Last Few RPG Products you purchased?


log in or register to remove this ad

Since Christmas...

Pathfinder Player Companion: Inner Sea Guide
Pathfinder Game Mastery Guide

375 Roman Miniatures including Cavalry, Scorpions, Heavy Infantry, Medium Infantry, Hastati, Velites, Princepes, Triarii, Auxilliary Cavalry, Citizens, and some Slavic warriors.
200+ Battlestar Galactica Miniatures

1x Mercury Class Battlestar
1x Zeus Class Warstar
1x Seaba Class Tankerstar
1x Seaba Class Cruiser
3x Cylon BSG re-imagined Baseships
1x Old Style Circular Cylon Base Ship
100x Cylon Raiders
11x Cylon Heavy Raiders
11x Mark I Vipers
35x Mk II Vipers
30x Mk VII Vipers
2x Recon/ECM Raptor
4x Missile Raptor
4x Cargo Raptor
15x Raptor
 

Wu Xing: The Ninja Crusade - Third Eye Games | RPGNow.com

Looks like it's got some potential. Finding a good kung-fu/anime game is surprisingly difficult, as they're either too rulesy (Exalted, Anima) or they're loose enough in how they're set up that I can use one of my already existing rulesets and don't need to buy a new one.

Spellbound Kingdoms - T. Shield Studios | RPGNow.com

I'm pretty intrigued by this. Tactical combat without resorting to the use of miniatures. It's the sort of thing where I can see doing an Assassin's Creed or Thief type game. One of the rarer games that looks like it can _actually_ be played with just a GM and a single player. Games that can handle one-on-one play are difficult to find, especially when lots of suggestions you'll get will be something like "D&D Gestalt!!" or having the Player (and/or the GM) run several characters to cover the "weaknesses" of the primary character.

Darkness Without Form: Secrets of the Mimic - Sean K Reynolds Games | RPGNow.com
I picked this up along with a couple of other things for a project I'm working on. Seems fine but it's honestly not the sort of thing I imagine GMs letting players mess around with. I picked it up since I had been thinking of a parallel sort of thing and was curious to see how it had been handled, given the uncommon sort of idea that it is.

2 things I'm strongly looking to purchase, just waiting for money:

Anima Prime: Steambots and Megaswords -- The Animated Action RPG

I dig a number of things about this, including the fact that it's one of the few games out there trying to do what it is. The rules are available under the CC, so purchase of the book is more a matter of supporting the creator than a _need_ for the rules; especially since I rely on an iPad for all my pdf needs; purchase of physical product is a rarity for me now.

Cel*Style Pre-Order Bundle!

These are games that I'm not 100% pre-disposed to like, but what they're trying to do is rather different compared to most rpgs. They're inexpensive enough, not offered digitally, and at least one of 'em looks usable for introducing some folks to rpgs. Covering some of the same sort of space that Best Friends - BoxNinja | RPGNow.com is I think, though of course having different rules and premises. :)

That covers me since XMas. I've money in on a kickstarter project or two and otherwise... I don't know of anything I need to get for the next year. *shrug*
 

Dark Heresy: Core Rulebook*
Dark Heresy: Inquisitor's Handbook*
Dark Heresy: The Radicals Handbook
Dark Heresy: Disciples of the Dark Gods
Dark Heresy: The Black Sepulchre
Dark Heresy: Ascension
Dark Heresy: Blood of the Martyr
Dark Heresy: Purge the Unclean
Rogue Trader: Core Rulebook
Rogue Trader: Into the Storm
Rogue Trader: Battlefleet Chronos

Plus: Dan Abent's Eisenhorn and Ravenor novels.

* I picked up these two on one week, and the rest a week later based on the strength of the first two. Naturally, I haven't had a chance to get through them all yet.

They've been interesting reading so far.

EDIT----

I've also picked up the Pathfinder Advanced Player's Guide and Bestiary 2.
 
Last edited:

Going back 6 months:

Paizo's Pathfinder: Advanced Player's Guide
WotC's D&D 4Ed: Rules Cyclopedia, Heroes of Shadow
WotC's D&D 3.5Ed: DMG, PHB1, Races of the Dragon
Green Ronin: True20
Malhavoc: Arcana Evolved
Crafty Games: FantasyCraft 2Ed
HERO: 6Ed Characters, 6Ed Combat & Adventuring
Pinnacle: Savage Worlds Deadlands


Some of those were duplicates.
 
