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D&D 5E Land's Stride and difficult terrain

ScuroNotte

Explorer
Land's stride permits your movement to not be slowed when you encounter nonmagical difficult terrain and nonmagical plant. So what is considered magical difficult terrain? Some have told me if it is created by a spell, its magical. However, in the spell descriptions like Ice Storm, Sleet Storm, and Evard's Black Tentacles, they all say difficult terrain, not magical. I can see How Evatrds May be magical tentacles sprout from the ground, but Ice Strom and Sleet Storm creat ice, which I would consider nonmagical. Dispel Magic would stop the spell but not get rid of the ice these spells would haver created, Or am I incorrect.
Thank you
 

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ECMO3

Hero
Land's stride permits your movement to not be slowed when you encounter nonmagical difficult terrain and nonmagical plant. So what is considered magical difficult terrain? Some have told me if it is created by a spell, its magical. However, in the spell descriptions like Ice Storm, Sleet Storm, and Evard's Black Tentacles, they all say difficult terrain, not magical. I can see How Evatrds May be magical tentacles sprout from the ground, but Ice Strom and Sleet Storm creat ice, which I would consider nonmagical. Dispel Magic would stop the spell but not get rid of the ice these spells would haver created, Or am I incorrect.
Thank you
I believe you are incorrect on both accounts. The ice is magical and it would be dispelled by dispel magic.

If a spell creates something non magical it says in the description that it is non-magical, like in wall of stone for example:

"A nonmagical wall of solid stone springs into existence at a point you choose within range ....."
 

ScuroNotte

Explorer
I believe you are incorrect on both accounts. The ice is magical and it would be dispelled by dispel magic.

If a spell creates something non magical it says in the description that it is non-magical, like in wall of stone for example:

"A nonmagical wall of solid stone springs into existence at a point you choose within range ....."
Thank you for the “Wall of Stone” spell example. I was looking at it as if magical, it would state “magical” in the spell description. It’s actually reversed in this case.
 

Thank you for the “Wall of Stone” spell example. I was looking at it as if magical, it would state “magical” in the spell description. It’s actually reversed in this case.
I think the reasoning for most would be that anything created by a spell would be magical by definition.
 

Li Shenron

Legend
I am not sure about Ice Storm... the spell is instantaneous, meaning that the ice persists after the spell, so I tend to think the ice itself is not dispellable. The difficult-terrain effect is very short however, so even if Land's Stride works it is certainly not much of a concern.

Entangle and Spike Growth probably beat Land's Stride instead.
 

Charlaquin

Goblin Queen (She/They)
I believe you are incorrect on both accounts. The ice is magical and it would be dispelled by dispel magic.

If a spell creates something non magical it says in the description that it is non-magical, like in wall of stone for example:

"A nonmagical wall of solid stone springs into existence at a point you choose within range ....."
Thank you for the “Wall of Stone” spell example. I was looking at it as if magical, it would state “magical” in the spell description. It’s actually reversed in this case.
It’s not really that consistent. Create bonfire, for instance, specifies that the bonfire is magical. Sage Advice has this to say on what does and doesn’t count as magical:


Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
• Is it a magic item?
• Is it a spell? Or does it let you create the effects of a spell
that’s mentioned in its description?
• Is it a spell attack?
• Does its description say it’s magical?
If your answer to any of those questions is yes, the feature is magical.


This doesn’t really tell us how to determine whether something a spell produces is magical (unless the description specifies that it is, like in the case of create bonfire), but Sage Advice also tells us:


Whenever you wonder whether a spell’s effects can be dispelled or suspended, you need to answer one question: is the spell’s duration instantaneous? If the answer is yes, there is nothing to dispel or suspend. Here’s why: the effects of an instantaneous spell are brought into being by magic, but the effects aren’t sustained by magic (see PH, 203). The magic flares for a split second and then vanishes. For example, the instantaneous spell animate dead harnesses magical energy to turn a corpse or a pile of bones into an undead creature. That necromantic magic is present for an instant and is then gone. The resulting undead now exists without the magic’s help. Casting dispel magic on the creature can’t end its mockery of life, and
the undead can wander into an antimagic field with no ad- verse effect.


Ice storm’s duration is instantaneous, which means the ice it creates can’t be removed by dispel magic, and persists in an antimagic field. So I’m inclined to say it is not magical, and land’s stride can ignore it. On the other hand, spike growth’s duration is concentration, up to 10 minutes. The difficult terrain it creates can be dispelled by dispel magic and antimagic field. Therefore, I’m inclined to say it is magical, and land’s stride can’t ignore it.
 

ScuroNotte

Explorer
It’s not really that consistent. Create bonfire, for instance, specifies that the bonfire is magical. Sage Advice has this to say on what does and doesn’t count as magical:


Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
• Is it a magic item?
• Is it a spell? Or does it let you create the effects of a spell
that’s mentioned in its description?
• Is it a spell attack?
• Does its description say it’s magical?
If your answer to any of those questions is yes, the feature is magical.


This doesn’t really tell us how to determine whether something a spell produces is magical (unless the description specifies that it is, like in the case of create bonfire), but Sage Advice also tells us:


Whenever you wonder whether a spell’s effects can be dispelled or suspended, you need to answer one question: is the spell’s duration instantaneous? If the answer is yes, there is nothing to dispel or suspend. Here’s why: the effects of an instantaneous spell are brought into being by magic, but the effects aren’t sustained by magic (see PH, 203). The magic flares for a split second and then vanishes. For example, the instantaneous spell animate dead harnesses magical energy to turn a corpse or a pile of bones into an undead creature. That necromantic magic is present for an instant and is then gone. The resulting undead now exists without the magic’s help. Casting dispel magic on the creature can’t end its mockery of life, and
the undead can wander into an antimagic field with no ad- verse effect.


Ice storm’s duration is instantaneous, which means the ice it creates can’t be removed by dispel magic, and persists in an antimagic field. So I’m inclined to say it is not magical, and land’s stride can ignore it. On the other hand, spike growth’s duration is concentration, up to 10 minutes. The difficult terrain it creates can be dispelled by dispel magic and antimagic field. Therefore, I’m inclined to say it is magical, and land’s stride can’t ignore it.
This is extremely helpful. Thank you
 

ad_hoc

(he/they)
Land's Stride really should just give immunity to difficult terrain magical or otherwise.

It would be a simpler ability and quicker to adjudicate.

It would only produce more fun for the player and no one will complain that it's overpowered. I guarantee no Moon Druid in the history of the game has reached 6th level and thought, 'dang I wish I had taken Land Druid instead for Land's Stride'.
 

ScuroNotte

Explorer
Land's Stride really should just give immunity to difficult terrain magical or otherwise.

It would be a simpler ability and quicker to adjudicate.

It would only produce more fun for the player and no one will complain that it's overpowered. I guarantee no Moon Druid in the history of the game has reached 6th level and thought, 'dang I wish I had taken Land Druid instead for Land's Stride'.
Lands Stride is both no magical difficult terrain and plants, among other things. I agree that it should include magical as well, but then maybe at a higher level. Some class or subclass features give an ability which is improved at a higher level. Maybe do that with Lands Stride. Just shooting an idea out
 

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