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And on top of that WOTC did the same thing with Mark of Heroes before even Pathfinder did it.

edit: actually it was Xen'drik Expeditions I was thinking of, I believe.

edit 2: And the article says evil characters were not allowed but they were in Xen'drik Expeditions as well.


yep, we (PCI) did it with Arcanis, Xen'drik Expeditions picked it up after that, then PF and now D&D Encounters.

though I think we where the only ones to do secret orders that sometimes put players in direct opposition to the rest of the party.....

back on topic >>>

I still think limiting home play is a bad idea...

I already had a group that wanted to start playing expeditions but backed out once they found out it was stores only...

the best part of about expeditions vs. the published books is that players can take turns being GMs and not spoil the entire story, everyone has a chance to play and GM..

the published adventures, a GM has to read up on the entire adventure and run it... thus limiting the GM's chance to play a character...

I know the campaign staff thinks it's a fine idea, but it's already costing them players..
 
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I updated the first post to add the Player's Guide, QuickStart Guide, and update the current season information now that Dead in Thay has concluded. (A nice account of the final battle can be found here, with plenty of spoilers).

We now enter the new Adventurers League era! We have the Players Guide, stores are running the Starter Set as part of AL play, and Gen Con rapidly approaches for the big launch. As was announced, I was fortunate to write the EPIC. It is always a tough challenge to write multi-table battle interactives. I hope everyone who plays it at Gen Con and PAX enjoys it! If you didn't, blame me. If you did enjoy it, it was probably in large part due to the admin developers and the WotC editors! :-)
 

GenCon. PAX. What about DragonCon? Will it be there?

Chad

I updated the first post to add the Player's Guide, QuickStart Guide, and update the current season information now that Dead in Thay has concluded. (A nice account of the final battle can be found here, with plenty of spoilers).

We now enter the new Adventurers League era! We have the Players Guide, stores are running the Starter Set as part of AL play, and Gen Con rapidly approaches for the big launch. As was announced, I was fortunate to write the EPIC. It is always a tough challenge to write multi-table battle interactives. I hope everyone who plays it at Gen Con and PAX enjoys it! If you didn't, blame me. If you did enjoy it, it was probably in large part due to the admin developers and the WotC editors! :-)
 


Per the AL site's list of adventures, The first EPIC will be at Gen Con Indy, PAX Prime, Dragon*Con, and Fan Expo Canada.

Also, if you missed the 7/30 AL article on the official site, as I did, it was on Factions. Secret missions, apprentice/mentor relationships... pretty cool!

I did indeed see that, which is why I registered to attend DragonCon. Unfortunately, none of the events-- on my last check-- had been added to their system.
 

One thing I have not seen so far (sorry, the thread was tl;dr) was how magic items work in home play. They seem to say that your home play characters and their rewards are valid for public play, but I have not seen how a home group would get the required certificates. Or do they come bundled in the adventure?
 

I also saw the article on factions, etc. AL is looking cooler and cooler all the time. I am still bitter about the lack of home play for Expeditions, but will end up playing at cons and (rarely) stores.
 

I also saw the article on factions, etc. AL is looking cooler and cooler all the time. I am still bitter about the lack of home play for Expeditions, but will end up playing at cons and (rarely) stores.

just sucks that I already have about 10 players who are not even going to bother getting 5e becaise they can play PFS any time / any place they want

:/
 

One thing I have not seen so far (sorry, the thread was tl;dr) was how magic items work in home play. They seem to say that your home play characters and their rewards are valid for public play, but I have not seen how a home group would get the required certificates. Or do they come bundled in the adventure?
From the articles that have been published so far, here's the deal:

If you get a magic item, you just write it on your character sheet and you are allowed to use it.

If you played the game in a public location with the store having ordered the package, then you have certs. You then get a cert.

The cert lets you trade the magic item.

Without a cert, the item is just on your character sheet and can never be traded to anyone else.
 

just sucks that I already have about 10 players who are not even going to bother getting 5e becaise they can play PFS any time / any place they want

:/

Understood. I have a group of friends in just that situation. We get together roughly every two months and play all weekend long. We swap out DMing duties. PFS works very well for us. With home play, Expeditions could as well. That said, only some of us are interested in 5E at all anyway; the others much prefer Pathfinder's fiddly bits.

My other group of gaming friends (who I see less frequently) is steadfastly devoted to 4E; so there's no helpingt them where OP is concerned.
 

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