Whew! Last night was the second time the adventure got to TPK. Two wizards made it easier to shield Hyacinth from attack, but one triceratops got in close and hit her near the start, denying them the Dryad Defender award.
Things were looking good for their fighter/cleric hybrid right up until he wound up in a tar pit with no way to escape that didn't draw attacks of opportunity or subject him to further ongoing damage. Only two out of four attacks hit, but one was a crit by the tyrannosaur, dropping him. The beast took enough out of a bite out of him and one of the wizards in the next round that each was finished off by a single orc.
Three ankylosaurs ganged up on the monk after the paladin fell, and both of them fell to coup de grace by orcs. This left the other wizard on a crate in the middle of a tar pit, and the ranger in one of the towers. This put both of them out of range for the ankylosaurs (all of the triceratops abandoned the field by this point), the reavers, the last savage, and the one pummeler left, and there was no way the tyrannosaur was going to reach the ranger. Unfortunately, they still had to deal with the storm conjurers and two pterodactyls. One of the latter hauled the ranger off the roof and dropped him 70 feet into the tar pit for an instant kill. The tyrannosaur then took down the last character, leaving one of the storm conjurers to finish the job.
I was grateful to the players who'd experienced the second part of the adventure for managing to keep it a secret from the three who'd only ever seen Hyacinth dead by the end of the fourth round. They were pleasantly surprised by what happened in the second stage.
Total time elapsed: Three hours and forty minutes. It should go a bit more quickly now that I'm used to tracking things on a tablet, but I'm still not looking forward to the first time six players attempt nightmare mode. The map and initiative chart were both crowded enough yesterday as it was!
Things were looking good for their fighter/cleric hybrid right up until he wound up in a tar pit with no way to escape that didn't draw attacks of opportunity or subject him to further ongoing damage. Only two out of four attacks hit, but one was a crit by the tyrannosaur, dropping him. The beast took enough out of a bite out of him and one of the wizards in the next round that each was finished off by a single orc.
Three ankylosaurs ganged up on the monk after the paladin fell, and both of them fell to coup de grace by orcs. This left the other wizard on a crate in the middle of a tar pit, and the ranger in one of the towers. This put both of them out of range for the ankylosaurs (all of the triceratops abandoned the field by this point), the reavers, the last savage, and the one pummeler left, and there was no way the tyrannosaur was going to reach the ranger. Unfortunately, they still had to deal with the storm conjurers and two pterodactyls. One of the latter hauled the ranger off the roof and dropped him 70 feet into the tar pit for an instant kill. The tyrannosaur then took down the last character, leaving one of the storm conjurers to finish the job.
I was grateful to the players who'd experienced the second part of the adventure for managing to keep it a secret from the three who'd only ever seen Hyacinth dead by the end of the fourth round. They were pleasantly surprised by what happened in the second stage.
Total time elapsed: Three hours and forty minutes. It should go a bit more quickly now that I'm used to tracking things on a tablet, but I'm still not looking forward to the first time six players attempt nightmare mode. The map and initiative chart were both crowded enough yesterday as it was!