LE vs. N: Lawful Evil Victorious!

Shrubbery steps 5 feet and misses twice (best roll 15). 60N80E

Round 503: 5 feet back, and one spike hits for 6-5=1. 99 HP for Shrubbery.
Shrubbery to 60N75E and misses twice (best roll 20).
Round 504: 5 feet back, and one spike hits for 8-5=3. 96 HP for Shrubbery.
Shrubbery to 60N70E and misses twice (best roll 21) but getting closer.
Round 505: 5 feet back, and one spike hits for 10-5=5. 91 HP for Shrubbery.
Shrubbery finally hits (rolled 25) for 7, and grabs on, impaling Fido for another 12. Fido is paralyzed (rolled 22 Fort save). Fido has 26 HP remaining.
Round 506: Shrubbery flails and hits twice for 13. Fido at 13.
Round 507: Shrubbery hits once for 4. Fido at 9.
Round 508: Shrubbery hits twice for 16. Fido is dying. Shrubbery is at 60N70E and 91 HP.

First in round 509 for Lawful Evil is a displacer beast (Monster Manual). Have fun, Ugulu, and thank you for your help, Infiniti. I will take Shrubbery from here.
 

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Far from being a genius, Dutch the Displacer beast still recognizes how one sided the last fight was, and doesn't feel like being paralyzed. Dutch names the shrub as his Dodge defender, moves to 60n 0e, then readies an action to moves to 30n 0e if it twiggy gets within 15'.
 


Round 509: Shrubbery makes like a tree and leaves its area, tromping to 60N30E.

Should I time compress Dutch running away from Shrubbery until either a draw is declared or Shrubbery manages to catch up?
 

OOC: the kitty hears the cheers as "boo-urns; boo-urns"

Yup. If shubbery manages to corner the kitty, it will go on total defense.
 

(Kitty would not be worried if she knew that Shrubbery was running as fast as it can.)

A draw is declared after round 513.

First in round 514 for Lawful Evil is something from the MM III, so I will run that.

A large crablike creature with a thick shell scuttles into the arena to 60N25E. It has four legs and two powerful looking, bladelike claws.

Next in round 514 for Neutral is a legendary eagle (MM II).
 




I will have Eager at 15Z, because otherwise Hoppy could reach him for a full attack.

Round 516: Hoppy jumps up and slashes at Eager with a claw, missing completely (rolled 17).
Eager hits with all three attacks (worst roll 23) for 19 damage. Hoppy has 33 HP remaining.

Round 517: Hoppy slashes with both claws, missing completely (best roll 17).
Eager hits three times (worst roll 22) for 22. Hoppy has 11 HP remaining.

Round 518: Hoppy hits with one claw (rolled 24, 26) for 3 8 points of damage and 2 points of Wisdom damage. Eager has 82 HP remaining and is at 14 Wisdom.
Eager hits three times for 18. Hoppy is dying. Eager is at 60N55E10Z, has 82 HP remaining, and is down to 14 Wisdom.

A medium, powerfully muscled dragon walks into the arena to 60N30E. Its scales resemble fractured obsidian with glowing magma showing between, making the hide a mottled pattern of red, orange, black and gray. Its wings appear to be made out of ash. Sparky breathes a line that impacts Eager, but Eager withstands it (rolled 27 Fort save). Eager is first in round 519.
 

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