The most fair solution would be to make all three attacks, total up damage the normal way, and then narrate it all as one thrust if you feel it necessary.
Got it in one
The most fair solution would be to make all three attacks, total up damage the normal way, and then narrate it all as one thrust if you feel it necessary.
I would bring it up when they talked about wanting to be a lancer.
But nobody has. I've had Knightly types who want to ride horses, do some mounted combat, but lancing? Nope.
That's fine then. DM house ruling to meet their vision is good. DM surprising a player mid-session with a house rule that invalidates part of their character is not.
I'd make it +X Weapon damage dice. So, if you had two extra attacks you would deal +2d12 on a hit. I think that is a fair representation of the increased impact (buh dun tish) of a lance. Keeps the visual of a single charge and a single powerful hit in tact, while respecting the multiple attacks.
That's still robbing them of their damage bonus, which would be applied multiple times. I say let them keep the multiple attacks. The spellcaster is over there raising the dead and conjuring planar entites and we're quibbling over a master of combat doing something that barely registers in comparison?
Do you give them a bonus To Hit to balance out the fact that multiple attacks have a much greater chance to deal some amount of damage, as opposed to missing entirely?My houserule isn't about quibbling. My houserule is for players like myself who enjoy the concept of a fighter but aren't real hot on rolling lots of attacks.
Do you give them a bonus To Hit to balance out the fact that multiple attacks have a much greater chance to deal some amount of damage, as opposed to missing entirely?