Round 5
Deciding to move forward to afford herself a better view of the main chamber and corridors, Arden darts past Phud and Gerak, then tucks into a roll and adroitly tumbles past the reach of both KT3 and KT4. Once in position in the darkened main chamber, Arden notes the two kuo-toan warriors and a kuo-toan cleric standing directly behind the polearm-wielding of the pair of warriors. The portcullis across the room is lowered, and Arden can make out faint details up the north corridor into what looks like it might be another stone balustraded balcony, with a larger room beyond that.
Phud decides for a more powerful yet wild swing at the kuo-toan before him. Adjusting his grip on his scimitar, Phud swings and cleaves KT3 in twain. Encouraged at having felled the lead frog-man, Phud boldly steps forward five feet.
The kuo-toan cleric swipes at two bats on its brow and grimaces as others sink hungry fangs into its oiled arms and legs but marshals intestinal fortitude and reaches forward to touch the warrior guarding its front flank, healing KT4 for 5 points of damage. The cleric steps backward five feet, out of the bat swarm, and croaks a command to its brethren but continues to bleed from a littany of bites covering its face, neck, and exposed limbs.
Phud, Gerak, and Arden witness the knuckles on KT4 go white with tension as the kuo-toan warrior suffers bite and bite from the swarm of bats. The frog-man backs up five feet. Though some of its wounds were healed, the swarm is relentless in its hunger and KT4 is bitten anew for another 1 point of damage. The desperate kuo-toa lunges forward and to the side at Phud, lancing Phud for 9 points of damage with the longspear as a puncture wound opens in the half-orc's mid-thigh.
Of the air in front of Gerak, a gaseous creature coalesces and forms within eddying swirls of green, brown, and black wisps of smoke. Gerak readily identifies a summoned creature forming in the corridor. The creature solidifies into a crocodile which promptly turns its attention to the kuo-toan cleric and begins hissing, thrashing and biting the frog priest. With a rigorous crunch of teeth snapping bone, the crocodile latches on to the priest's lower leg and begins to masticate. The kuo-toan cleric lets out a howl of pain and fury as the crocodile chews through flesh, dealing 7 points of damage to the priest. With his current position to his detriment after the shift in battle, Wyleck rounds the corner and enters the southern section of the main chamber.
Rowan continues concentrating on keeping the swarm of bats in place, a look of intense concentration on his face. Stepping forward closer to the battle, and hopeful that the swarm of flying rodents can quickly eliminate the kuo-toans, Rowan finds that the cleric is out of his line of sight but that he is able to direct the swarm for the moment in such a way as to shepard the kuo-toans backward down the corridor. The bats respond to Rowan's will and chase both KT4 and the cleric as the frog-men retreat.
Rowan will need to move forward another five feet or more in order to be able to get line of sight around the corner into the north corridor.
With KT3 out of the picture, Gerak wills his magically-invoked hammer to fly around the remaining kuo-toan warrior and strike. The magic hammer strikes KT4 on the backside, bashing the beleaguered frog-man for 5 points of damage. When KT4 doesn't drop, Gerak shuffles forward 20 feet, the better to be able to get at the pair of kuo-toas.
The battlemat changed fairly radically by the time Gerak's turn came up in init. I altered Gerak's actions to have him attack KT4 (as you indicated in your last post) but added in a forward movement because it seemed to be in Gerak's best interest. If wish me to reposition Gerak, let me know and I shall do so. He has 20 feet of movement available to him from his original position at J15.
Yssal trots back to the stone staircase within the guardian room to keep watch on the stairs.
Initiative:
Arden 15
Phud 15
Kuo-toan guards 14
Wyleck 8
Rowan 7
Gerak 3