That's sad. I mean to not want to play in a game that had it as an option that you didn't even have to use.Yes.
That's sad. I mean to not want to play in a game that had it as an option that you didn't even have to use.Yes.
That's sad. I mean to not want to play in a game that had it as an option that you didn't even have to use.
That's sad. I mean to not want to play in a game that had it as an option that you didn't even have to use.
Well, to be fair, if they happen to make a game that caves to his demands, I'm not going to buy it, no matter how good it is. I don't believe in rewarding companies that pay inordinate attention to "squeaky wheels".![]()
And, to be fair, if they happen to make a game that caves to the demands of people who can't stand not to be able to spam magic at will, I'm not going to buy it, no matter how good it is. I don't believe in rewarding companies that pay inordinate attention to "squeaky wheels".
I can understand your preference for at-will magic, but I can't understand how it's immersion breaking. Magic might well be very strenuous, hard, dangerous, uncomfortable, painful, unreliable, or otherwise impractical such that nobody would bother to use it where a simpler tool suffices.We will have to agree to disagree then. I think it's pretty immersion breaking that someone who can summon creatures from other dimensions can't figure out a way to create some kind of small magical effect repeatedly.
If it's going on at the table, it will break my immersion significantly enough to ruin my fun.