Hussar
Legend
Steel Dragons said:I am inclined to say no. Being able to Detect Magic, provide Light, fool a foe or enhance an interactive encounter with some minor illusions...or Detect same...maybe Detect Poison or Cure Minor Wounds [for the non-arcane caster] can make one just as "magical", more flavorful (to my mind), and allow one to "contribute" just as much as (if not moreso) being able to throw "acid splashes" or "rays of frost" all day.
I get the "I'm a magic-user. If I can't use magic then I'm not contributing" mentality. But being able to/needing to use "attack magic" every round in any combat all day does not strike me as necessary for one to be a colorful/flavorful/interesting or mysterious magical/magic-using character.
But, that's the crux of the issue right there. Sure, being able to do all of those things is great. But, with a low level caster, you can't actually do all that. You can do one of those, maybe two, per day. That's it. It's not about being able to attack with magic every round, it's about being able to use magic whenever it would be appropriate for a wizard to use magic.
"Hey, I'd be able to read this funky writing if I didn't read that last funky writing a couple of hours ago" does not say "wizard" to me. "Hey, I know that I lit the dark corridor this morning, but, I can't do it again until tomorrow morning" doesn't say "wizard" to me.
I want the wizard to be able to "Detect Magic, provide Light, fool a foe or enhance an interactive encounter with some minor illusions...or Detect same" any time he wants to. The rogue fools you with cunning. The warrior impresses you with skill. The wizard doesn't impress anyone with, "sorry guys, can't do that today, can we wait until tomorrow morning?"