DMKastmaria
First Post
I guess we'll know for sure after Thursday, but I think the Hit Point (clearly defined, for once!) and Hit Dice recovery mechanic might just be the way to do it.
It's been clearly defined, before:
AD&D PH by Gary Gygax page 34:
"These Hit Points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors."
"Thus, the majority of hit points are symbolic of combat skill, luck (bestowed by supernatural powers), and magical forces."
"Rest also restores hit points, for it gives the body a chance to heal itself and regain the stamina or force which adds the skill, luck, and magical hit points."
AD&D DMG by Gary Gygax page 82:
"Because these reflect both the actual physical ability of the character to withstand damage - as indicated by constitution bonuses - and a commensurate increase in such areas as skill in combat and similar life-or-death situations, the "sixth sense" which warns the individual of some otherwise unforseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protection."