GX.Sigma
Adventurer
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130520
Interesting stuff. The exploration rules still sound way too complicated (what was wrong with the old-school exploration rules?), and the interaction rules sound way too complicated (why do we even need rules for that?), but I am totally on board with the big ideas behind all this.
I like the idea of interlocking systems--this is an important thing that has been missing from D&D for over a decade. But I'm worried about modularity: What if I don't like the specific exploration system they use, and want to make up my own? etc.
I really want to see and use these systems. My inner old-school gamer is thinking "finally, this is starting to look like Dungeons & Dragons."
Interesting stuff. The exploration rules still sound way too complicated (what was wrong with the old-school exploration rules?), and the interaction rules sound way too complicated (why do we even need rules for that?), but I am totally on board with the big ideas behind all this.
I like the idea of interlocking systems--this is an important thing that has been missing from D&D for over a decade. But I'm worried about modularity: What if I don't like the specific exploration system they use, and want to make up my own? etc.
I really want to see and use these systems. My inner old-school gamer is thinking "finally, this is starting to look like Dungeons & Dragons."