Last Breath of Ashenport up


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Hate to break it to you, but a lot of classic fantasy fare has a lot of Lovecraft in it.

A lot of good adventures do (not all - but a lot). I like it when the focus isn't always on just killing the badgyguys and taking there stuff. A lot of times, with Lovecraftian elements, just surviving is an extremely satisfying result. I like the Drama this adds to an adventure.
 

You know, I think every article Ari has put out has had some issue with the xp/level thing. I understand it happens when you shift monsters up and down the level scale, but still.

Well, in my (partial) defense, I'll say that I wrote these articles (and this conversion) pretty early on in my experience with 4E, and that a lot of things changed between my work and the final printing of the actual core rules.

That said, you're correct that it's been a frequent issue, and I'll certainly keep an eye out for it in the future. :o
 




Another editing error

Speaking of editing errors at the bottom of page 74, note: "Matthias Creel is an emissary from...based in the Free City of Greyhawk". From what I understand of the new edition, Greyhawk is not part of the world any longer. I know this could be a generic city named "Greyhawk" and not THE Greyhawk, but it seems sloppy to leave this kind of thing in a converted adventure when we are trying to get people excited about the new stuff. Why not simply change the names completely and avoid any notion of the old-timey stuff at all? I mean we went through all the trouble of getting that stuff out of the PH why go backwards now?

Wotc keeps shooting itself in the foot with things like this and those Paazo guys keep laughing at them for it. Ugh...I'm trying here I really am...

Anyway, the 3E version of this adventure was excellent. Loved the use of Dagon, especially with the material from Fiedish Codex I that explained who Dagons roomate in the Abyss was. Good times.
 

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