lasherness

Corlon said:
heheh, that's why I made sure to have that, my feats at lv 5 are (I'm human)
weapon prof whip
weapon foc whip
point blank shot
precise shot
rapid shot
and brachiation (my DM gave me a deal of the weapon prof, no more heavy armor)

Having a fairly decent halfling Lasher, I would probably recommend Weapon Specialization with the whip. Since they don't do a ton of damage you wanna add damage when ever possible. Also it does stack with the Lashing whip special ability.
Of course my only gripe about the Lasher class is that you get Improved Trip as a special ability. I mean Improved Trip is nice and all, but since a whip is a ranged weapon you get the -4 penalty to hit a prone character. . Really what a waste :D
Over all though, the Lasher Prestige class is pretty nice. Nothing like being able to dish out 6-7 attacks a round. Add a few levels of Rogue to it and it gets really nice. I love having attack iterations of +18/+18/+18/+13/+8 and each shot doing 1D2+8 +4D6.
 

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Lasher is really really really ridiculously good. Get him a whip-dagger and you're doing decent damage, you get to attack guys next to you, you get 15' reach, you get flurry of whips, you get extra specialization.. it's fringgin' crazy. What the heck were they thinking? Compare it to the Master of Chains, Lasher - 2 feats to get in, MoC SIX FEATS! MoC gets a whole bunch of useless abilities and second weapon focus and second weapon specialization, though the specialization is 3 levels later than the Lasher gets it. Anyway, it's ridiculous, the Lasher is wicked good, way better than it has any right to be, especially given the requirements.

-The Souljourner
 

Originally posted by Baron Von StarBlade
Of course my only gripe about the Lasher class is that you get Improved Trip as a special ability. I mean Improved Trip is nice and all, but since a whip is a ranged weapon you get the -4 penalty to hit a prone character.
used in conjunction with the Lasher' stunning ability (is it Stunning Snap or something), Improved Trip works well...

first stun your opponent, then trip him and then let any other fighters in group lay into him while he sits on his butt for an entire round...

:)

(sorry if there's any errors in rules or abilities here... don't have any of my books here at work...;) )
 

I also think the lasher may be overpowered for some campaigns. It surely would be overpowered in my campaigns - I altered a character concept from rogue/lasher to pure rogue after seeing what came out, and comparing it to current PC fighters.
 

Ruavel said:

used in conjunction with the Lasher' stunning ability (is it Stunning Snap or something), Improved Trip works well...

first stun your opponent, then trip him and then let any other fighters in group lay into him while he sits on his butt for an entire round...

:)

(sorry if there's any errors in rules or abilities here... don't have any of my books here at work...;) )

I'm not saying Trip isn't useful, but the whole concept of Improved Trip is that you get a free attack when you successfully execute a trip. That makes is almost useless to a Lasher (since realistically they can trip with the whip at anytime)
 

If you fight with a decent weapon in your offhand, you can take your extra attack with it instead of the whip when you successfully execute an Improved Trip.

I have also seen the extra attack come from a stomp, with Improved Unarmed Strike and Power Attack.

You go with your strengths. If you don't have a good attack to follow up your trip attempt, don't bother tripping.
 

The Souljourner said:
Lasher is really really really ridiculously good. Get him a whip-dagger and you're doing decent damage, you get to attack guys next to you, you get 15' reach, you get flurry of whips, you get extra specialization.. it's fringgin' crazy. What the heck were they thinking? Compare it to the Master of Chains, Lasher - 2 feats to get in, MoC SIX FEATS! MoC gets a whole bunch of useless abilities and second weapon focus and second weapon specialization, though the specialization is 3 levels later than the Lasher gets it. Anyway, it's ridiculous, the Lasher is wicked good, way better than it has any right to be, especially given the requirements.

Well I think alot of that stems from the Whip Dagger and/or Mighty Whips. It really is a cheesy weapon. It basically gives you a 15 ft reach short sword. If you remove that from equation, it really balances out the Prestige class.
Second, you seem to have left out the hardest requirement for the Lasher class, +5BAB. That means you won't reach that class til at least 6th Level. It is possible to get the MoC by 5th Level (Human Ftr4 meets all the requirements).
 

Originally posted by Baron Von StarBlade
Well I think alot of that stems from the Whip Dagger and/or Mighty Whips. It really is a cheesy weapon. It basically gives you a 15 ft reach short sword. If you remove that from equation, it really balances out the Prestige class.

That's a good point. If you just got the whip as is with the class abilities, I think it would be fine. But when you make it a 1d6 weapon that can use your strength bonus, it's awful.

Second, you seem to have left out the hardest requirement for the Lasher class, +5BAB. That means you won't reach that class til at least 6th Level. It is possible to get the MoC by 5th Level (Human Ftr4 meets all the requirements).

Oh come on, you can't seriously call that any kind of restriction! For a fighter prestige class, +5 BAB is on the very lowest end of BAB requirements. I don't even think there are any with +4 or less (not counting ones that don't have a requirement) but I might be wrong. And yeah, a human fighter who uses all of his feats can get into Master of Chains *one* level earlier than the fighter who has 4 spare feats and gets into Lasher at 6th. Oh, and what does Master of Chains get at this level? Scare! Ooh Scary! :P

-The Souljourner
 

Also, that extra attack from the Improved Trip doesn't ahve to be an attack, you could then proceed to disarm the guy. You would get -4 for him being prone, but he gets -4 from being prone so it balances out.
 

The Souljourner said:

Oh come on, you can't seriously call that any kind of restriction! For a fighter prestige class, +5 BAB is on the very lowest end of BAB requirements. I don't even think there are any with +4 or less (not counting ones that don't have a requirement) but I might be wrong. And yeah, a human fighter who uses all of his feats can get into Master of Chains *one* level earlier than the fighter who has 4 spare feats and gets into Lasher at 6th. Oh, and what does Master of Chains get at this level? Scare! Ooh Scary! :P

Not much to disagree with here, but the BAB is just one of the perks of being a fighter as are the bonus feats. Besides, if you are making a character who specializes in the Spiked Chain, you aren't going to take those feats on the MoC List?

I won't disagree that the Master of Chains class is as powerful as the Lasher. I do think it would be worthwhile to compare the Lasher with some of the other Weapon Eccentric Prestige Classes (Order of the Bow and Weapon's Master specificially).

Besides the Master of Chains is really more of a villian NPC, the majority of its special abilities are tied to the environment where as the Lasher are tied to the weapon.
 

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