LE vs. N: Lawful Evil Victorious!


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Shooting to take SS out, in what can only be described as a fell-swoop, Inigo the Imp charges down and tries to sting the life out of it.
 

Round 201

Inigo enters SS's square and stings for 2. He gets shocked for 2 in the process and becomes visible. SS has 5 hp left and Inigo has 16 hp left.

SS resists the slime (rolled 18 Fort save) and shocks Inigo for 1. Inigo has 15 hp left.
 

Inigo snickers at the minor shocks...then tries the sting again.
(Compress? As long as Inigo has > 8hp, he'll just keep stinging, even if it provokes AoO's. If he goes to 8hp or less, he'll withdraw, go invisible, and regenerate for 2 rounds before returning to sting again)
 

Round 202

Inigo regenerates to 18 hp. Then he hits for 2 and get shocked for 3. SS has 3 hp left, Inigo 15 hp left. SS starts taking a little trip (rolled 6 Fort save) and doesn't bother attacking.

Round 203: Inigo regenerates to 18 hp, hits for 1 and gets shocked for 2. SS has 2 hp left.

Round 204: Inigo regenerates, hits for 1 and gets shocked for 1. SS has 1 hp left.

Round 205: Same as above. SS dissolves into nothingness! Inigo has 17 hp left.

An eight foot tall ice statue runs to 80N20E.
 


Round 206

Ice Cube misses the AoO. Inigo stings for 2 and IC has 24 hp. Inigo heals up to 18 hp.

IC resists the slime and backs up to 80N25E. He misses again.

Round 207: IC hits with the AoO for 3 and Inigo stings for 3. IC has 21 hp.

IC resists the slime, backs up to 80N30E, and misses.

Round 208: Inigo heals to 18 hp. IC misses and Inigo stings for 4. IC has 17 hp.

IC resists the slime, backs up to 80N35E, and hits for 7. Inigo has 11 hp.

Round 209: Inigo heals to 14 hp. Both miss. IC backs up to 80N40E and crits for 5. Inigo has 9 hp.

Round 210: Inigo heals to 12 hp. Both miss. IC backs up to 80N45E and misses.

Round 211: Inigo heals to 15 hp. Both miss. IC backs up to 80N50E and hits for 3.

Round 212: Inigo heals to 15 hp. IC hits for 11, Inigo misses. IC back up to 80N55E and misses. Inigo has 4 hp.

OOC: I'll take a break and let you describe Inigo's invisibility trick so I don't screw it up.
 

Poor little Imp, being picked-on by this ice thingy...

Inigo 5' flaps to 85N 45E then goes invisible. His next move will be to fly straight up to 85N 45E 20Z, regenerate to > 8hp, then dive back in for more.
 

Round 213: Inigo goes invisible and heals to 7 hp.

Round 214: Inigo flys straight up and heals to 10 hp.

Round 215: Inigo heals to 13 hp and dives back down. He misses and becomes visible.
IC backs up to 80N60E and crits for 7. Inigo has 6 hp left.

Round 216: Inigo heals to 9 hp. Both miss. IC backs up to 80N65E and misses.

Round 217: Inigo heals to 12 hp. Both miss. IC backs up to 80N70E and misses.

Round 218: Inigo heals to 15 hp. IC misses AoO, Inigo stings for 1. IC has 16 hp.
IC is feeling too good to back up anymore!

Round 219: Inigo heals to 18 hp and misses.

Round 220: Inigo stings for 3. IC has 13 hp.

Round 221: Inigo stings for 4. IC has 9 hp.

Round 222: Inigo stings for 3. IC has 6 hp.

Round 223: Inigo stings for 2. IC has 4 hp.

Round 224: Miss.

Round 225: Sting for 1. IC has 3 hp.

Round 226: Sting for 3. IC is disabled.

Round 227: Miss.

Round 228: Sting for 1! IC drops!

Inigo enters the Hall of Fame for longest combat! :)

An 8 foot tall humanoid-shaped chunk of rock moves to 80N115E and seamlessly sinks completely in the ground.
 

Inigo is, well, euphoric! Not liking the looks of this new dirtbag, he climbs to 80N 70E 20Z and creates a Major Image of himself, stomping in a clockwise circle on the ground, starting in 80N 70E, then going 5' east, 5' south', 5' west, 5' north, repeat.
 

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