Sadras
Legend
Um. No. No, it really doesn't. It's much easier to take a balanced core and unbalance it than vice versa.
I am going to disagree at this point only because I have never seen THAT kind of class-balance in D&D without infringing on someones play-style. I admit 5E may prove me wrong, but so far D&D historically, is easier to design if it comes from an unbalanced class-system and modifications/options are available (1st-3.5E) to make it a class-balanced game (4E).
I think most of us can agree 4E is the most class-balanced edition of D&D we have, but it infringes on quite a few play-styles by enforcing its own styles of play, whereas the earlier editions although not-class balanced could easily be modified/adjusted for any playstyle and/or to have the classes balanced.
I better also add, that I'm not for or against any edition - I have played all.
To make the above simpler: The oldschoolers, prefer the way things were, with maybe a few tweaks. So if 5E is to cater for all - we have to start with a minimalist basis, which of course by 4thers standards is unbalanced. However as the modular approach kicks in we start balancing and satisfying the 3-fivers until we come full circle and please 4thers. So the FULL game is only reached once all/most modules have kicked in which eventually gives you class-balance. Therefore the basic core, which serves a particular set of players, will not necessarily be perceived as a class-balanced system by fans of later editions. They (later edition fans) will add the modules to balance the classes from their perspective and to suit their game style!
And its easier to start "non-balanced" because 90% of the work has already been done with the earlier editions. No need to reinvent the wheel - figure out whats core, what needs to remain and then add-on...
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