Hard caps limit the high-level wizard, but don't do anything to lift up the lower level one.
It's not necessary, mechanically, to lift up the lower level one, either.
It's entirely reasonable to chafe under the restrictions of a limited number of spells per day and somewhere out there, you should absolutely have the option of having common, easy magic that you can apply, maybe to ANY character, from the Wizard to the Fighter to the Barbarian. As a series of feats, it seems to make a great theme. Even if not a theme, it's exactly what the Warlock was originally designed to do in 3e, so it seems like a great fit for that class.
As [MENTION=6678082]DMKastmaria[/MENTION] said above: "It's ok that it was your problem. I only take issue with your claiming it was mine."
It's not something you need to hard-code into the Wizard class.
pemerton said:
But you need to make the wizard more robust.
Need? No.
Might want? Sure. That's why the option should be there, just not hard-coded into the Wizard's DNA.
pemerton said:
The problem with the low level B/X or AD&D wizard is that they have almost no physical prowess, and almost no offence.
Flatter math helps this problem immeasurably. Everyone's got some basic contribution to make.
pemerton said:
Examples of meaningful contributions given upthread include lurking in doorways looking out for reinforcement, dragging fallen allies out of the fray, etc. What does this add to play that another fighter or rogue would not?
What does your ranger contribute to a fancy court dinner to impress the king that your druid or barbarian does not?
That is, the class need not be a crutch you lean on at all times. Someone who wants this play experience is
looking to have the wizard they play occasionally be no more than a clever normal person.
pemerton said:
I agree that the mostly functionally incapable wizard is something of an established D&D trope. It also seems that those who like it won't just implement it via roleplay. It seems they want it to be mechanically mandated. But those mechanics cause notorious and well known problems for a large group of players.
Which is why modularity solves the problem...if it's implemented. If all wizards have at-will cantrips, that's not modular, and it doesn't address the needs of that first group of players.