LA +1 Humans, Elves, Dwarves, etc

IMHO, the Tiefling is rather weak for LA +1. Drop the Charisma penalty.

For LA +1 Humans: free Able Learner feat, +2 to any single stat.

For LA +1 Elves: +2 Dex, +2 Cha. No Con penalty.

For LA +1 Dwarves: +2 Con, no Cha penalty. (Con IS that good, and Dwarves are already really strong.)

Cheers, -- N
 

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Asmor said:
While I'm a huge fan of racial ability modifiers, I reall want for every race to have some magical aptitude. It fits in with the setting, where magic suffuses the world. Dwarves mine for arcane alloys with inherent magical properties, vegetables planted in certain areas may have healing properties, etc. Everything, and everyone, is magical to some extent.
Ah, okay. That's a different story, then. Kind of like a magical Dark Sun.

Asmor said:
On a semi-related note, does anyone know if there's a list of all races in the SRD by level adjustment? Or, heck, even just all LA +1 races?
I put this list together a while back. It's probably missing a few recent races.

[sblock]Standard PC Races
Elf
Dwarf
Gnome
Half-Elf
Half-Orc
Halfling
Human

Other PC Races
Aasimar (LA+1, Planar Handbook, Races of Destiny)
Asherati (Sandstorm)
Aventi (Stormwrack)
Avoral Guardinal (15-level monster class, Planar Handbook)
Azurin (Magic of Incarnum)
Bariaur (LA+1, Planar Handbook)
Bhuka (Sandstorm)
Buomman (Planar Handbook)
Catfolk (LA+1, Races of the Wild)
Centaur (LA+2, Races of the Wild)
Chain Devil (14-level monster class, Planar Handbook)
Changeling (Eberron Campaign Setting)
Darfellan (Stormwrack)
Doppelganger (LA+4 or 8-level monster class, Races of Destiny)
Draconic (LA+1 template or 4-level racial class, Races of the Dragon)
Dragonborn (Races of the Dragon)
Dromite (LA+1, Expanded Psionics Handbook)
Duergar (LA+1, Expanded Psionics Handbook) (20-level racial class, Complete Psionic)
Duskling (Magic of Incarnum)
Elan (Expanded Psionics Handbook)
Feral Gargun (LA+2 or 4-level racial class, Races of Stone)
Ghoul/Ghast (8-level undead monster class, Libris Mortis)
Githyanki (LA+2, Expanded Psionics Handbook) (20-level racial class, Complete Psionic)
Githzerai (LA+2, Expanded Psionics Handbook) (20-level racial class, Complete Psionic)
Gnoll (LA+1, Races of the Wild) (LA+1, Forgotten Realms: Unapproachable East)
Goliath (LA+1, Races of Stone)
Hadozee (Stormwrack)
Hagspawn (LA+2, Forgotten Realms: Unapproachable East)
Half-Dragon (LA+3 template, Monster Manual)
Half-Giant (LA+1, Expanded Psionics Handbook) (20-level racial class, Complete Psionic)
Half-Ogre (LA+2, Races of Destiny)
Hound Archon (11-level monster class, Planar Handbook)
Illumian (Races of Destiny)
Janni (11-level monster class, Planar Handbook)
Kalashtar (Eberron Campaign Setting)
Killoren (Races of the Wild)
Kobold (Races of the Dragon)
Lillend (13-level monster class, Planar Handbook)
Loxo (LA+2, Forgotten Realms: Shining South)
Maenad (Expanded Psionics Handbook)
Mephling, Air (LA+1, Planar Handbook)
Mephling, Earth (LA+1, Planar Handbook)
Mephling, Fire (LA+1, Planar Handbook)
Mephling, Water (LA+1, Planar Handbook)
Mohrg (20-level undead monster class, Libris Mortis)
Mongrelfolk (Races of Destiny)
Mummy (13-level undead monster class, Libris Mortis)
Neanderthal (Frostburn)
Neraph (Planar Handbook)
Raptoran (Races of the Wild)
Rilkan (Magic of Incarnum)
Sea Kin (Races of Destiny)
Shadowswyft (LA+1, Planar Handbook)
Sharakim (LA+1, Races of Destiny)
Shifter (Eberron Campaign Setting)
Skarn (Magic of Incarnum)
Skulk (LA+1, Races of Destiny)
Spellscale (Races of the Dragon)
Spiker (Planar Handbook)
Spirit Folk, Mountain (Forgotten Realms: Unapproachable East)
Spirit Folk, River (Forgotten Realms: Unapproachable East)
Stonechild (LA+4 or 6-level racial class, Races of Stone)
Synad (Complete Psionic)
Taer (LA+1, Forgotten Realms: Unapproachable East)
Thri-Kreen (psionic) (LA+2, Expanded Psionics Handbook) (20-level racial class, Complete Psionic)
Thri-Kreen (non-psionic) (LA+1, Forgotten Realms: Shining South)
Tiefling (LA+1, Planar Handbook, Races of Destiny)
Uldra (LA+1, Frostburn)
Underfolk (Races of Destiny)
Vampire Spawn (8-level undead monster class, Libris Mortis)
Volodni (LA+2, Forgotten Realms: Unapproachable East)
Warforged (Eberron Campaign Setting)
Wight (8-level undead monster class, Libris Mortis)
Wildren (LA+1, Planar Handbook)
Xeph (Expanded Psionics Handbook)

