RangerWickett
Legend
I love 4e, but NOT because of the power system. God I hate the power system. So precise and rigid and dull, with thousands of niggling options but the ability to only ever have a handful.
I love 4e because it's mathematically fairly simple to run, because everything has wonderful, creativity-bolstering "exception-based design," and because different characters were all fairly balanced.
And sometimes I look at Next and I see them keeping the simple math, but getting rid of the exception-based design. Getting rid of all the rigid and creativity-stifling class powers, but then making balance really weird (halfling kills a dragon in 2 rounds with sling stones, for instance). I like some aspects of this game, and am utterly dumb-founded at other ones.
I basically foresee myself kitbashing 4e and Next (and Gamma World, and Old School Hack) into my own custom game. Which I won't be able to write for, because no one else will play it. Then again, I hated 4e when it came out and kept playing it.
I love 4e because it's mathematically fairly simple to run, because everything has wonderful, creativity-bolstering "exception-based design," and because different characters were all fairly balanced.
And sometimes I look at Next and I see them keeping the simple math, but getting rid of the exception-based design. Getting rid of all the rigid and creativity-stifling class powers, but then making balance really weird (halfling kills a dragon in 2 rounds with sling stones, for instance). I like some aspects of this game, and am utterly dumb-founded at other ones.
I basically foresee myself kitbashing 4e and Next (and Gamma World, and Old School Hack) into my own custom game. Which I won't be able to write for, because no one else will play it. Then again, I hated 4e when it came out and kept playing it.