The idea that roles are restrictive isn't false. For some people, they are restrictive.
The idea that roles are mostly for beginners is actually Mearls saying something like, "We trust you, as a player of D&D, to make the character you feel is great. Beginners kind of need to know how to be great, but by the time you're a veteran, you know the system well enough that you don't need us to tell you that. So roles are advice, not mechanics."
I don't know that he mislead or used hyperbole or disparaged anybody's playstyle. No need to get up in arms!
I don't know about this. I think there should be mechanics for fulfilling certain rules.
What I would like to see is variable class features like:
Choose option (A) if you want to focus on bitchsmacking monsters for picking on your booknerd friend.
Choose option (B) if you want to focus on running around real fast and murdering enemies right in the face.
Choose option (C) if you want to make your friends better at kicking bad guys in the Carl Jonas.
Choose option (D) if you want to put enemies in submission holds, or kick their legs out from under them, or throw them into walls or into eachother until they cry.
Chooae option (D) if you want to sit in back and shoot arrows while listening to Belle & Sebastian and writing bad poetry about how girls never go for sensitive guys.
Roles don't have to be hard-coded into specific classes, but the rules supporting them should be there in some fashion.
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