Variant PC Races
Dwarf, Aquatic (variant race, Unearthed Arcana)
Dwarf, Arctic (variant race, Unearthed Arcana)
Dwarf, Desert (variant race, Unearthed Arcana)
Dwarf, Badlands (variant race, Sandstorm)
Dwarf, Dream (Races of Stone)
Dwarf, Earth (variant race, Unearthed Arcana)
Dwarf, Glacier (variant race, Frostburn)
Dwarf, Jungle (variant race, Unearthed Arcana)
Dwarf, Seacliff (variant race, Stormwrack)
Elf, Aquatic (LA+1, Stormwrack)
Elf, Aquatic (variant race, Unearthed Arcana)
Elf, Arctic (variant race, Unearthed Arcana)
Elf, Desert (variant race, Unearthed Arcana)
Elf, Fire (variant race, Unearthed Arcana)
Elf, Jungle (variant race, Unearthed Arcana)
Elf, Painted (variant race, Sandstorm)
Elf, Snow (variant race, Frostburn)
Elf, Star (Forgotten Realms: Unapproachable East)
Gnome, Air (variant race, Unearthed Arcana)
Gnome, Aquatic (variant race, Unearthed Arcana)
Gnome, Arctic (variant race, Unearthed Arcana)
Gnome, Chaos (LA+1, Races of Stone)
Gnome, Desert (variant race, Unearthed Arcana)
Gnome, Jungle (variant race, Unearthed Arcana)
Gnome, Ice (variant race, Frostburn)
Gnome, Wavecrest (variant race, Stormwrack)
Gnome, Whisper (Races of Stone)
Goblin, Air (variant race, Unearthed Arcana)
Goblin, Aquatic (variant race, Unearthed Arcana)
Goblin, Arctic (variant race, Unearthed Arcana)
Goblin, Desert (variant race, Unearthed Arcana)
Goblin, Jungle (variant race, Unearthed Arcana)
Half-Elf, Aquatic (variant race, Stormwrack)
Half-Elf, Aquatic (variant race, Unearthed Arcana)
Half-Elf, Arctic (variant race, Unearthed Arcana)
Half-Elf, Desert (variant race, Unearthed Arcana)
Half-Elf, Fire (variant race, Unearthed Arcana)
Half-Elf, Jungle (variant race, Unearthed Arcana)
Half-Orc, Aquatic (variant race, Unearthed Arcana)
Half-Orc, Arctic (variant race, Unearthed Arcana)
Half-Orc, Desert (variant race, Unearthed Arcana)
Half-Orc, Jungle (variant race, Unearthed Arcana)
Half-Orc, Scablands (variant race, Sandstorm)
Half-Orc, Water (variant race, Unearthed Arcana)
Halfling, Aquatic (variant race, Unearthed Arcana)
Halfling, Arctic (variant race, Unearthed Arcana)
Halfling, Desert (variant race, Unearthed Arcana)
Halfling, Jungle (variant race, Unearthed Arcana)
Halfling, Shoal (variant race, Stormwrack)
Halfling, Tundra (variant race, Frostburn)
Halfling, Water (variant race, Unearthed Arcana)
Hobgoblin, Fire (variant race, Unearthed Arcana)
Human, Aquatic (variant race, Unearthed Arcana)
Kobold, Aquatic (variant race, Unearthed Arcana)
Kobold, Arctic (variant race, Unearthed Arcana)
Kobold, Desert (variant race, Unearthed Arcana)
Kobold, Earth (variant race, Unearthed Arcana)
Kobold, Jungle (variant race, Unearthed Arcana)
Orc, Aquatic (variant race, Unearthed Arcana)
Orc, Arctic (variant race, Unearthed Arcana)
Orc, Desert (variant race, Unearthed Arcana)
Orc, Gray (LA+1, Forgotten Realms: Unapproachable East)
Orc, Jungle (variant race, Unearthed Arcana)
Orc, Water (variant race, Unearthed Arcana)[/sblock]
 


And that list doesn't include all the creatures in the monster manual which have LA's. (Notice that it doesn't even contain the regular Orc.)
 

