Seems to me like more posters than not are forgetting or ignoring the fact that 1st level wizards in 1-3 were practically unplayably bad characters. Aside from 1 or 2 weak spells that aren't even as powerful as basically any weapon and a higher will save they were equivalent in every way to a peasant. Wizards did not catch up to the other classes until level 5 at the soonest and even then they were underpowered. Wizards did not become more powerful than mundane classes until you hit level 13-15. And they were never really more powerful than Clerics or Druids anyways tbh.
No it was the underpowered and frankly unfun low level wizard that I've had the biggest problem with in my nearly 20-year D&D playing career.
I understand the gripe with at-will cantrips though. It waters down the point of the wizard, which is to be able to not only tactically manage options but to strategically manage resources over the course of whole adventuring day. The problem was that the wizard had far too few resources at level 1 and far too many by level 15.
So why not just figure out how many spells total you want the wizard to cast in a day. Could be 10, could be 20, could be 30, playtest it and figure it out. And then give all wizards from level 1 to level (30?) that number of spells. Gaining levels doesn't gain you more total spells; it just allows you to cast more high level spells. Like so:
lvl 1 wizard: 2 level 1 spells, 18 cantrips
lvl 2 wizard: 3 level 1 spells, 17 cantrips
lvl 3 wizard: 1 level 2 spell, 3 level 1 spells, 16 cantrips
...
lvl 30 wizard: 3/3/3/3/3/3/3/3/3/+3 cantrips
*cantrips could always be cast without being prepared using a higher level spell slot if you wish, and after a certain level this could also apply to level 1 spells or even higher.
No it was the underpowered and frankly unfun low level wizard that I've had the biggest problem with in my nearly 20-year D&D playing career.
I understand the gripe with at-will cantrips though. It waters down the point of the wizard, which is to be able to not only tactically manage options but to strategically manage resources over the course of whole adventuring day. The problem was that the wizard had far too few resources at level 1 and far too many by level 15.
So why not just figure out how many spells total you want the wizard to cast in a day. Could be 10, could be 20, could be 30, playtest it and figure it out. And then give all wizards from level 1 to level (30?) that number of spells. Gaining levels doesn't gain you more total spells; it just allows you to cast more high level spells. Like so:
lvl 1 wizard: 2 level 1 spells, 18 cantrips
lvl 2 wizard: 3 level 1 spells, 17 cantrips
lvl 3 wizard: 1 level 2 spell, 3 level 1 spells, 16 cantrips
...
lvl 30 wizard: 3/3/3/3/3/3/3/3/3/+3 cantrips
*cantrips could always be cast without being prepared using a higher level spell slot if you wish, and after a certain level this could also apply to level 1 spells or even higher.