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[LANAI] The Rod of Seven Parts: Into the Crucible


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All: Thank you for bumping the thread to keep it alive. Please check in at the OOC.

********************************Ending actions for Round 4:********************************

After the two remainding kuo-toan warriors retreat and reform into battle ranks closer to the kuo-toan cleric standing in the hallway, Wyleck begins pouring the divine power of one of his higher-level spells into a summoning, trying to pull a dreadful swamp beast from the lands far to the south into being. The druid commences work on an elaborate summoning spell, envisioning armored skin, daggered teeth, and a tail as thick as a small tree trunk as he weaves his magical handiwork.

Wyleck begins summoning a crocodile. The croc will appear on his turn next round; please indicate the grid squares where you want your beastie to appear.

Releasing his last breath of arcane might, Rowan completes his casting and points at KT4. In the shadows at play in the darkened main chamber, a whirring mass of quck darting shadows forms of the air itself. The longspear-wielding KT4 immediately ducks, hoping to avoid the wriggling black mass of petite bats swarming both himself at the kuo-toan cleric behind him in the hallway. The bats, encouraged at finding a food source so readily available directly upon their summoning, wheel in the air and alight on both KT4 and the cleric. As the swarm of ebony-furred creatures fiendishly settle in for their repast, the main chamber fills with the creatures' cries of high-pitched feverish delight. KT4 is bitten for 3 points of damage. The kuo-toan cleric standing behind KT4 is bitten for 6 points of damage. Despite the revolting sight of so many biting creatures feasting on their flesh, both kuo-toans display the heartiness of their race; neither kuo-toan stands down from its position. Though busy fighting off the swarm of bats, both kuo-toans croak at KT3, spurring their comrade to action.

The bat swarm covers 10 feet. I figured you'd want that on KT4 and the cleric; if you want to place the swarm elsewhere, let me know.

Bludgeoned by Gerak's summoned warhammer, KT3 turns to stare for a half-beat at the commotion behind him with the bats. Despite his obvious martial training, disbelief and shock are evident on the creature's face.

Initiative:
Arden 15
Phud 15
Kuo-toan guards 14
Wyleck 8
Rowan 7
Gerak 3
 

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Rhun

First Post
Rowan continues concentrating on keeping the swarm of bats in place, a look of intense concentration on his face. He steps forward, closer to the battle, hoping that his swarm of flying rodents can quickly eliminate the Kuo-Toans.


5' step forward, continuing concentrating on spell. Oh, and just an FYI...please remember the swarm's special effects: Distraction, wounding, etc. :D


[sblock=Stats & Spells]
AC 18 (+4 mage armor, 3 hour duration)
HP 17/17

Level 0 – 4+1 Mage Hand, Detect Magic x2, Daze + Acid Splash
Level 1 – 2+1+1 Sleep, Summon Monster I, Mage Armor + Grease
Level 2 - 1+1+1 Summon Swarm x2 + Glitterdust
[/sblock]

[sblock=Bat Swarm]
Bat Swarm
Size/Type: Diminutive Animal (Swarm)
Hit Dice: 3d8 (13 hp)
Initiative: +2
Speed: 5 ft. (1 square), fly 40 ft. (good)
Armor Class: 16 (+4 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +2/—
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, wounding
Special Qualities: Blindsense 20 ft., immune to weapon damage, low-light vision, swarm traits
Saves: Fort +3, Ref +7, Will +3
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +11, Spot +11
Feats: Alertness, Lightning Reflexes
Environment: Temperate deserts
Organization: Solitary, flight (2-4 swarms), or colony (11-20 swarms)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: —

A bat swarm is nocturnal, and is never found aboveground in daylight.

Combat
A bat swarm seeks to surround and attack any warm-blooded prey it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex)
Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Wounding (Ex)
Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Blindsense (Ex)
A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment).

Skills
A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated.
[/sblock]
 
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Arkhandus

First Post
Gerak Steelriven

The dwarf wills his magically-invoked hammer to fly around the kuo-toan and strike at the one behind it (KT4), while he attempts to crush the closer kuo-toan's face with his own warhammer!

