Leadership questions

Enkhidu

Explorer
Hi all!

I've been looking over the Leadership feat (mostly looking for changes, if any, from 3.0) and need some advice.

Up until reading the feat this last time, I was always under the impression that Leadership was a cohort *or* followers gig, not a cohort+followers gig. But when I read it this last time, I couldn't find anything that actually came out and said that you get either a cohort or followers.

What interpretation has the Sage or FAQ had on this?
 

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Cool - things just got a lot better in LeadershipLand.

What about multiple instances of the Leadership feat - obviously you'd get another Cohort, do you also get another set of followers?
 

Enkhidu said:
What about multiple instances of the Leadership feat - obviously you'd get another Cohort, do you also get another set of followers?
You get nothing extra, not even a second cohort. From the Feats section of the SRD: "If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description."

Since Leadership doesn't specify a benefit for multiple instances, taking it a second time is just throwing away a feat slot.

If your DM is kind, your cohort can take Leadership. That gives him his own cohort, who also takes the feat, and so on down until one of the cohorts is below 6th level. Even if your DM allows this though, it's a pretty rude thing to do, since all those extra characters will really slow down combat and tend to bore other players.
 
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AuraSeer said:
...Even if your DM allows this though, it's a pretty rude thing to do, since all those extra characters will really slow down combat and tend to bore other players.

Not if you don't expect the cohorts to come along with the party, but instead do things behind the scenes that benefit the party.
 


Bozidar said:
What kind of things?

Gather information for the characters.

Protect a fixed location from General Mayhem ® and his followers.

Run a business or property that the leader owns. Examples would include a farm, shrine, inn/tavern, retail shop, or castle.

With a little bit of fudging, the cohort or followers could be the romantic interest of the week -- constantly changing cast, but always there. Same goes for someone with a vast information network, it is the local contact.

Taking the cohort and followers together, you could have enough to mostly run a ship. They travel around, doing normal trade routes and collecting money, but form a core loyal crew. Same thing would work with a caravan.

Need I go on?
 



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