Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)

The YouTube channel 3 Black Halflings spoke to WotC's Kyle Brink (executive producer, D&D) about the recent Open Game License events, amongst other things. It's an hour-plus long interview (which you can watch below) but here are some of the highlights of what Brink said. Note these are my paraphrases, so I encourage you to listen to the actual interview for full context if you have time.

OGL v1.1 Events
  • There was a concern that the OGL allowed Facebook to make a D&D Metaverse without WotC involvement.
  • Re. the OGL decisions, WotC had gotten themselves into a 'terrible place' and are grateful for the feedback that allowed them to see that.
  • The royalties in OGL v1.1 were there as a giant deterrent to mega corporations.
  • Kyle Brink is not familiar with what happened in the private meetings with certain publishers in December, although was aware that meetings were taking place.
  • When the OGL v1.1 document became public, WotC had already abandoned much of it.
  • The response from WotC coinciding with D&D Beyond subscription cancellations was a coincidence as it takes longer than that to modify a legal document.
  • The atmosphere in WotC during the delay before making an announcement after the OGL v1.1 went public was 'bad' -- fear of making it worse if they said anything. The feeling was that they should not talk, just deliver the new version.
  • Brink does not know who wrote the unpopular 'you won but we won too' announcement and saw it the same time we did. He was not happy with it.
  • 'Draft' contracts can have dates and boxes for signatures. Despite the leaked version going to some publishers, it was not final or published.
  • There were dissenting voices within WotC regarding the OGL v1.1, but once the company had agreed how to proceed, everybody did the best they could to deliver.
  • The dissenting voices were not given enough weight to effect change. Brinks' team is now involved in the process and can influence decisions.
  • The SRD release into Creative Commmons is a one-way door; there can be no takeback.
One D&D
  • The intention is that all of the new [One D&D] updates they are doing, "the SRD will be updated to remain compatible with all of that". This might be with updted rules or with bridging language like 'change the word race to species'.
  • Anything built with the current SRD will be 100% compatible with the new rules.
  • Brink does not think there is a plan to, and does not see the value, in creating a new OGL just for One D&D. When/if they put more stuff into the public space, they'd do it through Creative Commons.
  • WotC doesn't think of One D&D as a new edition. He feels it's more like what happened with 3.5. They think 5E is great, but coud be better and play faster and easier with more room for roleplay, so there is stuff they can do to improve it but not replace it.
Inclusivity
  • WotC is leaning on the community to discourage bad actors and hateful content, rather than counting on a legal document.
  • They are working on an adaptable content policy describing what they consider to be hateful content which will apply to WotC's work (no legal structure to apply it to anybody else).
  • They now have external inclusivity reviewers (as of last fall) who look over every word and report back. They are putting old content through the same process before reprints.
  • Previously cultural consultances were used for spot reviews on things they thought might be problematic, but not everything (e.g. Hadozee).
  • The problematic Hadozee content was written by a trusted senior person at WotC, and very few people saw it before publication.
  • 'DnDShorts' video on the internal workings and management culture of WotC is not something Brinks can talk on, but it is not reflective of his team. Each team has its own culture.
  • In the last couple of years the D&D team hiring process has made the team more inclusive.
  • When asked about non white-CIS-men in leadership positions at WotC, Brinks referred to some designers and authors. He said 'guys like me, we're leaving the workforce, to be blunt' and 'I'm not the face of the hobby any more'. It is important that the creators at WotC look like the players. 'Guys like me can't leave soon enough'.
Virtual Tabletops (VTTs)/Digital Gaming
  • Goal is to make more ways to play ('and' not 'instead') including a cool looking 3D space.
  • Digital gaming is not meant to replace books etc., but to be additive.
  • The strategy is to give players a choice, and WotC will go where the player interests lie.

 

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Faolyn

(she/her)
Does it? In what way?
Through omission--there's no general lore (that I'm aware of) that talks about unnamed spells being developed or invented. Who invented magic missile or polymorph, and when? Were there similar spells used beforehand but are now mostly ignored? Did early casters develop the weakest spells and only later on make them powerful, or did they start with raw but untamed and very powerful magic and had to refine it into weaker but more controllable and reliable spells? There's nothing that addresses this, as far as I know. At most, it's some god of spellcraft or wizardry created the spells, and there's not one of those in every setting.
 

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Dannyalcatraz

Schmoderator
Staff member
Supporter
Mod Note:

People: while emoji abuse- like using the “Laugh” button to mock a post or poster- is not currently a moderated behavior, we have made exceptions in the case of particularly egregious instances.

But if people keep doing it, the policy might get revised to be triggered at a lower threshold.
Knock it off.
 

Maxperson

Morkus from Orkus
Mod Edit:

Now is not the time, nor is ENWorld the place, to discuss Big Tobacco vs Nazis. Maybe if/when someone makes it into an RPG, but not sooner. Thanks!
This is orange, so I hope it's okay to reply to you. The comment above got me thinking about some of the names of older RPGs of the 70's and 80's

Tunnels & Trolls
Bunnies & Burrows
Chivalry & Sorcery
Big Tobacco vs. Nazis
Knights and Berserkers and Legerdemain
Hunter Planet: The All Australian Role Playing Game
Macho Women with Guns
Woof Meow

There's not really a name there that stands out from the rest. :p
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
This is orange, so I hope it's okay to reply to you. The comment above got me thinking about some of the names of older RPGs of the 70's and 80's

Tunnels & Trolls
Bunnies & Burrows
Chivalry & Sorcery
Big Tobacco vs. Nazis
Knights and Berserkers and Legerdemain
Hunter Planet: The All Australian Role Playing Game
Macho Women with Guns
Woof Meow

There's not really a name there that stands out from the rest.
Well, you’re NOT commenting on the moderation, so…👍🏽
The BTvN setting books would almost write themselves.

Phillip Morris in the Black Forest.
The Camels of North Africa
Lucky Strikes & Firebombs
 

Hussar

Legend
I’ll admit. I read about half the thread and then skipped ahead.

How the ever living heck did you folks go from discussing the interview to this?????

This has to be one of the wildest thread drifts I’ve ever seen. Yikes.
 

I’ll admit. I read about half the thread and then skipped ahead.

How the ever living heck did you folks go from discussing the interview to this?????

This has to be one of the wildest thread drifts I’ve ever seen. Yikes.

Probably, because the topic itself starts getting quite boring.
After the third interview it is not actually news anymore.
 





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