Sylrae
First Post
Arkhandus: Obviously, a character who gets to just be more powerful for no cost is bad. But the Issue is, that as you progress, the worth of the benefits of an LA become less and less. Especially for the outlandish XP costs you end up paying extra for counting as that much higher a level.
Your Idea would make the gap a bit less severe, but it still kindof isnt worth it.
The whole point of my idea, is that a Drow's abilities become less and less significant as you get to the higher levels.
Because lower levels arent generally as good as higher levels, Level 1 worth of abilities arent worth as much as level 17 worth of abilities. By 20, the only Drow ability that isn't mostly negligible in terms of POWER is the SR, and thats cause its based on HD/Level.
So I was suggesting that instead of pushing them down the table as though they were a higher level, even though they dont have the BAB, or HP, or saves to match, you make them pay for the "Monster Levels" they have via XP, but make them buy all their regular levels at the normal XP costs.
And for something like Savage Progressions (which are helpful beyond explanation), the Minotaur, who has 8 levels total, could progress through minotaur levels and Class Levels as though they were separate characters.
You could go Minotaur 1/Fighter 1 for the cost of level 2, Minotaur 2/Fighter 1 for the cost of 2 level 2s, or Minotaur 1/Fighter 2 for the cost of a level 3.
That was the basic Idea.
For races with no HD and no savage progressions, you could easily make savage progressions, and while you'd have to give them SOMETHING (or they'd have no HP), you just give them 1 LA and 1 Class Level. You make them earn enough for that 1 class level before you let them take anything else.
Hawken, I think you may have misunderstood what I was trying to say I guess (I dont think my explanation was the best, so no shock there)
. Ima respond to the stuff you said.
Your Idea would make the gap a bit less severe, but it still kindof isnt worth it.
The whole point of my idea, is that a Drow's abilities become less and less significant as you get to the higher levels.
Because lower levels arent generally as good as higher levels, Level 1 worth of abilities arent worth as much as level 17 worth of abilities. By 20, the only Drow ability that isn't mostly negligible in terms of POWER is the SR, and thats cause its based on HD/Level.
So I was suggesting that instead of pushing them down the table as though they were a higher level, even though they dont have the BAB, or HP, or saves to match, you make them pay for the "Monster Levels" they have via XP, but make them buy all their regular levels at the normal XP costs.
And for something like Savage Progressions (which are helpful beyond explanation), the Minotaur, who has 8 levels total, could progress through minotaur levels and Class Levels as though they were separate characters.
You could go Minotaur 1/Fighter 1 for the cost of level 2, Minotaur 2/Fighter 1 for the cost of 2 level 2s, or Minotaur 1/Fighter 2 for the cost of a level 3.
That was the basic Idea.
For races with no HD and no savage progressions, you could easily make savage progressions, and while you'd have to give them SOMETHING (or they'd have no HP), you just give them 1 LA and 1 Class Level. You make them earn enough for that 1 class level before you let them take anything else.
Hawken, I think you may have misunderstood what I was trying to say I guess (I dont think my explanation was the best, so no shock there)
. Ima respond to the stuff you said.
That was the point. By level 20, the Drow's advantages are not worth 2 Levels. The Drow abilities may be worth level 1 and 2, but theyre not worth level 18 and 19You're missing a very obvious point in your calculations, Sylrae. Your XP cost is fixed, but XP requirements scale with each level. Doing it your way means that by 190,000xp (level 20), an LA +2 race will be only 3,000xp from 20th anyway--and at that level that's the difference of only 1 or maybe 2 encounters. So, one encounter later, your LA +2 races are 20th level along with the LA +0 races that are still 20th level. This isn't so bad, but the real burden with this idea and the regular LA rules, is that low level LA race characters are more vulnerable than their non-LA race allies.
That's true, but I would suggest doing as I mentioned above and breaking Drow into a 2 level class with no BAB or saves or HP bonus. Make them take the first level in the class, give a character class level for free, and then make them earn the class level before they take anything else. Make a stipulation that they cannot have higher class levels than racial LA until they have all their LA.Your method penalizes LA races at the worst possible levels, the first two or three! A Drow 1st lvl wizard (to use your example) may be the equivalent of a 3rd level character, but he's not going to be able to handle an encounter for a 3rd level character. One good hit, or even a bad one, and he goes down! His SR may help, but his saves, AC and BAB are also going to be lower than what they need to be for the character to have even a fair chance to survive.
This is what I was tryuing to address. I haven't had a chance to look at your table, but it may accomplish the same thing (and possibly better).After a certain point, all XA races pass the same learning curve and advance together. It is at this point that XA racial abilities begin to make less of a difference in play and while a 10th level Drow fighter may have a few advantages due his race, he'll be roughly on par with a Human fighter of the same level.