elecgraystone
First Post
I'd vote a big NO to a person having more than one character in an adventure. It's far to easy to set up your other characters actions, even if you don't mean to.
Uhm...also, I guess having more than one character in the same adventure should be prohibited?
I think a time limit makes more sense than a level penalty (ie. no more than one retirement in time period X). It attacks the concern about people skipping from character to character directly and feels less like an arbitrary punishment.
I'd also say that if you're retiring a character (except on death of your previous character) you can't post with the new one until it's fully approved. That stops people from assuming their retirement will be accepted.
I'm on the other side of this debate. I see not getting what you want a HUGE disadvantage. Everyone is balanced on the idea that you have at least three items that work well with your character. If you don't your not going to be able to pull your weight. Also a player can be well and truly boned if he doesn't have the equipment he's used feats and/or class abilities for. A thief with wintertouched and lasting frost without a frost weapon or a frost longsword? A player with a bastard sword and heavy blade feats with a magic hammer? A magic shield for a two handed fighter? A magic staff for an orb wizard?As for equipment selection I still believe that it a HUGE advantage. Not all DMs will give their PCs the items they would wish and I have yet to see a wish list used - personally I am against the idea, yes characters should get something that works well for their character, but the ought not to be allowed to pick the exact items, etc. I would rather not allow new PCs to select their own equipment, though I am not sure how that could be implemented - and feel I will be in the minority in such an opinion, and so don't need to worry about coming up with a plan.
Yeah... I would expect DMs to be fairly accomodating in dropping items that players are likely to want, but not to the point of helping them optimize. I mean, if you take the 2h weapon feats, I would expect the DM to include 2h weapons as part of the rewards, but not necessarily that +2 Frosty Craghammer of Naughtiness which synergizes perfectly with your high Con score and the feat you expect to take in 2 levels.
This may be yet another example of me thinking in a 3e mindset, but I think if you want to have specifically tailored items, you should do it the old fashioned way: spend cash on them. This will be easier in L4W than in most 4e games, because there is likely to be a market for secondhand items that gives much better prices than rendering them down for magical residue.