Gerak attacks KT3 with his warhammer at +4 for 1d8+2 damage, while the magic hammer attacks KT4 at +5 for 1d8+1 damage (threat/crit 20/x3)

[sblock=status]Gerak: HP 26/26, AC 19/21 (touch AC 9/11) with Protection from Evil
Fort +6, Ref +0, Will +6, + dwarven bonuses against magic and poison
Spiritual Weapon will last 1 more round after this one[/sblock]
 
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G

Guest 11456

Guest
Phud : Male Half-Orc Sorcerer 1 / Barbarian 2

Phud decides for a more powerful yet wild swing at the kuo-toan before him. If the target goes down he will then step forward.

OOC: Power attack -2 to hit, +2 to damage; if KT3 goes down 5-foot step to K-14.
Note: This was already posted above in Post #548, but I reposted here for clarity.
 

Brain

First Post
Arden decides to get a move on and get a better view of what is going on. She just moves this round, tumbling between K15 and L15 (ending there at L15)
 

Round 5

Deciding to move forward to afford herself a better view of the main chamber and corridors, Arden darts past Phud and Gerak, then tucks into a roll and adroitly tumbles past the reach of both KT3 and KT4. Once in position in the darkened main chamber, Arden notes the two kuo-toan warriors and a kuo-toan cleric standing directly behind the polearm-wielding of the pair of warriors. The portcullis across the room is lowered, and Arden can make out faint details up the north corridor into what looks like it might be another stone balustraded balcony, with a larger room beyond that.

Phud decides for a more powerful yet wild swing at the kuo-toan before him. Adjusting his grip on his scimitar, Phud swings and cleaves KT3 in twain. Encouraged at having felled the lead frog-man, Phud boldly steps forward five feet.

The kuo-toan cleric swipes at two bats on its brow and grimaces as others sink hungry fangs into its oiled arms and legs but marshals intestinal fortitude and reaches forward to touch the warrior guarding its front flank, healing KT4 for 5 points of damage. The cleric steps backward five feet, out of the bat swarm, and croaks a command to its brethren but continues to bleed from a littany of bites covering its face, neck, and exposed limbs.

Phud, Gerak, and Arden witness the knuckles on KT4 go white with tension as the kuo-toan warrior suffers bite and bite from the swarm of bats. The frog-man backs up five feet. Though some of its wounds were healed, the swarm is relentless in its hunger and KT4 is bitten anew for another 1 point of damage. The desperate kuo-toa lunges forward and to the side at Phud, lancing Phud for 9 points of damage with the longspear as a puncture wound opens in the half-orc's mid-thigh.

Of the air in front of Gerak, a gaseous creature coalesces and forms within eddying swirls of green, brown, and black wisps of smoke. Gerak readily identifies a summoned creature forming in the corridor. The creature solidifies into a crocodile which promptly turns its attention to the kuo-toan cleric and begins hissing, thrashing and biting the frog priest. With a rigorous crunch of teeth snapping bone, the crocodile latches on to the priest's lower leg and begins to masticate. The kuo-toan cleric lets out a howl of pain and fury as the crocodile chews through flesh, dealing 7 points of damage to the priest. With his current position to his detriment after the shift in battle, Wyleck rounds the corner and enters the southern section of the main chamber.

Rowan continues concentrating on keeping the swarm of bats in place, a look of intense concentration on his face. Stepping forward closer to the battle, and hopeful that the swarm of flying rodents can quickly eliminate the kuo-toans, Rowan finds that the cleric is out of his line of sight but that he is able to direct the swarm for the moment in such a way as to shepard the kuo-toans backward down the corridor. The bats respond to Rowan's will and chase both KT4 and the cleric as the frog-men retreat.

Rowan will need to move forward another five feet or more in order to be able to get line of sight around the corner into the north corridor.

With KT3 out of the picture, Gerak wills his magically-invoked hammer to fly around the remaining kuo-toan warrior and strike. The magic hammer strikes KT4 on the backside, bashing the beleaguered frog-man for 5 points of damage. When KT4 doesn't drop, Gerak shuffles forward 20 feet, the better to be able to get at the pair of kuo-toas.

The battlemat changed fairly radically by the time Gerak's turn came up in init. I altered Gerak's actions to have him attack KT4 (as you indicated in your last post) but added in a forward movement because it seemed to be in Gerak's best interest. If wish me to reposition Gerak, let me know and I shall do so. He has 20 feet of movement available to him from his original position at J15.

Yssal trots back to the stone staircase within the guardian room to keep watch on the stairs.



Initiative:
Arden 15
Phud 15
Kuo-toan guards 14
Wyleck 8
Rowan 7
Gerak 3
 

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