Set-up
You've just entered a crypt from the graveyard above, after hearing that a madman has gone below to desecrate the dead and make sacrificial offerings to the Frog Lord.
Find him, and end the threat to the town!
Too easy.
OK, standard rules apply. When you post, feel free to do any sort of IC chatter if you so desire (might be fun!) but you can keep it OOC. For speech, choose a font color for your character so it's easy to determine at a glance who's speaking (you'll quickly get used to who's who by color). I'll add rings to your character tokens (once I figure out how) that match your font color later.
Put your actual turn in an OOC block like so:
OOC:
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Move: Run to D15
Minor: Drink the Blood of Aires (immune to poison)
Standard: MBA vs. skeleton (#2, the one in D16, the one to my left, etc.)
AP: Smashie goodness against same target
Free: Heroic Effort for either the MBA or AP attack if either miss
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When combat is entered, I'll roll init for the whole shebang and in each post I make, there'll be a tracker that looks something like this:
[sblock=Combat]
Initiative
39 Danny
22 Jack
22 Madman
16 Skeleton #1
16 Skeleton #2
10 etc...
Status
Jack 5/9 surges, 31/44 hp, 2 temps
Danny 3/10 surges, 10/38 hp, bloodied, blind (madman) save ends
Skel #1 19 dmg taken, marked by Danny
(health bars above everyone's heads, including enemies, give a % of health remaining)
etc...
Turn #1
Danny move to xx, hit skeleton #1 for 14 radiant (vulnerable!)
Jack cowers in fear, readied action: run out door when opened by Jordan
Skeleton #1 etc...
[/sblock]
If you're using the characters I emailed out with no changes, I don't need anything from you. If you even make one change or make your own, please send me your CB (or a pdf, if needed). I just need them if I need to bot your character.
I'll be working with light, shadow, darkness. Bear with me.
This crypt is VERY dark. You have very limited vision/personal light (not using any low-light or dark-vision for this test, regardless of your race). There are some light sources about. You'll see in the very 1st room that you can't see the last square in the SE corner of the room (unless someone were to move closer). Fog of war is in effect. Once you've "seen" an area, it'll remain on the map for you, but if you move out of vision of the area, it'll "soft grey" over. Should make for some neat opportunities to hide in corners and the like. Again, this is so I can test using it.
Just need 2 more of you to post here that you're ready, and I'll post the actual first map to start from. Then it's to you.