Mr. Wilson
Explorer
One of the main gripes my players have is the way languages are handled in 4E (it actually might be the single largest gripe they have right now).
Truth be told, I agree with them. A feat for 3 languages was borderline iffy when only the PH1 was around, but with all the additional supplements, feats are treasured more and more. It no longer is an acceptable tradeoff to take the feat at least until late Paragon, IMHO.
Also note that 3 out of 5 players are Warforged, which compounds the problem even more (being that they speak only Common to start with).
Obviously, magic rituals can be used to get around this problem, but that doesn't really satisfy either my players or myself, given cast times, etc.
So, I'm thinking about using the 3.X version of languages known. You know Common, your racial language, then bonus languages equal to starting INT modifier when you create a character. I'll leave the Feat available for those who really want to be a polyglut.
Anyone else have a different idea for this problem?
Truth be told, I agree with them. A feat for 3 languages was borderline iffy when only the PH1 was around, but with all the additional supplements, feats are treasured more and more. It no longer is an acceptable tradeoff to take the feat at least until late Paragon, IMHO.
Also note that 3 out of 5 players are Warforged, which compounds the problem even more (being that they speak only Common to start with).
Obviously, magic rituals can be used to get around this problem, but that doesn't really satisfy either my players or myself, given cast times, etc.
So, I'm thinking about using the 3.X version of languages known. You know Common, your racial language, then bonus languages equal to starting INT modifier when you create a character. I'll leave the Feat available for those who really want to be a polyglut.
Anyone else have a different idea for this problem?