DMKastmaria
First Post
It's more that, even using "rulings, not rules" the person (or persons) making the rulings are operating to a set of rules (call them "principles", "models" or "processes" if you like) in making those rulings. So, what it boils down to is that the other (non-ruling) players are invited to engage in a game that has rules that they are not informed of. That makes the game, pretty much necessarily, not a game of "shared imagination". It becomes a game of one person's imagination that the others present play a game of "twenty questions" over.
On the other hand, if the DM actually communicates with the players, discusses rulings, rule changes, etc., welcomes and heeds player feedback, what then?
Every DM I know, nowadays, is very, very transparent with their houserules.
As in "print them up on Lulu, bound with a campaign intro and order several copies for the table" transparent.
I always tell my players what I'm up to, rulings wise. Why I do things, certain ways.
And I won't change any established methods, without consulting the players first. If something were so horridly broken that I just couldn't let it stand, I'd certainly invoke my DMing powers, but that wouldn't be necessary. I play with reasonable people.
Honestly, reading some of these threads on En World, it's as if the posters have never played a Rulings not Rules kinda game, or haven't since they were 12. And then they assume everyone plays it that way. Like they did, when they were 12!
Which is kinda insulting to 12 year olds, because I've known plenty of pre-teens who were capable of comporting themselves with dignity and respect.
If the people at the table are reasonable and possess a decent set of social skills, it's just not a problem.
Let me repeat that:
If the people at the table are reasonable and possess a decent set of social skills, it's just not a problem!
I'm not in the least concerned with anyone who doesn't fall into the group mentioned above. I wouldn't DM their PC anyway, nor would I play in a game they were running.