LE vs. N: Lawful Evil Victorious!

OOC: I still have to go through the motions in case the next doomed opponent can take advantage of an injury caused by the snake. I still don't quite understand what Alice and Dos are doing, but I will try to wing it.

Round 262:

Alice moves to 75N105E10Z.
Dos moves to 45N105E20Z. The snake takes an AoO and hits for 7-5=2. Dos has 24 hp left.
Trace moves to 60N55E30Z and hits for 9. Snake has 24 hp left.
Snake misses Dos.

Round 263:
Alice realizes she's flying too low and moves to 45N105E15Z, attacking the snake in the process. The snake takes an AoO and misses. Alice hits for 10.
Dos attacks the snake and moves to 35N100E15Z. She hits for 10 and heals to 26 hp.
Trace starts her second produce flame and hits for 9. The snake is defeated!

A two foot tall elf moves to 115N80E. He wears a pointy hat and shoes and smokes a pipe.
He says "Aye and begorrah! Where's me Lucky Charms when I need 'em?" and then disappears.
 

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OOC: G - do you have a source for the 3.5 stats? Things are a bit off the MM2 so I'd like to see 'em (things like DR, hp's, etc.)

Feeling their reign in the arena slipping away, the ladies buzz down and comb the area for the wee lad, hoping to eviscerate his pot of gold. Alice and Trace both charge to 105n 80e and try to grapple the invisible midget so they can sting him to death. Dos circles to 70n 60e 15z.
 

Round 264

OOC: Are you referring to the advespa? The 3.5 conversion of the MM2 is in a document called the 3.5 Accessory Update, available on the WotC website in the rules section.

Trace grabs on to something and moves to 110N80E. Alice is forced to hover at 105N80E10Z or squeeze at 105N80E.

Trace inflicts 9-5= 4 points of damage. The leprechaun is defeated!

A bugbear wrapped in rags moves to 105N100E and throws a javelin at Alice. It hits for 6-5 = 1 point of damage. Alice has 29 hp left.
 

OOC: Thanks G! I was treating these things are Medium, not Large, so thanks for that too.

Over-evil'd at crushing the midget, the ladies quickly return to business. Trace takes a 5' step to 105n 85e and full attacks, while Alice moves to 105n 100e 15' and tries to tear off the bug bear's toupee with a claw. Dos moves to 50n 85e 15z and keeps hovering.
 

Round 265

Ragsbuggy is only medium-sized, so Alice will need to lower to 10Z to take a swipe.

Alice misses and heals back to 30 hp, but Trace hits with both claws for 17 damage total. She pulls him into her square and stings him for another 6. Ragsbuggy ignores the poison, but the rags part has 25 hp left and the buggy part has 4 hp left.

Ragsbuggy fails to escape the grapple.
 

I didn't look this up, so enjoying trying to figure out wth this thing is. Two melded creatures? In any case, Trace will continue ripping and tearing, while Alice will 5' "drop" and try to add to the carnage. Dos will hover where she is and buzz a dirge of death.
 

Round 266

Trace hits with a claw for 9. Alice misses three times! The rags part has 21 hp left, the buggy part is dying.

The rags detach from the bugbear and miss with a slam.
 

With a devilish grin, Alice and Trace begin filming Slash and Stab II (with as many sequels as this laundry pile allows).
 

Round 267

Trace misses, Alice hits twice for 14. Rags has 7 hp left and misses.

Round 268: Everybody misses!

Round 269: Trace claws for 10.

A humanoid with a boar head charges to 100N110E. Alice crits him with an AoO for 16-10 = 6 points of damage. The wereboar has 28 hp left and misses wildly with his battleaxe.
 

Alice 5' flaps to 105n 105e 10z and full attacks.
Dos charges to 85n 105e 10z and takes the flank attack.
Trace flies to 85n 90e 10z.
Needless to say, the LE gallery is enjoying themselves a lot more in the last few minutes.
 

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