Legacy of Death Part II: Graves of Lesser Immortals


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TerraDave

5ever, or until 2024
Nar-Heru: you make it to the door. Looks like a normal wooden door.

Lucian: as you get ready to move, the serpent is back! But it misses you by a mile. Also, the key is all shiny and may be valuable (probably platinum).

Forge: pretty much whatever you try to do... The serpent strikes! And you are sent back to the river. A wet rope is there (athletics).

Ghen...I will assume you managed to pull back.

Buckthorn is also back.

yes, this is a change in the trap/serpents behavior

map attached
 

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TerraDave

5ever, or until 2024
Finally: Luck on your side

As you get ready to bolt through the door (looks normal, unlocked), the serpent makes another appearance!

And it misses you, again. It must be tired. (roll 3).

As you (and the key you are carrying) get the hades out of the room, it seems to turn and look at the elf. But then it disappears in the water.

The water seems particularly still.

Forge, you grab the rope and get out.
 


TerraDave

5ever, or until 2024
I assume Lucian stays just inside the door, and Nar and Forge just outside it.

A somewhat familiar seen lies before you.

what you now see said:
The walls, ceiling, and floor of this structure are covered in strange runes whose twisting shapes poke unpleasantly at your mind.

In addition, the chamber's inner walls curve at odd angles and end in columns. They serve no apparent architectural purpose, but appear to be part of the runic pattern itself. To the north beyond these walls, a dim light flickers and sways, as though something is moving before an open flame.
 



Flaming Bob

First Post
Lucien looks around with his darkvision (and his horrendous base score) watching less at the runes and more for movement of any kind. He pays particular attention to whatever is moving in front of the light.
 

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