Lay on hands and temporary charisma boost

Nail said:
As I understand it, yes. Inherent bonuses only, IIRC. Someone have a handy rules quote (or those blasted RotG)?

From memory, it specifies that enhancement bonuses to Int don't grant skill points in the PHB... but because it's under 'Advancement', it's not in the SRD.

I'm away from my books, so I can't check that right now.

-Hyp.
 

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Here's something, anyway.....

Headband of Intellect: This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer’s Intelligence score in the form of an enhancement bonus of +2, +4, or +6. This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Intelligence bonus to determine skill points.

Moderate transmutation; CL 8th; Craft Wondrous Item, fox’s cunning; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6).
 

Nail said:
I've got th' books....which one? DMG? I'll check.......

"... in the PHB..."

I think it's in the section on levelling up, but I can't recall exactly.

The Headband quote is a specific example of the more general rule.

-Hyp.
 

Hypersmurf said:
I think it's in the section on levelling up, but I can't recall exactly.
Found it on p. 58 of the PH. Thanks!

Your character’s Intelligence modifier affects the number of skill
points he or she gets at each level (see Table 1–1: Ability Modifiers
and Bonus Spells, page 8). This rule represents an intelligent
character’s ability to learn faster over time. Use your character’s
current Intelligence score, including all permanent changes (such as
inherent bonuses, ability drains, or an Intelligence increase gained
at step 4, above) but not any temporary changes (such as ability
damage, or enhancement bonuses gained from spells or magic
items, such as a headband of intellect),
to determine the number of
skill points you gain.
 

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