kirinke said:
Hah! Welcome back Verb. Or shall I call you Ayden now?

Could someone look over my character please? I know I've probly made a few mistakes here or there. I think I've done ok on the feat choices.
Just remember you asked for this:
SKILLS
+4 Diplomancy (4 pts Clr)
+4 Intimidate (4 pts Ftr)
+4 Concentration +5 (4 base + 1 belt of endurance) (4 pts Clr)
+2 Knowledge religion (2 pts Clr)
+2 Knowledge planes (2 pts Clr)
+4 Heal (1 pt Clr)
+6 Spot (6 pts cc with both Cleric and Fighter)
+6 Listen (6 pts cc with both Cleric and Fighter )
+4 Ride (1 pt Ftr)
+4 Survival (1 pt Clr)
+3 Speak Language (3 pts Cleric)
Cleric 1st, 4-8: 22 skill pts available
Fighter 2 & 3: 4 skill pts available
Total: 26 skill pts available
Total you spent: 5 Ftr skill points 29 priest skill points
When I looked at the skill points, I gave the bare amount needed from you to reach the final +x with any ability mod.
The GoT gave you an equiv of 15 for Int, so lets say you started knowing Common (free), Elvish (free), Chondathan (free). Factor in GoT which gives you Celestial and Infernal. If you still pay the 6 pts for three languages, far too high in my opinion with your limited pool of pts, then that would give you three of the following five you have listed, Dwarven. Halfling. Gnome. Drow. Undercommon. but not all of them as you have on your sheet. If the sword gives you a language, Dwarven, that still leaves one extra you have to pull from your vocab.
Spot and Listen are 12 skill pts total (6 lvls worth of advancement), again a hefty price to pay since it means you will have to pull from other skills to pay for them.
Drop a lvl in Intimidate and you are good with the Ftr class skills.
I may be wrong, so if someone else wants to double check this also, I won't take offense.
Edit: It would be easier to simply have a perm tongues cast on you, or Comprehend Language at the least. You may not be able to speak, but you can read and understand it spoke around you.