garyh
First Post
I think this is the relevant bit of the charter, which is up to date as far as I can tell:
So you could make a single character whose xp total would be: minimum for level 6, plus half of the combined total of what your level 2 chars currently have.
Alternatively, you could retire both your L2 chars, and apply half of their combined XP to your level 6 char. If that would be sufficient to push him to level 7, then you could retire him and start another L7 character. That might be a better option, depending on what his xp currently is.
This would be easier to work out with concrete numbers. And if I happened to have the xp per level chart handy, which I don't.
Thanks, cov! The level 6 PC has 7,550 XP, and the level 2 PC's have 1,696 XP and 1,294 XP. However, the first and last of those PC's might have some XP from their last adventures that I need to track down. The two level 2's can be cashed out for 1,495 XP at the very least. I also have 3 DM credits to burn, which comes to 1,251 XP. Retiring the level 2's and cashing in the DM credits, and all that comes to 10,296 XP, which clears the level 7 requirement of 10,000 XP. If the two PC's who were on adventures have some XP coming to them, I might be able to save a DM credit or two, but at the very least, I can expect to be able to start a level 7 PC. Sounds good.
In general, they ruling on expertise feats has not changed. In the case of Hunter rangers (and any hypothetical class which might get Expertise as aclass feature), an exception has been made. Such classes receive the Expertise feat as stipulated in the class write-up. The proposal thread is here: http://www.enworld.org/forum/living...posal-allow-expertise-feat-class-feature.html
On a related note, I am running a Hunter ranger in one of the adventures here, and I am quite happy with how the build is working out.
Thanks, pathfinderq1! Since I'm looking at starting a level 7 PC, having expertise for levels 1 through 4 isn't a huge deal, and the extra expertise at level 5 isn't fantastic (how often would a hunter NOT be using a bow or crossbow?) it's at least something. Master at Arms would at least help with weapon swapping, so that ain't bad if it comes up.