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Legacy of Death Part II: Graves of Lesser Immortals

Before we abandon the roof aspect, Ghen will disband Shayera, climb up to the roof, and peer in one of the holes. Small though they may be, they do constitute line of sight. Ghen summons Shayera on the ground inside in a spot he can see (she can appear up to 20 sq / 100 ft away). From there, can he get a 'spirit's eye view' of the internal area, and see where the entry/exit to this space lies?
 

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Of course, the extent to which the spirit can actually pass on useful information is unclear. It could come under a literal application of “speak with spirits”, giving a bonus to Ghen’s already high perception….in any case, it would seem in character that Ghen would have the spirit tell him something that he really saw himself.

The center area is divided by intersecting walls that are just sort of there. Vegatation grows on the walls and here and there. It is open to the west (the western part of the structure, not the outside) though there are more walls at that part, and there is an opening to the east (the direction of the “wall” that Forge climbed upon). There is something over there. As in some grey stone, not a creature, gold pile, nor dancing pixies. There are also doors to the south, and you know that the structure extends to the south.

And there are runes carved about, as with many of the other interiors of this place.

Buckthorn climbs the roof, leaving the elf standing on the ground. He quizzically watches the shifter moving about the roof, “communing” with his spirit.

Let me know which way you are going.
 



Following Lucian's lead, you all walk along the roof/wall and easily (except maybe for Nar) climb down to the entrance to the north structure. In less then a minute, you are back in the room with "tiefling rogue electrocuted at door" and other tapestries.

What now?


(wizard: I had to roll after that...it takes some effort but then you practically jump on the roof)
 
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Chipping in

We really need to invest in a pair of goggles of awareness or something to boost the rogue's perception. It's a rather critical failing of our group, since he's so often at point.
 

Forge will examine the room for anything we missed the first time around, bearing in mind that all the lever pulling/clicking etc. may have had an effect in a location where we've already been.
 

Assuming you have a light source.

Forge, in the south-east corner of the chamber, you find an opening in the wall that turns out to be a partially open secret door. This is new. A tunnel going south lies beyond it.
 


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