Legacy of Death Part II: Graves of Lesser Immortals

In addition to where you came from, there is one other entrance/exit for the room, an opening to the west.

The cairns seem like the stone piles you have seen outside. Except one is bigger.

Forge doesn't see much more, is there anything he examines in detail or anything else he does?
 

log in or register to remove this ad




Buckthorn enters the chamber and looks out the other, west, exit. It leads to the chamber spied from the roof:

Two walls intersect in the center of this chamber, serving no apparent architectural purpose. The walls are probably inscribed with more of the runes you've seen elsewhere, but it's difficult to tell, because thick curtains of hanging ivy cover them. There are also several small holes in the ceiling perhaps they provide sunlight to nourish the ivy.

Then something happens.

............................................................................................................


Forge’s inspection of the cairn calls forth its inhabitant. Once a noble Firbolg, the fey giant was reduced to a literal shell of itself, but with some of its instincts, and leaping skills, intact. It was joined by three dread zombie knights, equally noble gray elf undead.

Even as Ghen began to call forth his radiant undead smacking power, the firbolg shell took a shine to Forge, and proceeded to drain his life forces (healing surges) away, leaping about to stay close enough to do so and smacking the dwarf if he tried to pin the shell down. The knights could mark their quarry, occasionally immobilize or daze it, and even fey step, but they were mostly a nuisance. Even though they do tend to rise again when defeated, and can only be put down by light or fire.

What was not a nuisance was the great ivy heart that made its appearance after the start of the battle .

garden-of-the-graves.jpg

A previous party of adventurers

It dragged Nar forth to it, and the wizard responded by bringing forth a great wall of fire, but the ivy just crawled about to avoid it, its great vines lashing all about, grabbing, dazing, and poisoning. In the meantime, the gem in its head, using an all too familiar mechanism, began to draw forth the soul of a target.

First that target was mostly Nar, but it would switch to Ghen…. Buckthorn then drew the attention of the Ivy, and was less lucky. As was Forge, who was drained to an inch of his life and be revived a number of times, briefly each time. Lucian shadow danced about the undead, but the Ivy caught him as well. Ghen’s soul eventually succumb, being drained into the gem.

Nar actually emerged the least scathed, thanks to his many magical shields, and at points seemed the only one standing. Nar and prayers. As before (on a reroll of 20 by Randy, again) Ryassa, goddess of mercy, reaches down and revives the Halfling. The Ivy is finally defeated.

With its destruction:

A scream of frustration sounds, not from the creature but throughout the chamber. The creature of vegetation rots away to nothing almost instantly, as do the curtains of ivy hanging along the walls, exposing the many scrawled runes beneath.

But Ghen’s soul is lost. Only thanks to a scroll of resurrection, and a scramble for components, is it restored.

The wizard believed this area was the center of the focus to draw forth arcane fey energy and bring forth necrotic shadow energy. This is further confirmed by passing double doors--almost certainly unlocked by the rogue in the tapestry room—and finding a strange machine

This chamber is dearly the heart of some sort of eldritch design. Runes such as those you have seen elsewhere in the complex spiral along the walls and floor in various intertwining patterns, all finally culminating in the precise center of the room. An intricate contraption of iron rods and wooden shafts, crossing and crisscrossing each other, stands at that point. At each intersection, a rune is stamped on wood and metal, and several of the larger joints are adorned with gemstones. At its top, the device comes to a pyramidal peak, with prongs holding a gleaming emerald.

They take the gems and destroy the machine in the process. From the remains of the undead, they also take a intricately embroidered suite of hide armor (noticeable under much nasty grave grime) and a macabre badge of jagged bone.

They leave the graves, and at some point meet the two gray elves from these Aetherial parts they met before: Paeias and Elesdri. The two eladrin thank them for their assistance, and offer them Faery Dust, to enchant their protective items (later, when the wizard can perform the ritual). They also provide Nar with a cloak of elvenkind and try to imply that they don’t stereotype wood elves as much as they did before.

treant.jpg


At some other point, they suddenly find themselves confronted with the same twisted treant as before, together with some trees he had called forth as minions. It’s a grueling battle, which sees Lucian finally imbibe a long carried alchemical potion and breath black dragon breath, but eventually the tough old tree decides it has done enough. It does make one final, spiteful, attack on an unconscious Forge. And kills him.

The second resurrection scroll is used. Components for healing and natural rituals are absolutely gone.

Nar calls forth phantom steeds to speed them out of this feywild, and with Buckthorn leading the way, they make good progress…
 
Last edited:

Not out of the woods yet

As you gallop across the land on your phantom steeds, you realize a great tree has been placed blocking the archway out of the Aether and back to the mortal world.

Before it emerges a huge and grotesque giant, with a spiked club significantly larger then buckthorn.

Formorian.jpg


Its a Fomorian, ancient enemy of Firbolg and Grey Elf alike.

It belts out:

“I kno ya ave it”
“Gimme the dust!”
“The sweet, sweet dust!”


You do not oblige.

I am assuming you are still on phantom steeds. See map.
Lucian and Buckthorn can go, then the giant, then all of you


EDIT: Click on the map several times to get to full size.
 

Attachments

  • Fey Gate in play.jpg
    Fey Gate in play.jpg
    285.4 KB · Views: 120
Last edited:

Buckthorn will name the Fomorian as his Hunter's Quarry and will shoot from the saddle, attacking with Thundertusk Boar Strike. If Buckthorn's initiative is greater than that of the Fomorian giant, then he will Seize the Moment to gain combat advantage and sneak attack.

Edit: Wow. Just wow. Guess I won't bother rolling damage.
 
Last edited:

Lucien palms a small group of blades and lets fly, ending the motion with a nasty looking finger gesture probably considered profane among the denizens of the hive.
 
Last edited:

Unintended Ironies

Buckthorn, perhaps shocked by the humongous ugliness, sends two arrows sailing this way and that.

Lucian rides forth and hurls his blades, blinding the brute! (note that Blinding Barrage has been nerfed, ah the dangers of the online builder, and I think you got the wrong die for infernal sneak attack, in any case you do 30 damage).

"So that's the way its gonna be!"

The Fomorian makes a huge wild swing with his club, sending rock chips flying, and firmly hitting the rogue. (26 dmg). The steed is dismissed by the strike, but Lucian lands on his feet.

Forge
Ghen
Nar-Heru
.....New Round....
Buckthorn
Lucian -26 hp//blinding barrage
Fomorian

Again, click and click and click again on the map
 

Attachments

  • Fey Gate in play.jpg
    Fey Gate in play.jpg
    285.4 KB · Views: 119

Forge will move, minor rain of steel and charge with rhino strike at the giant.

Actually a 34 because it's blinded and granting CA. Also, my PP provides that giant grants CA to everyone until start of my next turn now even if not otherwise granting CA.

Forge will action point and use Thicket of blades.

Assuming 24 misses. He will use PP feature to reroll the attack.
 
Last edited:

Remove ads

Top