Last edited:

In reverse order from yesterday to roughly the start of the year:

BESM Fantasy Bestiary (PDF)
Champions: Book of the Destroyer (PDF)
Adventures into Darkness (M&M Superlink edition) (PDF)
BESM Dungeon
D&D Essentials: Heroes of the Fallen Lands ($6, Borders closeout sale)
Castles & Crusades Player's Handbook/Monsters & Treasures flipbook
Replacement copy of Van Richten's Monster Hunters Compendium Vol. II
HR4 A Mighty Fortress
Mutants & Masterminds: Agents of Freedom
Blood & Fists: Modern Martials Arts (True20 edition) (PDF)
Legends of Excalibur (True20 Edition) (PDF)
MC8 Outer Planes Appendix
Manual of the Planes (1E)
Oriental Adventures (1E)
MC6 Kara-Tur Appendix (along with MCAs 3,4, and 5 in the Vol. 4 binder)
DMGR4 Monster Mythology
Thrlling Tales 2nd Edition (Savage Worlds) (PDF)
Savage Worlds Explorers Edition
FantasyCraft 2nd Edition (PDF)

EDIT: And I nearly forgot--a whole host of DL 3E material: The campaign setting (which I wrote some uncredited stuff for), the Bestiary of Krynn--Revised, Dragons of Krynn, War of the Lance, Spectre of Sorrows, Dragons of Winter, Dragons of Spring.
 
Last edited:

--Does anybody have/use the stone dice, or the metal dice???
if so how do they play? they seem to heavy and just don't have a good feel IMO

I have a set of both - pewter dice and Dwarven Stones. The pewter dice are fun because of their weight, but I rarely use them. I never use the Dwarven Stones because they are very small - I was a bit disappointed by their size, actually.
 

Legacy of Fire: Howl of the Carrion King,

I'm very curious to hear what you think of this adventure. I had a really good time writing it, and love to hear people's war stories against the vicious pugwampis!

I assume you'll read it with a fourth edition eye, and I'd also love to hear how it might convert to that system. Not the specifics, of course, which would be a lot of work, but just in general.

As for me, I've bought absolutely nothing gaming related in the last few months, which is probably a sign I've been working too hard!
 

Heroes of Shadow - I actually was quite excited to get this. I like the new class options, even if I'm not a big fan of the new races.

Rogue Trader : Battlefleet Koronus - This is one of those books that either should have been included with the original core book, OR released quickly afterwards. Glad to finally get it, but I think it is almost criminal that they didn't release it sooner.

Lone Wolf: Book of the Magnakai - Basically a book for character levels 11-20 for the LW RPG

LW Bestiary - About the same time as others above, so including it even if it's book #4. As it says, bestiary aka Monster Manual for the LW RPG.
 

I'm very curious to hear what you think of this adventure. I had a really good time writing it, and love to hear people's war stories against the vicious pugwampis!

Haha, my players now view them with the appropriate amount of disgust and comic pity. Noteworthy pugwampi events - the PCs yanked down the "wasp's nest"-style pugwampi lair above the monastery, with Mokknokk and his attendants still inside, which struck me as a great way to kick that particular encounter off.

Also, one pugwampi escaped the fight in the kitchen by scrambling up a wall. I brought it back after the PCs were done with the Refuge of Nethys to briefly taunt them before being silently descended upon and devoured by the monstrous spider in the dormitory. There was a brief celebration, before they realized they now had to deal with the spider infestation instead.

I have two players going after the All Gnolls Must Die! achievement. Their constant out-of-game rivalry to score the killing blow on pugwampis/gnolls/jackalweres/etc. has been a lot of fun to watch.

I assume you'll read it with a fourth edition eye, and I'd also love to hear how it might convert to that system. Not the specifics, of course, which would be a lot of work, but just in general.
The pugwampis were modeled after some of the extant gremlins 4e already has. I decided their unluck aura was too punishing to 1st-level PCs if it applied to all d20 rolls, so I reined it back in to affect only skill checks, and made sure that every encounter featuring pugwampis had ample opportunity for failed skill checks (navigating rafters, tip-toeing through cacti, scrambling across kitchen counters and shelving, and so on).

As with all of Paizo's adventures, it's a lot easier to convert than one might imagine. Most of the monsters the adventure requires are already part of 4e (even perytons are coming in the next Monster Vault this June). 4e doesn't have many cursed items, so getting to design a 4e version of En-Nebi was fun as well. It looks like I might not get as many 4e levels out of the first adventure as I was hoping, but I hear the next one is chock full of encounters so that ought to make up for any slack.

Coolest part so far? One of the PCs is an assassin, and has the ability to become completely undetectable as long as he stays in shadow and doesn't do anything but move slowly. The party became suspicious of Dashki early on, so when the gnoll tracker went on "patrol" one night, the assassin followed him to the Three Jaw gnolls' camp. He didn't understand anything Dashki spoke with his tribe about, but now they're all convinced that he's up to something. I wasn't at all expecting them to track Dashki to the camp, but it ended up providing a lot of excellent tension and "What could he be up to?" speculating.

This weekend I'll be running the Battle Market, and the Undercrypt after that, then it's on to House of the Beast.

All in all, great adventure. And, as promised, I made sure my players know who to blame for the pugwampis. :p
 

Remove ads

Top