Gilladian
Adventurer
I've never thought that CR was very accurate, and I tend to be very rough in using it as a guide to encounter building; but from my experience, I would say a group of 4 npc characters, built at "PC point value" but equipped as npcs, will provide a fairly middling encounter for a 4 pc party of the same level.
Give the NPCs surprise, make them "aware" of how the PCs typically fight, and tailor their capabilities to be slightly above standard effectiveness vs the PCs (ie if a PC is known to have a resistance to fire, giving the npc a wand of frost instead of a necklace of fireballs), and you can have a nice challenge that may stretch the party a bit.
Give the NPCs standard PC level equipment, let them really ambush the party, and tailor them to know and exploit EVERY weakness of the party, and that same npc group can lay the smackdown pretty thoroughly (at least for a while). Eventually, the PCs are still likely to triumph, if only because they have more brains working on the problem in their group than the DM does on his side of the wall.
Give the NPCs surprise, make them "aware" of how the PCs typically fight, and tailor their capabilities to be slightly above standard effectiveness vs the PCs (ie if a PC is known to have a resistance to fire, giving the npc a wand of frost instead of a necklace of fireballs), and you can have a nice challenge that may stretch the party a bit.
Give the NPCs standard PC level equipment, let them really ambush the party, and tailor them to know and exploit EVERY weakness of the party, and that same npc group can lay the smackdown pretty thoroughly (at least for a while). Eventually, the PCs are still likely to triumph, if only because they have more brains working on the problem in their group than the DM does on his side of the wall.