In my homebrew, we basically did this already. Every race except Humans was LA+1 or higher (with the "core" races all at +1); generally speaking, each race had a net gain on stats, a free "Affinity" feat that gave them cantrip-level magic in one of the three magical forms, and a couple races could fly.

We kept the Humans as LA+0, which ironically meant they were no longer the "baseline" race, since they were now inferior in every physical way but always had more class abilities and skills. Since our system had an element theme, each of the races was skewed a bit towards an element in its new abilities.

Off the top of my head, our core races compared to 3.5E as follows:
Salamander (Half-Orc): 40' movement, DR
Nymph (Elf): increased stats (DEX was +4, for instance), gills (breathe underwater), and extra Knowledge skills.
Dwarf: 10' Burrow speed, fast healing 1, more Craft bonuses.
Sylph (Halfling): flies at 60', and skewed stats much more (DEX +6 but more penalties)
Gargoyle (toned-down Half-Ogre): flies and has some natural attacks

and then we added a half-dozen other playable races with higher LAs (up to +5ish for the Drak'hai (dragonman) race).
 

What do you think of this ability I've given the warforged? The only other change I made to them was dropping the wisdom penalty.

Magical Battery: Warforged have an innate ability to siphon off magical energy from spells and use it to their own advantage. As an immediate action, a warforged may attempt to siphon a spell as it's being cast. The Warforged makes a level check with his charisma modifier as a bonus opposed by a caster level check from the spell's caster. If the warforged wins the opposed checks, the spell fails as if counterspelled and the warforged gains a number of charge levels equal to the spell's level. 0 level spells count as half a charge level. The warforged may not gain more charge levels per day than it has character levels, and any excess charge levels not only are lost, but also deal 5 points of damage per excess charge level. For example, a level 3 warforged had absorbed 2 charge levels earlier in the day, and has just siphoned a 2nd level spell. He gains 1 charge level, which brings him to his maximum of 3 charge levels per day, and takes 5 damage from the excess charge level. Unused charge levels drain at a rate of one per 5 minutes. Charge levels may be used for any of the following effects:

* As a standard action, the warforged may repair itself. For every charge level it uses up, the warforged heals 5 points of damage.
* As a standard action, the warforged may create an antimagic field, as the spell, except that it has a duration of 1 round/level of the warforged and a radius of 10 feet, centered on the warforged. This costs 2 charge levels. In addition, the warforged may spend additional charge levels for 10 extra feet of radius.
* As part of casting a spell, the warforged may apply any metamagic feat it knows to a spell, whether prepared or cast spontaneously, without actually increasing its level. Instead, the warforged pays charge levels equivelent to the level increase the metamagic feat usually requires. Metamagic feats which don't increase the spell level cost .5 charge levels. The warforged may not apply a metamagic feat if its modified level would be higher than the highest level the warforged could cast.
* As a swift action, the warforged may empower an attack. The next attack it makes this round will get a bonus on its attack roll and damage roll equal to the number of charge levels the warforged pays.
 

Asmor said:
What do you think of this ability I've given the warforged? The only other change I made to them was dropping the wisdom penalty.

Magical Battery: Warforged have an innate ability to siphon off magical energy from spells and use it to their own advantage. As an immediate action, a warforged may attempt to siphon a spell as it's being cast. The Warforged makes a level check with his charisma modifier as a bonus opposed by a caster level check from the spell's caster. If the warforged wins the opposed checks, the spell fails as if counterspelled and the warforged gains a number of charge levels equal to the spell's level. 0 level spells count as half a charge level.

That's way, way better than SR. And SR is strong. IMHO, this is WAY too strong.

This could stop a Wizard from dimension dooring away from a grappler, AND THEN the grappler becomes the center of an anti-magic field. Holy cow. WAAAAAYYYYY too strong! :)

C, -- N
 

You think? SR works all day long, this has a fairly limited life span each day.

What if I removed the antimagic field?
 


Ironically, I actually had his SQL tables installed on my server for a while, but I deleted them because I never used them for anything... and this of course would be a perfect use for them. :)
 

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