Lay on hands and temporary charisma boost

SRD said:
Eagle’s Splendor
Transmutation
Level: Brd 2, Clr 2, Pal 2, Sor/Wiz 2
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell’s effect do increase.
Arcane Material Component: A few feathers or a pinch of droppings from an eagle.

I asked a question about this a while back with turn uses and divine might. The consensus was that you would gain the extra turns and wouldn't suffer any negative effects of having negative turn attempts, or in this case, negative hit points to be healed.

Having the value "reset" to zero once the spell expires can lead to abuse. Abuse of Eagle's Splendor, who knew! :lol:

The spell description specifically forbids the ability to cast more spells. No where does it say you cannot gain extra turning attempts. It actually says the contrary. "The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier."
 

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Ridley's Cohort said:
In theory, yes, a bunch of Paladins/Clerics could pass around the best Cloak of Charisma and gain "extra" Lay on Hands and Turning Attempts as a group. I play with DMs that frown on that kind of thing and sometimes impose attunement rolls before the item starts working for the new character. Besides, we are not a greedy bunch but we do not like lending out our best items either.

Yah, if my PCs were doing that, I think that Cloak of Charisma would be getting Green Slimed, just on general principle. ;)
 


KarinsDad said:
I could see another DM ruling that he would have 11 points left, similar to having a CON boost due to Bear's Endurance and then losing all of the hit points gained when the spell expires. This would result in option 2 (but negative healing only means that if his CHA is boosted a second time, he would be unable to heal more).
This is how I treat it. It also applies to turning attempts (important when used in conjunction with Divine Might).
 

Nail said:
Yes, yes,...but what if you take the Cloak +4 off, give it to someone for a while, then put it back on? :)

Magic items in the Miniatures Handbook made this impossible by putting restrictions on items that they had to be worn for a continuous 24 hours before the magic took effect.

A nifty rule, IMO.
 

Ogrork the Mighty said:
Magic items in the Miniatures Handbook made this impossible by putting restrictions on items that they had to be worn for a continuous 24 hours before the magic took effect.

A nifty rule, IMO.

Actually, I am content with item sharing by PCs as long as you are doing things like using option 2 above. The "24 hour" rule always seemed so contrived and artificial. That type of rule is fine for daily items, but not continuous ones.
 

Actually, it depends on whether the spell-casting is an exception or an interpretation.

I think the no extra spell slots is an interpretation. You think the no extra spell slots is an exception.

RAW doesn't say either way.

Ridley's Cohort said:
The RAW makes no such distinction, except where the 2nd level spell in question addresses this issue explicitly.

By the RAW, Turning Attempts available do change whenever the Cha stat shifts.
 

Nail said:
Endur, there's no such "worn all day" distinction in 3.5e. That went out with Int boosting items increasing skill points.

Maybe I'm missing the point here, but are you saying that a cloak of charisma would not grant bonus spells to a sorcerer or bard? I thought the FAQ said that it would; has this changed?

--Axe
 

Endur said:
I think the no extra spell slots is an interpretation. You think the no extra spell slots is an exception.

RAW doesn't say either way.

I am not sure I understand your distinction between interpretation and exception. Does a rulebook make ad hoc interpretations of itself?

The RAW on this subject is Table 1-1: Ability Modifiers And Bonus Spells on page 8 of the PHB. All other rules references to bonus spells based on ability scores can only be understood in the context of that table. The table does not make any distinctions regarding sources or durations of stat boosts, so that must be the basis of our discussion.
 

Nail said:
Yes, yes,...but what if you take the Cloak +4 off, give it to someone for a while, then put it back on? :)

Since it's the same source, I'd say that it would give the extra healing only once. A bit like having Eagle's Splendor cast on you, use LoH, enter an antimagic field which suppresses the spell, and coming out of it.
 

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