages to entangle a rat as well so much the better, but he is most concerned with cutting off any escape into a passage that might be too small for the party to follow.
 

Knightfall

World of Kulan DM
Phar speaks words of power in his almost musical voice and makes strange gestures in the air with his hand. With a final thrust forward of an open palm the spell takes effect and strands of web shoot forth to block the two small side passages. If he manages to entangle a rat as well so much the better, but he is most concerned with cutting off any escape into a passage that might be too small for the party to follow.
The suddenness of Phar's web spell takes the dire rat by surprise, and it is quickly entangled and immobilized. The smaller rat squeaks in terror and manages to keep from getting pinned by the webs. It moves towards the end of the corridor as fast as it can go, which isn't very quick through the sticky mess.

The large rat squeals in rage and there are soon many other squeals in response from elsewhere in the tight caves. A mass of rats are soon pushing up against the webs, gnashing and tearing. Squeals of displeasure echo to the group's ears as many of the rats are soon stuck on the webs. Caerth can see that these new rats are the same size as the dire rat or bigger.

OOC: Rat's Reflex save > 1d20+4=22 (saved); Dire Rat's Reflex save > 1d20+5=14 (failed).
 

JustinCase

the magical equivalent to the number zero
"You disturbed the whole nest," Caerth says matter-of-factly. There is no accusation in his tone, just resignation as the half-orc draws his bow and aims it down the passage.

OOC: Ready attack to shoot any rat that breaks out and approaches us.
 

Knightfall

World of Kulan DM
Lorien steps back from the opening, kneels, and takes aim at the dire rat entangled in Phar's web spell. He lets an arrow fly down the tight corridor. The arrow easily finds its mark against the immobilized rat, which is skewered by the arrow. It dies in the web.

"One down, a whole buch more to go," Lorien says.

OOC: Lorien's bowshot > 1d20+10=16 (hit); Damage > 1d8+1=8
 

Knightfall

World of Kulan DM
The mass of dire rats struggle against the web spell but none of them mange to break free and move towards the heroes. The small normal rat, however, does manage to move 5 feet down one of the side corridors, out of sight.
 


Scotley

Hero
Phar blinks in surprise at the sudden flood of rats. The unexpected result of his action leaves him momentarily startled. The struggles of the rats to get at them finally brings him out of his revery. "Can we move to a better space to fight. I really don't have room to use my bow?" he queries those in front.
 

Remove ads

Top