ScorpiusRisk
First Post
If it helps make your decision, my character will be submitted for review later today. She's a half-el storm sorcerer, but because of her mark, and choice of powers, I'd call her a controlled instead of striker.
Minor Actions Blogspot said:I want to state up front that Druids, like Shamans and Avengers are not a very friendly class for new players to take on. Their abilities require a lot of strategy to use effectively, and finding the balance between your standard and beast forms can be very difficult. They also are heavily dependent on their teammates not getting in the way of their abilities and making use of any advantage the Druid gives to them.
I don't have any actual experience with playing a druid or seeing one played. That being said, it does make sense that they might be a little more difficult to play, because they have basically two sets of powers, one for beast form and one for regular form. You have to switch forms effectively to use all your powers to their utmost.
In general I have the feeling that controllers may be the most difficult to play, since their powers tend to have lots of follow-on effects and riders and such.
All that being said, I don't think it's too hard to play any 4e class, really... It's up to you of course, but I wouldn't stress out too much about picking a race and class that aren't in use already. Just play what seems like it would be fun and suit your play style.
As for druids and the gatekeeper thing, there are certainly druids in Eberron that don't come from that tradition. I don't know if there's all that much to know about it really. The capsule summary is that aberrant fiends called daelkyr once ruled a lot of the world. Gatekeepers arose primarily among orcs to seal up the gates to the aberrant realms and seal off the daelkyr. Some of the daelkyr's old henchmen are still around and are seeking to release them. There aren't too many Gatekeepers left. They are mostly orcs, half-orcs, and humans living in primitive areas.