Imaculata
Hero
But do you also see how this feeling is ruined by our perception of Ellie as a player, who is by that time already a brutal murderer? She kills so many people in horrific ways before you reach that part in the story, that her killing a pregnant woman feels pretty irrelevant at that point. It is as if the writers want you to ignore all the killing you've already done. It makes the main characters irrideemable and unlikable.
This was already a bit of a problem in Uncharted, where our likeable protagonist murders his way through hundreds of goons. But at least Uncharted was not very serious in tone. It was a pulp adventure in the style of Indiana Jones. The Last of Us in contrast, takes itself super serious, and this makes the disconnect between gameplay and story more jarring.
I also feel that as a movie, it would have been laughed out of the theaters. The writing is better than in most games, but that's a pretty low bar. I think objectively, it's not that good a story when compared to other media. And the gameplay loops that it relies on are very repetitive and don't have very strong mechanics.
This was already a bit of a problem in Uncharted, where our likeable protagonist murders his way through hundreds of goons. But at least Uncharted was not very serious in tone. It was a pulp adventure in the style of Indiana Jones. The Last of Us in contrast, takes itself super serious, and this makes the disconnect between gameplay and story more jarring.
I also feel that as a movie, it would have been laughed out of the theaters. The writing is better than in most games, but that's a pretty low bar. I think objectively, it's not that good a story when compared to other media. And the gameplay loops that it relies on are very repetitive and don't have very strong mechanics.
Last edited: